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Community Expeditions have been a welcome addition to No Man’s Sky, adding a sense of adventure and urgency to the usual gameplay loop of gradual improvement. They challenge you to think logically, and plan your actions according to the relatively linear path it wishes you to follow.

RELATED: No Man's Sky: Expeditions Guide

Each of the Expeditions has a quirk that restricts you in some way. The original Expedition, The Pioneers, was a wide-ranging introduction to No Man’s Sky as it was then, Exobiology was focus on the alien life you’d encounter, while the last expedition, Leviathan, was a test of your survival skills with a Groundhog Day-style time loop.

Here’s what you need to know about the latest Expedition, Polestar, with tips and tricks on how to complete it quickly.

Polestar Expedition: Introduction And Rewards

Image showing a Gek standing next to an activated portal (think: Stargate) in No Man's Sky

The Polestar expedition does things a little differently than previously. You’ll still face five phases comprising 37 tasks, warping between systems with the aim of visiting a rendezvous point per phase.

However, this time you’re given a Freighter for free from the start, and it acts as your base of operations. You can’t use your Starship to warp in this Expedition — instead you’ll need to steadily upgrade your Freighter and use it to travel between systems.

Along the way you’ll earn some notable rewards that can be used across your save file, both during the Expedition and when it’s been converted to a regular save file once the Expedition is over.

Purple Freighter Paint

Pilgrim Poster Plans

Polestar Poster Plans

Yellow Freighter Paint

Heavy Shipping Poster Plans

Decorative Base Parts Set

Turquoise Freighter Paint

High-Gravity Freighter Trail

Navigation Archive Plans

Green Freighter Paint

Flaming Barrel Plans

Data Display Unit Plans

Orange Freighter Paint

Fleet Commander’s Cape

600 Quicksilver

Title: The Seeker

Polestar Expedition Decal Plans

Polestar Expedition Banner

Companion Egg: Child of Helios

Polestar Expedition: Resources Needed

Image showing a Freighter inventory in No Man's Sky, full of resources needed for the Polestar Expedition

A lot of the Polestar Expedition involves augmenting your Freighter by building rooms that serve different functions, such as adding a Teleporter, Galactic Trade Terminal, or Refiners. You’ll also need to build technology that helps you on your way.

While you’re free to build your Freighter, Starship, Exosuit and Multi-Tool however you like — No Man’s Sky is a sandbox experience, after all — this is what you’ll need to build or repair as part of achieving the various milestones.

This guide assumes you want to complete the Expedition quickly, given the timeframe left, and then have the freedom to do as you please afterwards.

REPAIR

Atmospheric Control Unit

Freighter Hyperdrive

Matter Beam

BUILD - ROOMS

Refiner Room

Storage Room

Orbital Exocraft Materialiser

Teleport Chamber

Double Cultivation Chamber

Stellar Extractor Room

Scanner Room

Galactic Trade Room

BUILD - REQUIRED TECHNOLOGY

Interstellar Scanner

There are also six pieces of optional technology we’d highly recommend you build on your various systems, as they will help make your journey much easier.

The Haz-Mat Gauntlet, Terrain Manipulator, and Advanced Mining Laser are all needed in gathering resources, whether veins of Copper, Condensed Carbon crystals, or exotic plants such as Frostwort.

The Personal Refiner means you can transmute resources on the fly, saving time returning to your Freighter, and the Waveform Recycler means you can scan flora, fauna, and minerals more quickly. Finally, the Teleport Receiver for your Starship allows you to send resources to your ship’s inventory from much further away.

These are the resources you’ll need in order to build everything across the five phases. We’ve included refining conditions where possible, should you wish to farm resources traditionally and not purchase them.

Resources That Can Be Mined, Refined, Or Bought

Image showing the shop inventory of a Galactic Trade Terminal in No Man's Sky

We recommend you just buy these resources, rather than farm them. You can usually purchase them from Galactic Trade Terminals aboard Space Stations, or from the many NPC ships that come in to dock. You’ll earn enough money from early milestones to be able to do this, and it speeds things up considerably.

Crystal Sulphide cannot be bought. When gathering from underwater vents, be mindful when the vent is about to discharge, as it will deal damage if you’re too close.

All totals in the right column do not include costs for crafting in the following table, only for installing the rooms and technology listed above.

Where there are two elements to refine, as in Salt or Faecium, you'll need to use a Medium or Large Refiner.

ELEMENT

FOUND / REFINED

655 Chromatic Metal

Refine 1,310 Copper

360 Silver

Refine 2 Herox, Aronium, or Dirty Bronze

300 Gold

Refine 3 Lemmium, Magno-Gold, or Grantine

245 Magnetised Ferrite

Refine 490 Pure Ferrite

20 Sodium

50 Ionised Cobalt

Refine 100 Cobalt

4 Crystal Sulphide

Found on underwater vents

100 Salt

Refine 50 Chlorine

Refine 100 Di-hydrogen and 100 Oxygen

185 Oxygen

25 Faecium

Refine 25 Di-hydrogen and 25 Carbon

20 Sodium Nitrate

Refine 40 Sodium

Resources That Are Easier To Buy

While you can craft almost all of the following items, you won’t have access to the recipes right away. You’ll get a couple as milestone rewards, but the rest will need to be unlocked on the Anomaly, and will cost Salvaged Data. You find these on planets, buried underground, and you’ll need a Terrain Manipulator to uncover them.

If you have the materials at hand, no problem — but it's generally best to buy them from ships that land in a Space Station.

