The foundation of the recently announced Monster Hunter Rise has been confirmed, as the game uses Capcom's RE Engine, which has powered most of the modern Resident Evil titles.

Capcom's RE Engine was initially designed for Resident Evil 7: Biohazard, but it has since been used to develop games like Devil May Cry 5, Resident Evil 2, Resident Evil 3, and PragmataThe RE Engine is also being used to develop Resident Evil: Village.

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Monster Hunter Rise for Nintendo Switch was announced today during a Nintendo Mini Direct, and it has now been confirmed that the game uses the RE Engine. This confirmation comes from the senior community manager from Capcom UK, who was asked about the RE Engine on Twitter.

The visuals of Monster Hunter Rise aren't up to the same standard as Monster Hunter World, but that's to be expected, due to the weaker hardware of the Switch. Despite this, the game looks incredible. The new features in Monster Hunter Rise prove that the game is superior to the earlier entries in the series in other ways, such as the seamless map, so the graphical quality in comparison to World won't be much of an issue for longtime fans.

The more exciting thing to consider from this revelation is the possibility that the other RE Engine games could come to the Switch in the future.  The Switch already has most of the old Devil May Cry and Resident Evil games available on the eShop. Resident Evil 2 and 3 have already sold a ton of copies on other systems, and they would likely be big hits on the Switch if they become available.

There has also been talk of bringing Devil May Cry 5 to the Switch in the past, and this could also be prompted by an appearance by Dante in Super Smash Bros. Ultimate. These games would take a big graphical hit if they were ported to the Switch, but studios have worked miracles with games like The Witcher 3: Wild Hunt in the past, so Capcom could do the same.

Monster Hunter Rise will be released for Nintendo Switch in March 2021.

Source: Socksybear/Twitter

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