We love Nintendo. Say what you will about the gimmicks they've installed in the past, there's no denying their cultural impact and how purely enjoyable their titles are. This has become more relevant today with the release of the Nintendo Switch and a seeming return to form for them that we haven't seen in years.

That said, fans of the company have gone through their years of depression as Nintendo hasn't always delivered on the expectations they've set (just talk to the 10 owners of a Wii U and you'll see what we mean).

That said, it doesn't begin and end with the Wii U era. There are several times over the years where Nintendo hasn't quite delivered on their promise of delivering quality games on quality systems. Whether that be in properties that they managed poorly or consoles that weren't up to snuff, there is no shortage of mistakes to come from them.

For those of you that have been burned by the Big N, you might painfully relate to these images that we've pulled. Not only do they reflect the poor decisions the company has made, but also explain why many gamers still have trust issues to this day. Prepare to be triggered.

20 Nothing But Tiles

Animal Crossing is one of the most popular franchises Nintendo has in their library, and when the Wii U came out as the company's first HD console, people were speculating how the next game in the series would turn out. Needless to say, nobody saw this coming.

What makes the sting of Animal Crossing: Amiibo Festival hurt worse is the fact that all of these brilliant models and textures were made for an HD overworld, but they were used for a party game that was uninspired and not very good. As if couldn't get any worse, the game requires the use and possession of several Amiibo in order to play. How do you use them? Scan them on the Gamepad to roll the dice. We're not kidding you.

19 Some Tech Demo This Turned Out To Be

via polygon.com

When a company shows off a new console, they create software to showcase the capabilities of it. Nintendo did fairly well with Wii Sports and Nintendo Land, but moving to the Switch, they took a step backward. 1 2 Switch is not only the worst first-party game on the console, but is a poor representation of what the console can do.

The game is only based on one feature: the HD rumble. This could've worked if Nintendo fleshed out the games and didn't put a $50 price tag on it. Yet, not only are the games not very fun, but the game itself isn't even a game. You go through boring menus, pick the game you want, and then the console encourages you to look at your opponent rather than looking at the screen (there's nothing to look at anyway).

18 Secretly A Port

youtube.com (DigitalFoundry)

When Nintendo unveiled the Wii U, one of the reasons to purchase it (that they pushed on the public) was that it contained the first Mario game in HD. However, this wasn't some kind of next-gen game. It was instead New Super Mario Bros U, which was a continuation of the 2D platforming revival that they had just gotten back into.

The big problem with the game was that it was basically a port of New Super Mario Bros Wii. It contained a lot of the same environments, art style, and power-ups, not bringing anything new to the table. They expanded on the idea with New Super Luigi U but that alone doesn't change the fact that the base game was very cheap and not worthy of being a launch title.

17 GameCube What Now?

via tweaktown.com

Nintendo is well-known for their extensive catalogue of great games. They have re-released a lot of these titles on newer consoles in a service they dubbed the Virtual Console. Of all of the games they've brought to this service, one platform that has yet to receive any representation is the Gamecube.

Current hardware excluded, even Wii and Nintendo DS games have both seen their time in the Virtual Console. Why have Gamecube games not been brought over? We don't know. Now that the Switch is a return to form for the company, many people are begging for them to release Gamecube to the system, but we haven't heard a peep from them regarding the matter.

16 Party In The Car

youtube.com (NintendoMovies)

As the Mario Party series progressed past the N64, many consumers began to notice that the concept was wearing thin and Nintendo wasn't sure what to do with it. Mario Party 8 was the last game in the series that featured a traditional style of movement, where everyone traveled independently.

When they developed Mario Party 9, Nintendo decided to put everyone in a car that they would take turns moving. This quickly became the most despised aspect of the series, but they didn't listen; the feature later returned in Mario Party 10. Needless to say, most people have shied away from the franchise as a whole. Most rely on their N64s or Gamecubes at this point.

15 This Was So Rude

via nintendo.co.uk

After Metroid: Other M, Nintendo put the entire franchise on hiatus. In the meantime, many consumers were begging for Samus to make a triumphant return or even continue with the Prime series. Well, we do have to give the Big N one thing: they did bring another Metroid Prime game to light. The problem is that it wasn't what anyone wanted.

Metroid Prime: Federation Force was a Metroid game that focused on the least interesting part of the franchise: the Galactic Federation. It became a multiplayer shooter that focused on teamwork. As if that weren't bad enough, Samus makes a cameo in the game and if you scan the Amiibo, you can get her color palette for your own soldier. It's easy to see why this got exponentially more dislikes on its initial trailer.

