We have been given our first proper glance at the Monster Hunter movie thanks to a photo that has been uploaded to the Instagram of Diego Boneta, who is starring in the film.
The fans of the Monster Hunter series have been anticipating the movie based on the popular video game franchise with a certain degree of dread. The vast majority of movies based on video games tend to suck by default, but Monster Hunter has the added complication of starring faceless characters that are made by the player, who go on to fight giant monsters. These elements mean that any Monster Hunter movie will suffer, as the stars of the series are the monsters themselves and those are incredibly expensive to recreate on film.
Diego Boneta’s character appears to be using a previously unseen high tech variation of the Heavy Bowgun and is wearing the “Call of Duty Rip-off” set of armor, which likely gives a set of generic bonuses.
You might be wondering why the picture above looks more fitting for a Dino Crisis movie than a Monster Hunter movie and that’s due to the unusual plot that doesn’t actually start in the fantasy world.
The story of Monster Hunter starts out in our world, with Milla Jovovich playing a woman named Artemis, who leads a United Nations military team, of which Diego Boneta’s character is a member.
Artemis’ team ends up in the Monster Hunter world, due to a magical portal that threatens to allow the giant monsters to invade Earth. Artemis and her team will have to join up with a crew of native hunters in order to close the portal, before the likes of a Rathalos is set loose in New York City.
If you think that plot sounds like something out of Captain N, then you would be right, but it’s likely a necessity of getting the film made.
A Monster Hunter movie is going to cost a fortune, due to the logistics of filming action scenes involving huge monsters that are also incredibly agile, which is partly why they are so frightening to fight in the game.
In order to realize the giant monster scenes, the Monster Hunter film is going to need some scenes of characters sitting around and talking in offices so that there is room in the budget for the cool stuff. It works on the same principle as The Walking Dead, which has to be 90% complaining in order for the production to afford the 10% of zombie action.