Highlights

  • Snowguard synergizes well with Silver Surfer and can deactivate certain locations for strategic advantage.
  • Jeff's ability to move cards allows for better control of the board and complements the bouncing strategy of the deck.
  • Polaris is a must-have card in the deck as it buffs other cards, has strong movement abilities, and can disrupt opponents' game plans.

Whenever a new three-cost card is released in Marvel Snap, everyone turns and looks at Silver Surfer. This card has an On Reveal that gives all your other three-cost cards plus two power, making it an impressive power play on the final turn.

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What’s most often paired with Silver Surfer is the Patriot package, but that ends up being predictable and too easily countered. What this version of the deck offers is more counterplay, less room for your opponent to answer, and plenty of win conditions.

10 Snowguard

Make Sure There’s Room In Your Hand

Marvel Snap Card Snowguard

It’s curious to think nowadays of a time when Snowguard was the worst card in the game, since now it works as one of the better ones. With the Bear and Hawk auroras being now three-cost cards, the synergy with Silver Surfer is clear, but their use goes beyond that.

While the Bear can create some interesting scenarios, your main focus should be on the Hawk, and how it interacts with different locations. The Hawk deactivates all locations until the end of the next turn, or until the game ends, meaning that if you play the Hawk on Death’s Domain, it won’t die.

Limbo is completely countered by the Hawk, but other things do reactivate before the game ends. For example, if you play Hawk in Mojo’s World and you have fewer cards there than your opponent, they’ll still get the benefit of the location before the final results are counted in.

9 Kraven

The Center Of Many Moving Pieces

Marvel Snap Card Kraven

Kraven makes it onto the list more out of necessity than anything else. On the one hand, you don’t have that many cards that cost less than two, but on the other, many powerful three-cost cards just so happen to move around things.

Polaris and Spider-Man come to mind — two heavy hitters among the three-cost area since they both have five power. Beyond them, there’s also the star of the deck, Werewolf by Midnight, a card that needs to be moved, so the strength of having Kraven around is clear.

8 Jeff

You Can’t Go Wrong With Him

Marvel Snap Card Jeff

Jeff lacks any specific synergies that would make him essential on a Silver Surfer deck, which might make you wonder about his inclusion. The reality is that Jeff just works in too many scenarios, serving as an answer to lock down decks and just fits nicely with the curve.

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Besides, there are some things that Jeff brings to the table, buffing Kraven among them. Beyond that, placement is of the utmost importance on this deck (since you want to bounce Werewolf a lot), so Jeff’s ability to move allows you to control where you have free space on the board.

7 Shadow King

The Main Counter Card

Marvel Snap Card Shadow King

Shadow King’s usefulness depends on the given meta, since he can’t do much against Ongoing cards. Yet more and more cards are released that manage big numbers without depending on that ability, so Shadow King being able to return them to their base values is a huge counter.

A card that also pairs well with him is Spider-Ham, since the base value of the transformed card will always be zero. If you’re encountering a meta that has a heavy focus on Ongoing effects, the best replacement for Shadow King is Rogue.

6 Juggernaut

He Can Even Move Unrevealed Cards

Marvel Snap Stegron Deck Juggernaut standard variant

Juggernaut’s addition to the deck needs little explanation, since he can negate entire plays with careful placement, and he combines well with all kinds of cards like Kraven, Werewolf and even Surfer. What might need explanation is why Storm is not on the deck.

While the combination of Storm and Juggernaut is indeed powerful, there are many ways for players to enter a flooded location nowadays. What’s more, locking down a location goes against what you’re trying to do with both Kraven and Werewolf by Night.

5 Killmonger

Making Room For Your Cards

Marvel Snap Best Card Killmonger

Any excuse to have Killmonger on a deck is a good one, since he counters a lot of powerful cards, from an unreachable Nebula to Thanos’ Stones. If you do add him, keep in mind that you shouldn’t have reliable one-cost cards, otherwise you’ll hinder yourself.

Beyond your opponent, there’s also a wide range of locations that summon one-cost cards, like the Hand Ninjas or the Raptors. They’re a problem for you, since you need room for all you’re moving around, so Killmonger ends up being a lifesaver in those situations.

4 Polaris

Unexpected Movement

Marvel Snap card Polaris

Polaris works well with each moving piece within the deck, from being eligible to get the Silver Surfer buff to buffing both Kraven and Werewolf with a single move. She’s even one of the strongest three-cost cards in the game, so her inclusion in the deck is a must.

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Her ability to move your opponent’s cards can also be a huge disruption, at least depending on what they’re planning to do. Moving Invisible Woman, for example, is always a good way to destroy your opponent’s game plan before it even begins.

3 Werewolf By Night

The Deck’s Biggest Card

Marvel Snap Card Werewolf By Night

If you can play Werewolf by Night at turn three, any location he ends up in by the end of the game can be considered won. For his power to grow, however, you do need plenty of space, so remember that as you place your cards throughout the game.

If you’re also planning on playing Shadow King, remember the order in which you play things. If you play Shadow King in an empty location, for example, his On Reveal triggers before Werewolf jumps, so you don’t have to worry about debuffing your own card.

2 Spider-man

He Can’t Move Unrevealed Cards

Marvel Snap Card Spider-Man

Spider-Man works similarly to Polaris, but the lack of control can make you question exactly how the play will end up. The best way to play him is to not rely too much on where he lands, forcing him to be in a specific place by filling up other locations.

His interaction with Werewolf by Night is interesting, and usually unexpected by your opponents. If Spider-Man fills up a lane, he’ll move as expected and then only after he finishes his move will Werewolf move, and Werewolf will move to where Spider-Man was originally played, not where he is now.

1 Sera

The Turn Five Must Play

Marvel Snap Card Sera

The initial benefit of playing Sera in a Silver Surfer is clear — in a deck with so many three-cost cards, she can let you play up to three of them. That isn’t her only use, though, as she’s also a valuable tool when you’re trying to lose priority.

This won’t be something you want to do every single game, but sometimes you want to wait for your opponent to play their Blob, so you can use Shadow King against them. Sera is perfect for those moments, since she only adds four power and won’t trigger Werewolf, giving your opponent the dreaded priority that will let you win the game.

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