14 Like To Combo? Wouldn't It Be A Shame If You Fell Over?

youtube.com (via starchytoast)

Every Super Smash Bros game is enjoyable, but they are not all equal. When comparing them all, it's not hard to see that the weakest link is Super Smash Bros Brawl on the Wii. Why is this so? There are multiple reasons, like the color palette, multiplicity of clone characters, and floaty mechanics. However, the biggest reason is the tripping function.

While you're fighting your friends, you may find that characters will randomly trip. This was incorporated so it would prevent more skilled players from comboing their opponents into oblivion. The entire Smash community hated this function so much that a group of passionate fans created Project M, a mod where this feature was entirely absent.

13 The Days Of Motion Controls

via youtube.com (via NerdMentalitydotCOM)

To Nintendo's credit, we have to admit that they were the ones to popularize motion control and bring it to the public. That said, it didn't work nearly as well as they wanted it to, which is largely why people have given up on it today.

Take a look back to The Legend of Zelda: Skyward Sword. This was the celebration of the franchise's 25th anniversary, and at the time, many people felt that it delivered. However, it wasn't long before the game became sour. It was much too linear and relied too much on motion controls. Everything from shooting an arrow to swinging your sword was tied to waggling the Wii remote around nonsensically. If you wonder why Nintendo decided to make such a big open world Zelda game on the Switch, it's because of the backlash of this game.

12 The Most Unique Battle Mode In Mario Kart History

via kotaku.com

Mario Kart has cemented Nintendo's spot as the kings of kart racers. The high-octane yet cartoonish racing through the Mushroom Kingdom remains as fun as ever, and the series has constantly innovated the classic formula. Even Mario Kart 8 on the Wii U brought anti-gravity to the series, which changed things up for the better.

However, there is one glaring problem with the original Mario Kart 8: the Battle Mode. Instead of the elaborate arenas and modes that the series is usually known for, the game instead has you battling on actual race tracks. You then track your opponents down and attack them. This doesn't work for a myriad of reasons, but it's easily the weakest Battle Mode in Mario Kart history. Thankfully, they fixed this with Mario Kart 8 Deluxe.

11 Pokémon: Garbodor Edition

via neogaf.com

After Pokémon Diamond and Pearl, many of us were unsure where Game Freak would go from there. They spent a lot of time improving and bringing evolutions to pre-established Pokémon, so they must've been running out of ideas, right? Well, that wasn't entirely the case, as they began work on Pokémon Black and White, which featured a massive new generation of creatures to collect.

The issue with Generation V is that most of the Pokémon in it didn't look very good. We loved going to a different region and encountering only monsters that we had never seen before, but many of them were downright ugly. There are a few winners in the bunch, but they're drastically outweighed by the Garbodors and Conkeldurrs.

10 What For This Time?

YouTubers and content creators have felt the sting of the copyright claim all too often. While some of you might say that Nintendo has the right to do that; it's their content, the problem is much more than that. There are people who try to communicate their love of Nintendo through livestreams and discussions, and when the company keeps trying to shut those projects down, they're only hurting themselves.

This issue was recently made a little worse by the fact that Nintendo is longer supporting livestreams on YouTube Gaming and will act quickly on any. It makes no sense that gamers shouldn't be able to stream Nintendo games, and it's angering to many of us who've tried to do it.

9 Not As Different As You Think

via techinasia.com

When Nintendo first worked with Game Freak to develop Pokémon Red and Blue, they knew that lightning had struck. People still love the franchise to this day, but when you start to examine as a whole, a different tune is being played. The truth of the matter is that Nintendo and Game Freak are trying to make lightning strike once a year with this franchise.

Every Pokémon game is fundamentally the same. Get your starter Pokémon, fight the Gym Leaders, find the box art legendary Pokémon, then go and challenge the Elite Four. Rinse and repeat. Granted, Pokémon Sun and Moon changed things up, but it remains to be seen how long these differences will last.

8 Kirby Talks And It Feels... Wrong

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Kirby is one of Nintendo's cutest characters to date, and a lot of that is due to the fact that he doesn't articulate well. The most he says is "Hi," "poyo," and little screams that indicate he's either happy or in pain. For a little creature that's a pink circle, there's not much else that you need.

However, bring in Kirby's Avalanche, and something about it doesn't feel right. All of the Kirby bosses are there, but it still seems wrong. The reason for this is that Kirby talks and he's actually sarcastic and snarky. Not only does this feel out of character for our pink puffball, but it contradicts nearly everything the series had built thus far. If you want to play a skinned Puyo Puyo, stick with Dr. Robotnik's Mean Bean Machine.

