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  • Mobile games saw a total of 11.2 billion downloads in the second quarter of 2019 1 / 9

  • Google Play accounted for 35% of all global downloads for mobile apps but a whopping 75% of total consumer expenditures 2 / 9

  • Interestingly the difference between downloads on Google Play compared to the Apple Store was significant 3 / 9

  • Google Play was responsible for 265% compared to the Apple Store 4 / 9

  • The largest markets for download were the United States, Brazil, and India with the most popular games being Arcade, Action, and Casual 5 / 9

  • China and Japan were also large areas of consumer downloads, but with a focus on Arcade, Action, and Puzzle games 6 / 9

  • Meanwhile, Hyper casual games are seeing strong growth in their downloads, while Role Playing, Strategy, and Action bring in the most revenue 7 / 9

  • Further context is necessary before we can draw any significant conclusions from the report, but mobile gaming is clearly going strong 8 / 9

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