New World is still a relatively new MMORPG, and like most games of this size and complexity, it's just a little bit broken. And by a little bit, I mean mostly. The game plays, but there are parts of it that are in absolute shambles, such as the overall economy, PVP, and end-game activities, just to name a few.

But not all bugs are absolutely game-breaking. Some of them are small, weird, and absolutely delightful. Reddit user Jack1K87 may have just found the best one yet.

"So I found a bug," wrote Jack1K97 on the New World subreddit. "If you quickly swipe over most icons on the map they just expand. Like they just don't stop."

Jack's video shows exactly that. Go to the map screen, pick any single icon, and then start rapidly swiping your mouse cursor over that icon to watch it expand.

Related: New World Puts Pause On Character Transfers Thanks To Gold Duping Exploit

One Reddit user in the comments was able to spot the exact cause of the bug: "It is adjusting new size based on current size instead of initial size." This means that whatever code is causing the icon to briefly expand when moused over never gets back to its normal size. The same thread notes similar coding issues in other parts of the game, such as your bag.

And while we're on the subject, another Redditor recently posted their own personal testing of the game's armor perks and found that most of them just flat out don't work, or at least don't function as indicated. The Resilient perk is supposed to prevent critical hit damage, but it actually reduces all damage received. Damage bonuses from different armor types don't work at all, so using anything other than heavy armor is "simply gimping your team in PvP."

But these bugs are hardly as entertaining as watching an icon endlessly increase in size. Hopefully Amazon gets these issues sorted out sooner rather than later--New World has lost roughly half its players since the game peaked at just over 900,000. It’s likely those players left to see if Amazon fixes everything that’s broken.

Next: 14 Years On, Ex-Witcher Devs Call The First Game "A Miracle"