7 A Challenger Approaches

via destructoid.com

When Nintendo chose to incorporate DLC into Super Smash Bros. for Wii U and 3DS, there was a lot of excitement as to who could be brought into the game. With guest characters like Ryu and Cloud, there was almost no limitation. Then it became even more intense when Nintendo introduced the Smash Fighter Ballot, guaranteeing that the last character would be chosen by the fans.

Then we got the last reveal and it was Bayonetta. A lot of people were thrilled by this announcement, but the rest of us were jaded. Not only did Bayonetta not fit with the aesthetic, there were plenty of other characters that were much more demanded in the long run, like King K. Rool and Shovel Knight.

6 What Doesn't Belong?

via redringsofredemption.wordpress.com

After the fantastic F-Zero GX on the GameCube, we haven't seen Captain Falcon appear in a game outside of Super Smash Bros for years. After all, the Big N has Mario Kart, so why would they feel the need to develop another racing game? This became even more painful for F-Zero games when Nintendo brought in DLC for Mario Kart 8.

Not one, but two tracks were based on F-Zero (Mute City and Big Blue), and there was an Amiibo costume that turned your Miis into a carbon copy of Captain Falcon. It's about as close as they could get to making a new game without making a new game. It hurts for us fans to have come so close and still be so far.

5 That Quality Color Palette

via uploadvr.com

No list like this would be complete without bringing the Virtual Boy into the mix. If there's one positive thing we can say about the failed product, it's that Nintendo was employing a lot of forward thinking when developing it. The problem came with how limited the technology was to employ the features they were looking to include.

All of the games featured a red color scheme and 3D that was much more headache-inducing than interesting. Then there was the fact that you had to angle your back at an arch to be able to play the game. After a few minutes, you'd already start having pain like a person in their forties. Even the first-party games developed for the system were lacking simply because of the hardware.

4 The Banjo-Threeie We Got

via giantbomb.com

When asking any Nintendo fan about the best games on the N64, you're bound to hear about Banjo-Kazooie somewhere in there. Rare crafted a 3D masterpiece with the unique bear and bird that would be often replicated but never duplicated.

Rare eventually left Nintendo and went to make games for Microsoft, and that led to a new Banjo-Kazooie game being created for the Xbox 360. All of the potential excitement was thrown out the door when the game was revealed to be a vehicle construction game rather than the 3D collect-a-thon that was so popular back in the day. Believe it or not, Microsoft hasn't done anything with the property since then.

3 That's Not The Same Game

youtube.com (via wolvogamer)

While the Wii U struggled with getting third-parties to make games for them, it's arguably better than what we got on the Wii. There were companies porting to that motion-heavy console, but there was so little effort put into them that they might as well have been different games altogether.

As a perfect example, look at this example of Call of Duty: Black Ops on the Wii and PS3. The textures, graphics, and resolution were all severely cut to put on the Wii version. On top of that, that version forced players to aim around with the Wii remote to little avail. The game didn't work well, and unfortunately, that was the case for many third-party games on the system.

2 One Of These Is Not Like The Other

When Koei Tecmo and Nintendo worked together to make a Dynasty Warriors game crossed with The Legend of Zelda, there was a lot of hype. The resulting Hyrule Warriors was critically-acclaimed on the Wii U so much that the Big N eventually brought it over to the 3DS systems in the form of Hyrule Warriors Legends.

Unfortunately, the game didn't perform nearly as well on the handheld. While owners of the New 3DS still had a competent game on their hands, those that were still sporting the older model got a glitchy mess. The game could barely run each level and would often slow down to accommodate the carnage happening on screen. It was such a poor game that the upcoming Fire Emblem Warriors will only work on the New 3DS.

1 Gotta Love Voice Chat

via cloudfront.net

While it's true that Nintendo is getting a lot of things right with the Switch, there are many areas where they could stand to improve. Clearly, the biggest example of this is how they're handling voice chat. If you want to party up and talk to your friends, you'll need to do so through a smartphone app and a complicated system of dongles and headsets.

The app has been subtly improved since it launched, but it will never replace actually having voice chat on the console itself. The original Xbox was able to run voice chat through the system, so there's no excuse why the Switch couldn't do it now. Nintendo needs to just ditch the app and incorporate it in the system. Until then, we'll be stuck using Discord or draining our phone batteries.