While the majority of Magic: The Gathering sets introduce a sizable number of brand new cards to the game, the primary function of specialty Masters sets is to provide players with powerful reprints of older cards. Magic's Double Masters 2022 is a treasure trove of incredible cards from Magic's history, even including cards from the elusive Portal: Three Kingdoms.

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This set notably includes a wide range of all-star cards for the multiplayer-focused Commander format. In addition to including format staples, Double Masters 2022 is home to reprints of powerful cards that can be used as a deck's commander.

7 Muldrotha, the Gravetide

Muldrotha-the-Gravetide-1

For players looking to treat their graveyard as a second hand, Muldrotha, the Gravetide is likely the commander for you. A Sultai (black/blue/green) Elemental Avatar for six mana, Muldrotha allows you to play up to one spell of each permanent type from your graveyard each turn.

When paired with a significant number of self-milling effects, the number of cards a Muldrotha player can potentially access on their turn can provide them with an absurd degree of flexibility, whilst ensuring that they never run out of potential plays.

6 Marchesa, the Black Rose

Marchesa, the Black Rose MTG card

Marchesa, the Black Rose is a powerful Grixis (black/blue/red) commander option that synergizes with aggressive creatures, strong "enter the battlefield" triggers, and effects synonymous with Aristocrats decks. A 3/3 Human Wizard for four mana, Marchesa provides each creature you control (herself included) with dethrone, causing them to gain a +1/+1 counter whenever they attack the player with the highest life total. This reliably allows a Marchesa deck to put +1/+1 counters on their creatures.

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Most dangerously, Marchesa states that, whenever a creature you control with a +1/+1 counter on it dies, you return that card to the battlefield under your control at the beginning of the next end step. This means that Marchesa allows you to reliably return your creatures from your graveyard to the battlefield as long as it has attacked. This simultaneously allows you to repeatedly reap value from death-based triggers and ETBs alike, allowing significant value to be accumulated.

5 Elenda, the Dusk Rose

Elenda, the Dusk Rose

An ideal option for those looking to build an Orzhov (black/white) Aristocrats deck, Elenda, the Dusk Rose is an incredible legendary Vampire with lifelink originally printed in Rivals of Ixalan. Though only a 1/1 for four mana, Elenda can potentially grow into a substantial threat in a mere turn rotation, as it gains a +1/+1 counter whenever a creature dies.

When paired with reliable sacrifice outlets, this can cause Elenda to quickly grow in size. Perhaps the most notable element of Elenda is that when it dies, you create a number of 1/1 Vampire tokens with lifelink equal to Elenda's power. If paired with an anthem effect, this critical mass of Vampires can be reliably used to close out a game.

4 Grand Arbiter Augustin IV

Grand Arbiter Augustin IV

Grand Arbiter Augustin IV is among the most simple yet effective Azorius (blue/white) commanders in Magic. This is because Grand Arbiter Augustin IV simultaneously speeds up its controller while slowing down their opponents. As long as this four-mana creature is in play, white and/or blue spells you cast cost one less mana to cast.

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However, as these abilities are two separate instances of cost reduction: if you'd cast a spell that is both white and blue, it would cost two less mana to cast. This highly enables control decks as they can more reliably cast additional spells each turn rotation, but Grand Arbiter also taxes each opponent, causing each of their spells to cost an additional one mana to cast. Though this may not seem like much at first, it can significantly damage an opponent's tempo, causing even mana rocks to demand a more substantial investment of mana.

3 Animar, Soul of Elements

Image of the Animar, Soul of Elements card from Magic: The Gathering with art by Filip Burburan

Now featuring its first alternate art since its initial printing in Commander 2011, Animar, Soul of Elements is an impressive Temur (blue/green/red) creature-based commander. Capable of serving as a mana cost reducer as well as a sizable threat in its own right, Animar is a 1/1 Elemental with protection from white and black for three mana.

While a 1/1 may not seem like much, whenever you cast a creature spell, a +1/+1 is put on Animar. Not only does this allow this commander to grow at a blistering pace, but Animar also reduces the cost of each of your creatures by an amount of mana equal to the number of +1/+1 counters on it. This can allow for sizable creatures to be cast for very little mana, while it allows colorless creatures to be potentially cast for free.

2 Kaalia of the Vast

Image of the Kaalia of the Vast card in Magic: The Gathering, with art by Michael Komarck

An iconic card originally printed in Commander 2011, Kaalia of the Vast is a stellar Mardu (black/red/white) Commander capable of subverting sizable mana costs. A 2/2 with flying for four mana, whenever Kaalia attacks, you can put any Angel, Demon, or Dragon from your hand directly onto the battlefield tapped and attacking.

As all three of these are home to massive and highly impactful creatures, not only can Kaalia completely disregard these costs, these creatures enter tapped and attacking, giving them a form of psuedo-haste and bypassing any possibility of counterspells. While this effect requires Kaalia to attack, as Commander is a multiplayer format the likelihood of at least one opponent not having access to a flying blocker is quite high to let you swing out in safety.

1 Mizzix of the Izmagnus

Mizzix of the Izmagnus

When it comes to spell-slinging commanders, Mizzix of the Izmagnus is among the strongest options available. A 2/2 Izzet (blue/red) Goblin Wizard for four mana, Mizzix utilizes the experience counter mechanic, providing you with an experience counter whenever you cast an instant or sorcery with a mana value greater than the number of experience counters. This is key, as Mizzix states that all instants and sorceries you cast cost one less mana to cast for each of your experience counters.

As a game progresses and you accumulate experience counters, even the most costly of spells, like Expropriate or an overloaded Cyclonic Rift, may be cast for negligible amounts of mana. While this cost reduction enables explosive plays, Mizzix is also notably difficult for foes to deal with. As the experience counters are put on you as a player rather than Mizzix himself, if Mizzix is removed and re-cast, the cost reduction will be just as impactful as it was when the card last left play.

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