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In Monster Hunter Rise, you have quite a lot of ways to customize your character. One of the most notable ways is your choice of weapon, and there are plenty to choose from. The Light Bowgun is one of the three ranged options that the game has to offer you, and it's probably the most beginner-friendly one.

RELATED: Monster Hunter Rise: Greatsword Weapon Guide

Featuring a ton of ammo types to experiment with, great mobility options, and an easy-to-use control scheme, the Light Bowgun is the perfect partner for a newbies and veterans alike.

The Light Bowgun

Monster Hunter Rise Light Bowgun pose in the ruins

The Light Bowgun is an accessible, easy-to-learn ranged weapon in Monster Hunter Rise. It lets you attack from afar and gives you a ton of options for dealing with the game's threats.

The control scheme for ranged weapons is a little different from the scheme for melee weapons:

  • You'll need to hold ZL/LT to enter aiming mode and hit ZR/RT to fire.

  • You can only put your weapon away with Y/X, not with the right bumper.
  • When you are out of ammo, hit X/Y to reload.

Despite being a ranged weapon, the Light Bowgun has some decent close-range damage options in a pinch. Hit X/Y + A/B to execute a quick slam with your Bowgun. Additionally, your aerial X/Y attack is a pretty powerful downwards slam, which is useful for opening battles from above or fishing for mounting opportunities.

Ammo Types

Part of the strategy when it comes to using a Light Bowgun is switching ammo on the fly to adapt to the situation at hand. There are many different types of ammo, all of which have different purposes in a fight.

Light Bowguns are limited in the ammo types they can use, and how they can use them. You'll want to consider this when picking a Light Bowgun for any particular fight.

If you're planning on maining the Light Bowgun, you'll want to have a wide collection of them so you can plan your hunts based on the ammo you'll need.

When switching between Light Bowguns, the ammo types in green are the ammo types you'll be able to use, the red ones are ones you'll lose, and the white ones are ammo types that both can use.

In the table below, every type of ammo is listed along with its effects and how many you can take into a hunt. Some ammo types have multiple levels of strength, these are listed after the name.

Ammo Type

Carry Capacity

Description

Normal Ammo 1/2/3

99

The most basic ammo type. Deals unaspected damage and is easy to craft. You will always have unlimited Normal Ammo 1.

Pierce Ammo 1/2/3

60

Ammo that pierces through your target and deals more damage depending on how much of the monster's body the ammo travels through.

Spread Ammo 1/2/3

60

A short range ammo type that turns the Light Bowgun into a shotgun.

Shrapnel Ammo 1/2/3

60

Delivers a wide-range attack that has a larger radius and more hits at higher levels.

Sticky Ammo 1/2/3

9

Fires an explosive round that sticks into the monster and then explodes after a while. This delivers stun damage, so aim for the head.

Cluster Bomb 1/2/3

3

An area of effect shot that you target on the ground. The ammo will come down from above and then explode into multiple, smaller bombs. Best used on the larger monsters.

Flaming Ammo

60

Ammo that deals fire damage.

Piercing Fire Ammo

60

Piercing ammo that deals fire damage. Will deal more hits if it travels through more of the monster's body.

Water Ammo

60

Ammo that deals water damage.

Piercing Water Ammo

60

Piercing ammo that deals water damage. Will deal more hits if it travels through more of the monster's body.

Thunder Ammo

60

Ammo that deals thunder damage.

Piercing Thunder Ammo

60

Piercing ammo that deals thunder damage. Will deal more hits if it travels through more of the monster's body.

Freeze Ammo

60

Ammo that deals ice damage.

Piercing Ice Ammo

60

Piercing ammo that deals thunder damage. Will deal more hits if it travels through more of the monster's body.

Dragon Ammo

3

Ammo that deals dragon damage.

Piercing Dragon Ammo

3

Piercing ammo that deals thunder damage. Will deal more hits if it travels through more of the monster's body.

Slicing Ammo

30

Fires an explosive round that sticks into the monster and then explodes after a while. This delivers slash damage, so it can be used to cut tails off.

Poison Ammo 1/2

12 / 8

Ammo that inflicts poison.

Paralysis Ammo 1/2

12 / 8

Ammo that inflicts paralysis.

Sleep Ammo 1/2

12 / 8

Ammo that puts enemies to sleep.

Exhaust Ammo 1/2

12 / 8

Ammo that severely drains a monster's stamina.

Recover Ammo 1/2

12 / 8

You can fire this ammo at an ally - hunter, palico, or palamute - to heal them.

Demon Ammo

5

You can fire this ammo at an ally - hunter, palico, or palamute - to give them a short attack buff.

Armor Ammo

5

You can fire this ammo at an ally - hunter, palico, or palamute - to give them a short defense buff.

Tranq Ammo

8

Has the same effect as Tranq Bombs, used for capturing trapped monsters while on low health.

