Magic The Gathering is the trading card game that started them all, drawing inspiration from games like D&D. Players use spell, artifact, and creature cards to battle one another. Strategizing is encouraged as there are many different ways to create a deck and win a match.
Most of the cards are aligned with one of five colors that have their own strengths, weaknesses, and specialties. A strong player is one who figures out which cards work best for them and the cards on this list could work for anyone.
Here are the 10 Most Powerful Creatures Cards In Magic The Gathering, Ranked.
We start the list off with the Legendary Creature Ghalta, Primal Hunger. Ghalta has an impressive power and toughness of 12. It's a pricey summon with a 12 mana cost but it comes with a handy ability; the cost of summoning him can be reduced by the total power of creatures that a player controls. Ghalta also has Trample, meaning he can deal excess damage to a defending player, even if Ghalta is blocked. With all this power it makes sense that players can only have one on the field at a time.
Tarmogoyf is apart of the creature type Lhurgoyf which are terrifying creatures that are big and have mouths full of sharp teeth. They're scavengers as well, eating anything they can find. What makes Tarmogoyf one of the strongest creatures is that its strength is all dependant on the player who controls it. Its power is equal to the number of card types in both player's graveyards and its toughness is that number plus one. Tarmogoyf can potentially get up to 5 power and 6 toughness if it's not dealt with swiftly.
Griselbrand has one of the lowest power and toughness on this list, but strength is measured in many different ways. First, it's a flying creature which gives it an advantage over non-flying creatures that don't have Reach as it can't be blocked.
It also has the ability Lifelink, meaning every time Griselbrand does damage the player who controls him gets that amount of damage in life points. And to top things off he has a neat little ability, where the player who wields him can draw seven cards every time they give up seven life points.
This creature doesn't have as strong as an attack and toughness as Ghalta, but it can still devastate an opponent. It That Betrays in a creature from the Eldrazi, an ancient race that has no color alignment and travels the planes devouring mana. And it does devour mana, requiring 12 to be summoned, but its abilities make up for it. It has Annihilator 2 meaning the defending player has to sacrifice two permanents in their control when it attacks. Adding insult to injury, any non-token permanent that gets sacrificed is put under the control of the attacking player.
Ulamog, the Ceaseless Hunger is another creature of the Eldrazi, beings so large that what is seen of them is only a fraction of their true form. Ulamog costs less than its brethren It That Betrays at 10 mana but has an even more destructive force. For one its Indestructible and it's another Annihilator as it can exile two permanents when summoned. Ulamog doesn't just affect creatures on the field, its last effect attacks an opponent's deck, as every time Ulamog attacks the defending player has to exile the top 20 cards of their library.
At first, True-Name Nemesis seems like it doesn't belong on this list. But what makes it one of the strongest cards out there is its effect. When it's summoned on the battlefield the one who summoned it can choose a player and True-Name Nemesis has protection from that chosen player. What does that mean? It means that the player can't deal damage, block, enchant, or target it, with anything. The only means of getting rid of it is playing a card that'll wipe the board or prevent it from being summoned in the first place.
Blightsteel has a power and toughness of 11. It also has Trample and is indestructible, meaning that if an opponent manages to send it to the graveyard, the player instead, shuffles it back into their library.
But what really makes this card so powerful is its second ability, Infect. A creature with Infect deals -1/-1 damage to creatures and deals poison counters to players instead of normal damage. One of the ways a player can lose the game is if they gain at least 10 poison counter, making it a double threat if left unchecked.
Progenitus is a legendary creature that has a power and toughness of 10. It's also pretty pricey when it comes to mana as it needs 2 points of every color, making it cost 10 mana in total. But the price it costs to get out on the field is worth it, as Progenitus has protection from everything. No creature, ability, or spell can get rid of it unless it's a card that wipes the board like Obliterate but doesn't target. Even then it doesn't go to the graveyard, instead, it returns to the player's library.
Worldspine Wurm only costing 11 mana is a relatively small price considering it has 15 power and toughness. Add in the fact that it also has Trample, Wordspine Wurm already makes the qualifications for being a strong creature. But the card's effect is what puts it towards the top of the list. When an opponent manages to take down Worldspine Worm the controlling player can place three 5/5 Wurm tokens with Trample on the field. And Worldspine is another card that gets shuffled into the player's library versus going to the graveyard.
Emrakul, the Aeons Torn is the mother of all Eldrazi cards, figuratively. She's on a lot of ban lists and it's easy to see why. Not only does she have 15 power and toughness she has a number of effects. She has Flying, protection from colored spells, and is an Annihilator 6. She can't be countered and she allows her wielder to take an extra turn after she's summoned. If that wasn't enough if an opposing player manages to put in her the graveyard, the one who summoned her gets to shuffle their entire graveyard back into their library.