Metro Exodus developer 4A Games has listed a number of job roles for a new IP. A number of jobs have been listed by the company, but six of them specifically mention “new IP”.

As with all job listing related news, all we know is that the studio is hiring for a new IP. There’s no word on what it will be or when it will come out. However, looking into some of these listings, we can possibly deduce what 4A could be planning; The ‘Creatures Concept Artist’ suggests that the new IP plans to incorporate creatures of some kind.

It’s not clear where the studio aims to go from here, but it could mean that the Metro series has come to an end. The final scenes of Metro Exodus also suggested this, but there has been no confirmation from the studio about it.

RELATED: Why I Prefer Small Open Worlds Over Big OnesIn May, Metro Exodus added support for the PS5 DualSense controller for its PC version. It incorporated the haptic feedback system as well as the adaptive triggers. It was one of the first games to specifically incorporate these new features for a PC game.

It was also one of the first games to take advantage of the Nvidia DLSS technology. The Enhanced Edition of the game was built solely for GPUs capable of ray tracing and will not work on older graphics cards that aren't able to render the advanced lighting technique. Initially, 4A Games’ FAQs regarding the Enhanced Edition said that the game wouldn’t support FidelityFX Super Resolution, but that was later clarified saying that it was referring to the AMD FidelityFX open-source image quality toolkit which targeted traditional rendering techniques that their new RT only render did not use.

In our review for the game, we said, “Metro Exodus brings new light to a franchise that has kept players in the dark until now. It could be argued that coming above ground in this third installment takes away from the dark characteristics of the Metro series, but that would be a shortsighted statement. There’s only so much you can do underground without becoming stale. Metro Exodus takes a natural step in its progression within the series and - depending on the decisions made throughout the game - closes out Antyom’s story in a predictable but satisfying enough way.”