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Marvel Snap is a superhero deck-building game with several unique twists. Battles only last six short rounds, with one card played simultaneously by each player each round. Cards only have two stats, plus potentially a special ability, but random location abilities give the game a keen tactical edge that keeps you coming back for more.

Related: Marvel Snap: Complete Locations Guide

When you’re first getting into Marvel Snap, you’ll start by completing the Recruit Season Pass. It’s a great introduction to how the overall system of missions and rewards works, and also gives you a nice opening set of cards and other rewards.

What Is The Recruit Season Pass?

Colossus Marvel Snap Card

The Recruit Season Pass is basically your introduction to the world of Marvel Snap. It consists of 20 reward levels that give you a set number of rewards including Credits, Gold, Avatars, and Cards. Once you have unlocked all 20 rewards in the Recruit Season Pass, you’ll move on to the game proper.

  • Credits: Credits are spent to upgrade the rarity of your cards when you have enough boosters to do so. This doesn’t make the cards better in terms of stats, but each upgrade gives you Collection Levels. These are crucial, as they in turn open up more Cards, Credits, and Boosters.
  • Gold: This is the 'real money' currency of Marvel Snap, but you do occasionally get it for free in-game. The most common way to spend Gold is on Card Variants in the Shop. These are alternative images of cards you already have, which you can boost alongside your normal card variants to gain extra Collection Levels.
  • Avatars: Purely cosmetic. You choose your favorite one to go alongside your name when you go into battle. Got a favorite hero? Represent! During the Recruit Season Pass levels, you’ll get the Avatars of each hero you also get a card for.
  • Cards: Every Marvel Snap deck is made up of 12 cards, which have a variety of Special Effects, Energy costs to play, and damage Power. The real fun of the game is making decks and seeing how they compete against other real players. So, the more cards you have, the more fun you can have deck-building.

How Do I Gain Recruit Season Pass Levels?

Marvel Snap’s Random Locations Keep Me Coming Back (1)

There are two types of missions in Marvel Snap: Daily Missions and Season Pass Missions. Dailies reward Credits, but both mission types also earn you Season Pass Points.

Simply daily missions earn just 25 Season Point XPs, but Season Pass missions can earn 1,000 XP or more. Every time you break through a 1,000 Season Point barrier, you go up a Season Pass level. Each time you do so in the Recruit Season Pass, you’ll get a reward. There are two Chapters full of missions, with the second opening after the first is complete.

Chapter One: Welcome To Marvel Snap

Requirement

Challenge

XP

1x

Chapter Challenge: Complete All Seven Chapter One Missions

2,000

2x

Play a Match

1,000

3x

Upgrade a Card

1,000

5x

Unlock a New Card

1,000

7x

Win Matches

950

1x

Complete a Daily Mission

950

1x

Reach Collection Level 12

950

2x

Win with Spectrum in your Deck

900

Chapter Two: Step Into The Multiverse

Requirement

Challenge

XP

1x

Chapter Challenge: Complete All Seven Chapter Two Missions

3,000

1x

Upgrade a Card to Rare or better

1,000

1x

Create a new Deck

900

1x

Play a Match with a New Deck

850

2x

Complete Daily Missions

1,000

2x

Win with Odin in your Deck

850

10x

Win Matches

900

1x

Reach Collection Level 35

950

While Season Pass Missions are set, the Daily Missions are random, and you can have six of the dailies active at once. These refill by two every eight hours, or you can pay Gold to refill them faster. As an extra bonus for completing Daily missions, there is a Weekly Daily Challenge that rewards you with extra Credits, Gold, and Season Pass XP the more of them you do.

Recruit Season Pass Hero Cards

Marvel Snap Ant-Man

The Cards you get as rewards during the Recruit Season are set, but that doesn’t make them bad. Some of these cards will probably become foundational cards in many of your decks going forward, right up to the end game.

Energy is the cost of playing a card, and Power is how much strength they have. You’ll always battle over six rounds, getting one Energy in round one up to six in round six. The battle is over three locations, with the winner controlling the majority. What keeps it interesting is that each location has a random effect.

Name

Claim At Level

Energy-Power

Effect

Notes

Ant-Man

2

1-1

Ongoing Ability: If you have three other cards here, plus three Power.

One-cost cards tend to only have one or two Power, so Ant-Man’s ability to easily become a four-Power hero makes him a popular choice.

Collossus

6

2-3

Ongoing Ability: Can’t be Destroyed, Moved, or have its Power reduced.

Destroy decks target your own cards purposefully, but you’ll still want heroes that hang around such as this one. He can also be useful with tricky locations.

Ironheart

10

3-0

On Reveal: Give three other friendly cards plus two Power.

A standard three-Energy card will have around four Power, so this is a good trade-off. It is also useful as a card that can be played in locations where the lowest Power wins.

Gamora

14

5-7

On Reveal: If your opponent played a card here this turn, plus five Power.

There are several Guardians of the Galaxy hero cards with similar abilities, but this is the most powerful. Risky, but by the time you can play it you should have a good idea of your opponent’s plans.

Blue Marvel

20

5-3

Ongoing Ability: Your other cards have plus one Power.

Especially when playing a deck that can duplicate cards, or has many cheap cards to play, this can potentially add a massive 11 Power to your side.

All Level Rewards In Recruit Season Pass

Marvel Snap Launch Promo And Gameplay

Level

Reward

1

Set of eight basic Avatars

2

Ant-Man Card

3

200 Credits

4

Ant-Man Avatar

5

100 Gold

6

Colossus Card

7

Colossus Avatar

8

20 Boosters

9

Marvel Card Back

10

Ironheart Card

11

Ironheart Avatar

12

Mystery Variant Card

13

200 Credits

14

Gamora Card

15

Gamora Avatar

16

100 Gold

17

200 Credits

18

Mystery Variant Card

19

Blue Marvel Avatar

20

Blue Marvel Card

Once you complete the Recruit Season Pass, you’ll advance to rolling Season Passes that change over the months and that are time limited. These allow you to pay cash for extra rewards, and once the Season ends, those rewards will be replaced with new ones.

However, the Recruit Season Pass is set in stone: you’ll get all 20 rewards, and there is no time limit.

Next: Marvel Snap: Best Cards In Pool One