Mass Effect: Andromeda introduced a new system of combat to the series that focused on fast-paced action and a whole load of upgradable skills that can be confusing to make your way through. Deciding on a skill to upgrade or choose as you use resources can be quite confusing in Mass Effect: Andromeda, especially just looking at them at face value.

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It can make starting out a harrowing experience trying to find the right abilities to make your time easier. Even with Mass Effect: Andromeda's horrible release getting through the game with al it's glitches can be an experience, so finding the right abilities can soothe getting through the game. So here are the 10 best skills in Mass Effect Andromeda.

10 Pull

Charge was one of the top abilities in the Mass Effect franchise but was severely nuked in Andromeda especially with the addition of the jet pack which limits its use and range. Biotics upgrades like Pull are what's going to serve you the best with these new gameplay features unless you plan on getting real close to enemies and not using the jet pack which is quite difficult with how the enemies act and scatter.

Charge can be good for setting up combos but overall with this style of game Singularity and Pull are going to serve you good in shootouts with a few bad guys.

9 Overload

Overload is one of the earliest abilities to get in the game that you'll find. It's super useful for taking out enemy shields which you'll find a lot of through the game, shields being one of the difficulty spikes it uses especially with late-game enemies.

The higher ranked upgrades for the skill are going to serve you greatly late game so make sure to put points into it. It can be used either in a good combo setup or held in for a crowd control attack to take out multiple enemy shields around you.

8 Combat Fitness

It's going to be severely useful as this skill tree upgrades everything that has to do with weapons. From reload speed to weapon power, investing in this skill tree is paramount to getting through the game.

This will make the cumbersome and slow issues easier and more like other games in speed and playability. It's the skill tree you should aim to put the most points into early on as it's easily one of the best in the whole game.

7 Flamethrower

Flamethrower is a good way to mow through enemies and even get through those in cover. It can be a saving grace in the game when used the right way.  The move is really short range but can keep doing damage to enemies without a shield.

If you hit an enemy with Overload you can follow up with Flamethrower to blow them down. It works especially well to kill armored enemies in case you're having trouble taking them out.

6 Barricade

A necessity in this game with the rain of bullets that come after you and your team. It can stop bullets all over and give yourself some thinking time as you locate exactly where the bullets are coming from so you can take out each bad guy blocking your path.

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It's super useful no matter what setup you plan on going with in Mass Effect: Andromeda. With the open-world environment and run and gun type gameplay it's going to serve you as your only form of cover in most cases.

5 Annihilation

True to the name it can eliminate every bad guy around you especially in it's higher levels. Your points should be used for this early on if you want to wipe through enemies quickly.

Any surviving enemy will be nice and dazed for a combo setup and easily taken out that way. Moves like Low Cooldown can be used with this ability to set up huge combos and huge damage.

4 Shockwave

This is going to be your best move against enemies in cover and hiding. Since a lot of enemies love to default to cover or hide it's a useful skill to unlock to get around those enemies.

This can get rid of the of a lot the annoying bad guys that can slow down gameplay and cause a lot of frustration, especially if those bad guys are oddly placed. You could also use Concussive Shot to get them out of cover but it wouldn't do damage.

3 Trip Mine

If you want a bunch of explosive beartraps to lay around this is a good move to use. Being able to blow up multiple enemies around when they are charging you.

It can be a great strategic edge in shootouts and this skill places itself above other explosive moves like Omni Genade because of its ability to place multiple invisible traps down. Staggered enemies can be put into a combo from this move too.

2 Omni Grenade

This does massive damage in a wide area. It does take skill to use because of its 2-second fuse and getting the timing down right. It can go in your hand too so that is another thing to watch for.

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If used correctly it can take out hordes of bad guys and leave any unkilled enemy dazed for a combo. Upgrades including sticky grenade can be a lifesaver for strong enemies and can be upgraded to do more damage to shielded enemies in case you need to do some damage to them too.

1 Concussive Shot

If you're surrounded by hordes of bad guys or near a group shooting at you, this can help with crowd control. It only knocks them over but against unshielded enemies, you can use this in a combo and take them out.

Flamethrower is a good follow up to help take out that annoying crowd that's now knocked down. While this won't be killing any enemies with it but it can lead you into a good scenario if you're backed into a corner. Given that Mass Effect: Andromeda doesn't have a lot of cover points, this can really help to stun enemies to take them out.

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