However you’re feeling about the state of Nintendo Switch Online, it seems to have been quite lucrative for Nintendo itself. In this cash-hungry world of ours, that’s all that really matters.
Really, this whole thing was inevitable. Nintendo has never really been a company to follow the whims of fellow console manufacturers, preferring to forge its own path (for better or worse). That way of thinking leads to success stories like the Wii and horrific disasters like the Virtual Boy, but it’s the path they’ve chosen.
Even with that in mind, though, it still wants to get its hands on as much cashtacular as possible, so a paid online service of some sort was going to make an appearance.
What else was inevitable? That said service was going to be a little… well, ‘teething troubles’ is a polite way of putting it. The Big N has always been very tentative in its approach to online gaming and is way behind the curve in that respect. When it finally did get around to releasing its take on the whole Xbox Live/PSN thing, it was unlikely to really hit the bullseye the first time.
Finally was the word, too. As late as August, we had very little idea as to when the service would launch and what it would entail. It dropped on September 18th, to a fairly muted reception. It’s a much cheaper option than its competitors, granted, but p2p connections and a crop of NES titles weren’t really enough to sell a lot of gamers on the whole thing.
Nintendo itself, however, seems quite content with how the whole thing has played out so far. As Destructoid reports, the company’s recent financial brief had some positive things to say about the Switch Online launch. Over half of subscribers, it reported, chose a one year individual or family plan. Getting people on board long-term is the goal, of course, and in that regard, these numbers are “more than anticipated.”
Generally speaking, Nintendo goes on, the launch of the service went “according to expectations.” All the usual PR-speak is firmly in place, then, although it’s important to note that no actual figures were given. Still, there’s one important thing to take from all this: As long as Nintendo doesn’t become complacent and continues to work on improving and advancing the service, we can take this as a positive.