In Magic the Gathering, having a lot of creatures is almost always a good thing. You've got more to attack and block with, more to sacrifice, and sometimes they can even be used to help pay for mana costs. Creatures are great, so let's make an endless amount of them with these top five infinite creature token combos.

RELATED: The 5 Best Infinite Flicker Combos In Magic The Gathering

While this list does try and use the most popular combos found in the Commander format, some liberties have been taken with overly similar combos to ensure there's a good spread of colour identities.

5 Kodama of the East Tree, Scute Swarm, and Simic Growth Chamber

Simic-1

This combo combines Commander Legends' scariest card, Kodama of the East Tree, with Zendikar Rising's scariest, Scute Swarm.

For this to work, you need to have six or more lands (that are not Simic Growth Chamber), Kodama of the East Tree, and Scute Swarm already on the battlefield. When you play Simic Growth Chamber, a few triggers will happen. Ignore the first Kodama of the East Tree trigger, then resolve Simic Growth Chamber and choose to bounce it back to your hand, and then resolve all of the Scute Swarm copies.

Each time a Scute Swarm copy enters the battlefield, Kodama of the East Tree will trigger. Ignore all but the very last Scute Swarm, and then use Kodama to put Simic Growth Chamber back onto the battlefield and do it all again. Put Simic Growth Chamber down, ignore the Kodama trigger, bounce Simic Growth Chamber back to your hand, then put it back down the last Scute Swarm you make through Kodama. Keep doing this and you'll have an endless, exponentially growing horde of Scute Swarms.

4 Wurmcoil Engine, Krak-Clan Ironworks, and Nim Deathmantle

Colourless

Colourless combos can fit in any deck, although this one does work best in an artifact-heavy strategy.

With Krak-Clan Ironworks, Wurmcoil Engine and Nim Deathmantle all on the battlefield (the Deathmantle doesn't need to be attached), sacrifice the Wurmcoil Engine to the Krark-Clan Ironworks for two generic mana. When it dies, stack your triggers so Wurmcoil Engine's death trigger is on top of Nim Deathmantle's, and resolve it first.

Sacrifice one of the Wurm artifacts you've just made to the Krak-Clan Ironworks, and then use that four generic mana you've made to pay for Nim Deathmantle's trigger, targetting the Wurmcoil Engine in your graveyard. When Wurmcoil Engine returns to the battlefield, repeat the process infinitely: sacrifice Wurmcoil, stack the triggers, sacrifice a Wurm to pay the four for Nim Deathmantle, bring back the Wurmcoil Engine.

Each loop will give you a 3/3 Wurm artifact token with either Lifelink or Deathtouch (depending on which one you sacrificed), and any amount of them can be sacrificed for infinite colourless mana to the Krak-Clan Ironworks.

3 Marrow-Gnawer, and Thornbite Staff

Mono-black

Infinite creature tokens in mono-black are pretty rare, and it's even better when it uses the go-to rat tribal commander, Marrow-Gnawer.

On the battlefield, you need Marrow-Gnawer without summoning sickness, and you need at least two other rats. First, cast Thornbite Staff for two generic mana, and then pay the four generic to equip it onto Marrow-Gnawer.

Use Marrow-Gnawer's ability to sacrifice one of your rats to make two more 1/1 Rat tokens. The death of the first rat will trigger Thornbite Staff's ability and untap Marrow-Gnawer, letting you then do to it again to make three more rats. Repeat this is many times as you want, and you'll eventually have an infinite number of rats who all have fear through Marrow-Gnawer.

Any combo that only needs one card and a Commander is fantastic, and being in a colour like black that doesn't normally get this sort of thing makes it even better.

2 Ivy Lane Denizen, and Herd Baloth

Mono-green

This is one of the newest combos on the list, using Modern Horizons 2's Herd Baloth to print out an obscene number of 4/4 green beast tokens.

With Ivy Lane Denizen out on the battlefield, cast and resolve Herd Baloth. That's it. That's the combo. When Herd Baloth enters, it will trigger Ivy Lane Denizen and allow you to put a +1/+1 counter on a creature. Put it on Herd Baloth, and its ability will trigger and make a 4/4 green beast token.

That token is green, which triggers Ivy Lane Denizen again. As long as you keep putting the +1/+1 counters on Herd Baloth, you can make an infinite number of 4/4 beasts and have an infinitely big Herd Baloth.

This is easily the best combo for a couple of reasons. First, it's so easy: you just have to resolve one creature. It's also incredibly simple to tutor for through cards like Chord of Calling or Shared Summons. If you want to make the combo a bit cheaper, replace Herd Baloth with another Modern Horizons 2 card, Scurry Oak. It does the same thing as Herd Baloth but makes 1/1 squirrels instead of 4/4 beasts.

1 Dualcaster Mage, and Twinflame

mono-red

This combo takes the top spot purely because the tokens it produces have haste. While others may need you to survive a turn with your forces before attacking, through this you can flood the board and win in a single turn.

First, have both Dualcaster Mage and Twinflame in your hand, and at least one other creature on the battlefield. Target that creature with Twinflame, but before it resolves, use Dualcaster Mage's flash to cast it.

When that resolves, the Twinflame will still be on the stack and you can use Dualcaster's enter-the-battlefield trigger to create a copy of it. Target your Dualcaster Mage with that Twinflame copy and let it resolve to make a token copy of the Dualcaster Mage. The token copy's enter trigger will go off, letting you make another copy of Twinflame targeting one of your two Dualcaster Mages. Loop this as many times as you want for infinite, hasty copies of Dualcaster Mage. To end the combo, just target your original, non-Dualcaster Mage creature with a Twinflame copy.

The downside to the combo is that the tokens won't last, as Twinflame exiles them at the next end step. In the grand scheme of things, it doesn't matter as you'll likely have won by the next end step anyway, but it is something to keep in mind.

NEXT: Magic The Gathering's Stranger Things Secret Lair Cards, Ranked