Locations are the primary objectives of each game of Marvel Snap. By playing your cards to each of the board's three available Locations, you increase your power there in an attempt to wrest control of it from your opponent. While most Locations are fairly basic, there are several with game-changing effects that can throw even the most expertly-crafted deck into disarray!
While you can never plan for the Locations that will appear during a match, knowing which ones will present the biggest challenges to your strategy, along with how to handle them, will help you win more games and climb the ranks.
Updated on January 30, 2023 : We've updated this guide to include a video guide that breaks down every location, as well as adding the latest Wakandan Locations, like Shuri's Lab and Warrior Falls. We've also added more cards that affect Locations to the list for easy reference.
What Are Locations?
Each time you start a new game, three different Locations are randomly assigned to the board. At the start of the match, the leftmost Location is revealed. The middle Location is revealed at the beginning of turn two, and the rightmost Location on turn three. Every Location has an effect that goes into effect when it is revealed; some are permanent while some happen only once. There are even a few Location effects that are delayed until a specific turn.
Cards can be played to unrevealed Locations. This can be a bit of a gamble, since cards at a Location with a detrimental effect will have few options for doing anything about it, but it's also possible to get an early lead a beneficial Location this way!
Whichever player has the most power at a Location is said to be winning that Location. If both players have the exact same amount of power, neither player is winning that Location. At the end of the game, the player winning the most Locations (typically two out of three, unless there are multiple ties) wins the match. If both players are winning the same number of Locations, the player with the most total power between all three is the winner. If both players have the exact same amount of power on the board at this point, the game is a tie, and neither player gains nor loses Cubes.
Cards That Affect Locations
Few cards can interact with Locations directly, but there are a few exceptions. For example:
- Uatu The Watcher lets you see unrevealed Locations before they take effect if you draw him early enough.
- Scarlet Witch changes the Location to which she's played to a different Location at random when she's revealed.
- Rhino transforms the location he's played to into Ruins.
- Storm floods a Location, removing its abilities and preventing cards from being played there after the next turn.
- Quake shuffles the locations on the board if she's played to the middle.
- Galactus destroys every location but his own if he's your only card there when he arrives.
All Locations in Marvel Snap
We've listed every known Location in the game to help you prepare for battle. We'll keep this list updated as more Locations are added and discovered. How will your deck take control of each?
Location |
Effect |
---|---|
Asgard |
|
Asteroid M |
|
Atlantis |
|
Attilan |
|
Avengers Compound |
|
Bar Sinister |
|
Bar With No Name |
|
Baxter Building |
|
Bifrost |
|
Big House |
|
Central Park |
|
Cloning Vats |
|
Counter-Earth |
|
Crimson Cosmos |
|
Crystal Towers |
|
Daily Bugle |
|
Danger Room |
|
Dark Dimension |
|
Death's Domain |
|
Deep Space |
|
District X |
|
Dream Dimension |
|
Ego |
|
Elysium |
|
Fisk Tower |
|
Fogwell's Gym |
|
Gamma Lab |
|
Genosha |
|
Grand Central |
|
Hala |
|
Hellfire Club |
|
Hell's Kitchen |
|
Ice Box |
|
Isle Of Silence |
|
Jotunheim |
|
Kamar-Taj |
|
Klyntar |
|
Knowhere |
|
Krakoa |
|
K'un-Lun |
|
Kyln |
|
Lechuguilla |
|
Lemuria |
|
Limbo |
|
Los Diablos Base |
|
Luke's Bar |
|
Machineworld |
|
Madripoor |
|
Mindscape |
|
Miniaturized Lab |
|
Mirror Dimension |
|
Mojoworld |
|
Monster Island |
|
Monster Metropolis |
|
Morag |
|
Mother Mold |
|
Mount Wundagore |
|
Muir Island |
|
Murderworld |
|
Necrosha |
|
Negative Zone |
|
New York |
|
Nidavelir |
|
Nova Roma |
|
Olympia |
|
Onslaught's Citadel |
|
Oscorp Tower |
|
Pleasant Hill |
|
Project Pegasus |
|
Quantum Realm |
|
Ruins |
|
Sakaar |
|
Sanctum Sanctorum |
|
Savage Land |
|
Sewer System |
|
Shadowland |
|
Shuri's Lab |
|
Sinister London |
|
Sokovia |
|
Space Throne |
|
Stark Tower |
|
Starlight Citadel |
|
Strange Academy |
|
Subterranea |
|
T.A.H.I.T.I. |
|
The Hub |
|
The Nexus |
|
The Peak |
|
The Raft |
|
The Superflow |
|
The Vault |
|
Tinkerer's Workshop |
|
Titan |
|
Transia |
|
Triskelion |
|
TVA (Time Variance Authority) |
|
Utopia |
|
Vibranium Mines |
|
Vormir |
|
Wakanda |
|
Wakandan Embassy |
|
Warrior Falls |
|
Washington, D.C. |
|
Weirdworld |
|
Westview |
|
Worldship |
|
Xandar |
|
X-Mansion |
|
When a Location's effect refers to "playing" a card, this means placing the card there from your hand. Cards that move to a Location from elsewhere on the board are not considered to have been "played."
This means that there are still ways to get cards to Locations such as Sanctum Sanctorum, even if you can't play them there!