Light Bowguns do not only vary in the types of ammo they can use, but also how they use them. Next to each ammo type in the Equipment Info screen and in the ammo selection box there are four slots that may be filled with icons. These dictate how an ammo type may be used in combat:

  • The footprints icon means that you can move around while aiming this ammo type.
  • The reload icon means that you can reload while moving.
  • The downward arrow icon means that this ammo but will reload quickly and automatically.
  • The two upward arrows icon means that this ammo will be shot in bursts of three. These bursts only cost one ammo.

Deviation, Recoil, And Reload

While ammo choice and variety will be the biggest deciders in your choice of Light Bowgun (or aesthetics, if that matters to you!), there are some other factors that will vary from weapon to weapon.

  • Deviation is how much any particular shot can end up drifting from the center of the targeting reticle. The higher the deviation, the less accurate the Light Bowgun will be.
  • Recoil affects how much time you have between shots when trying to fire constantly.
  • Reload is simply how fast you can reload the ammo of this Light Bowgun.
Monster Hunter Rise Light Bowgun Ammo Details

It's important to know that while every Light Bowgun has its own stats for these variables, all ammo types have their own ratings for Recoil and Reload. To view these, open your Equipment Info screen with a Light Bowgun equipped and then open the Ammo Details menu (Y/X).

Light Bowgun Mods

In the Smithy or the Manage Equipment menus, you can Customize your Bowguns. Light Bowguns have two possible mods that you can add, free of charge:

  • Silencers will reduce recoil, but will also reduce the Bowgun's accuracy range, meaning you'll have to get closer to your foe. This does make it so that monsters target you less, though.
  • Long Barrels will increase both your damage and your accuracy range. The damage boost is between three percent and five percent, depending on the Light Bowgun.

Wyvernblast

Hitting A/B will let you place explosive flares in the ground. Once placed, they will explode whenever a monster touches them or you fire any type of ammo at them. Flares can explode a few times before disappearing.

Once you've used up your Wyvernblast flares, they'll start recharging automatically.

Light Bowgun - Skills And Abilities

Monster Hunter Rise Light Bowgun big explosion

Skillbind Abilities

Silkbind Glide (RB/R + X/Y): This move pulls you along the ground at great speed, which is great for getting around a battlefield without putting your weapon away. If you hit ZR/RT during or immediately after this move, you'll execute a strong, close-range attack.

Fanning Vault (RB/R + A/B): This move pulls you up into the air at great speed. This is a great way to attack enemies from above - you can aim and fire in the air, and even shoot Wyvernblast flares directly underneath you.

Fanning Maneuver (RB/R + A/B): This move will anchor you to a point just ahead of you before swinging you around to the side. This move is great for getting out of the way of telegraphed attacks, but is harder to shoot during compared to Fanning Vault. However, this ability does give you a temporary attack boost.

Switch Skills

Reloading (X/Y)

  • Reload: This is your standard reload.
  • Elemental Reload: A slower reload than normal, but grants a buff that boosts the power of elemental ammo.

Evasion (B/A)

  • Forward Dodge: This is your typical roll.
  • Quickstep Evade: When your weapon is drawn, you'll perform a quickstep instead of a roll. It covers less distance, but is faster to recover from. Additionally, any shots fires immediately after the quickstep are a little bit stronger.

Light Bowgun - Tips And Tricks

Monster Hunter Rise firing the Light Bowgun from above

Head To The Training Area

The training area (accessed via the Buddy Plaza) is always useful, but this is exemplified when it comes to ranged weapons. The reason is that you're given unlimited ammo for every variety that your current weapon can use.

This means you can experiment freely when you try out new Light Bowguns, seeing how they feel without worrying about how costly ammo is.

Craft Ammo In The Field

Running out of ammo during a difficult hunt is one of the biggest risks when it comes to being a Light Bowgunner, especially if your aim isn't terribly good.

You can only take a certain amount of ammo with you on missions, but there's nothing stopping you from also taking the constituent materials to craft them during the hunt.

Alternatively, you can always fast travel back to camp and pick up more ammo from your chest!

Use Height To Your Advantage

If possible, get up high and shoot your enemies from afar. While being far away will reduce the damage you inflict - the Light Bowgun is hardly a sniper rifle, after all, you'll be able to inflict status ailments in relative safety.

Light Bowgun Vs. Heavy Bowgun

Monster Hunter Rise Light Bowgun vs Heavy Bowgun

The Light Bowgun and the Heavy Bowgun are very similar weapons. They are both ranged powerhouses that use the same ammo types - but there are significant differences that may help you make a decision between them.

  • You have far more mobility with a Light Bowgun, whereas Heavy Bowguns require good placement planning.
  • Silencers are exclusive to Light Bowguns, giving them a nice accuracy boost. Heavy Bowguns, on the other hand, have Shields, which help with their survivability.
  • The Light Bowgun is more beginner-friendly thanks to its mobility and speed, but the Heavy Bowgun has more power and can has access to the powerful Wyvern Ammo.

At the end of the day, the weapons are quite similar, and becoming proficient in one will help you when you try out the other. Ideally, you'll be able to master both!

NEXT: Monster Hunter Rise Complete Guide And Walkthrough