ITEM

CRAFTING REQUIREMENTS

8 Wiring Loom

2 Magnetic Resonator

80 Magnetised Ferrite

80 Ionised Cobalt

1 Amino Chamber

1 Metal Plating

20 Chlorine

25 Condensed Carbon

2 Ion Battery

20 Cobalt

10 Ferrite Dust

2 Microprocessor

80 Chromatic Metal

2 Carbon Nanotubes

1 Hermetic Seal

30 Condensed Carbon

5 Metal Plating

250 Ferrite Dust

1 Carbon Nanotubes

50 Carbon

3 Di-hydrogen Jelly

120 Di-hydrogen

Resources That You Must Craft

You cannot buy these items, and finding them in loot boxes and the like is at the mercy of RNG. Luckily, you have access to the recipes right from the start.

ITEM

CRAFTING REQUIREMENTS

9 Antimatter

225 Chromatic Metal

180 Condensed Carbon

2 Antimatter Housing

60 Oxygen

100 Ferrite Dust

3 Warp Cell

3 Antimatter

3 Antimatter Housing

Nanites

As well as the resources outlined above, you’re going to need a lot of Nanites if you’re to complete the Expedition. These are usually spent on System Upgrade modules, but this time you’re also going to need them to unlock Squadron slots.

The first Squadron slot costs 800 Nanites, then you'll have to pay 3,500 Nanites, and finally a further 7,500 Nanites. That’s 11,800 Nanites in total, which could take a long, long time to farm — so needlessly spending them is not advised. If you sell all the Upgrade modules you earn, you should be close to that mark.

Image showing a frigate inventory in No Man's Sky. There is one S-class frigate and eight C-class ones.

Recruiting Frigates is relatively easy — it just costs millions upon millions of Units. There should be clusters of Freighters in every system you warp to, and you’ll see a green icon on any Frigate that you can hire.

If you’re not bothered about quality, you can recruit the cheapest you find. You need to complete eight Frigate Expeditions for the milestone, and there are a maximum of five available per day. Remember, in order to recruit more Frigates, you’ll need additional Fleet Command Rooms in your Freighter.

RELATED: No Man's Sky: Squadron Guide

Polestar Expedition: General Tips & Tricks

Image showing a player's base in No Man's Sky. It serves as an easy resource farm for new players.

The Polestar Expedition is pretty linear, in that it has a much easier optimal path to follow to complete milestones quickly. While some Milestones naturally follow on from others due to the rewards being plans and recipes, others can be done at any time — and should be done at the earliest opportunity. Here are some general tips and tricks to follow.

  • There’s a reason these are called Community Expeditions. In the starting system, you’ll no doubt see several bases and Save Beacons on planets. These will contain resource farms such as Silver, Copper, and Oxygen. While some will consider this ‘cheating’, the No Man’s Sky community is all about friendliness and sharing. Use them to get rich quick, and save several hours’ worth of farming!
  • If you use the Teleporter aboard the Anomaly, you can download and warp to many more community bases. Some of these might be centred on Portals, too, where you can input glyphs and visit specific worlds. Using the Coordinate Exchange could net you a rare Starship or Multi-Tool, making your Expedition all the more enjoyable!
  • Many of the rewards you get will ‘pay’ for the next milestones. Don’t be quick to install upgrades, spend Nanites, or use resources. For example, Warp Hypercores are hard to obtain, as you need to farm Storm Crystals. You’ll get one for a Phase One Milestone reward, but don’t rush to use it to recharge your Freighter’s Hyperdrive.
  • Following on, it’s much easier to use Warp Cells to recharge the Hyperdrive. It’ll take five to fully recharge it when empty, but Antimatter Housing is much easier to make than Storm Crystals are to obtain.
  • Some milestones will also give you Salvaged Frigate Modules as a reward. To complete the Expedition more quickly, use these to buy the plans for the rooms you need to install in later Phases. The Galactic Trade Room and Teleport Chamber are especially recommended, as you’ll be doing a lot of teleporting, buying and selling.
  • You can’t summon the Anomaly until you have warped for the first time.
  • If you’re looking for a Crashed Ship organically, exchange Navigation Data for Planetary Chart (Distress Signal) aboard the Space Station. There’s an eight percent chance it will point to a Crashed Ship, and a 15 percent chance it’ll point to a Distress Beacon.

Polestar Expedition: Phase One To Five Optimal Path Walkthrough

Image showing the eight milestones that need to be completed in Phase One of the No Man's Sky Polestar Expedition.

Finally, let’s look at some Phase-specific tips and tricks, including the optimal milestone path to completion.

If you don't want to 'cheat', you can get an honest five million units by completing the optional Phase Two Hospitality milestone as soon as you start. This requires multiplayer to be switched on.

Unsummon your Freighter from the quick menu. Go to the main menu, select the Options tab, then Network. In the bottom right you’ll see View Nearby Player List. You can invite players to join your group, and if they accept, they might just warp their freighter into the system.

All you have to do then is fly into the player’s Freighter, and the milestone should complete.

You’ll also get the Atlas Pass set and Portal Glyph set.

Phase One

Speak to the Captain and read the Log. Spend the two Salvaged Frigate Modules on the Galactic Trade Room and Teleport Chamber plans. You might not be able to build these yet.

Head into the Freighter inventory and repair what you can of the three broken systems. That should give you the second milestone.

Leave the Freighter and head down to the first planet on your Starship. Aim for one of the Community Bases in order to get a headstart on resources like Copper and Silver.

Scan all the flora, fauna, and minerals you can on this planet, while filling your inventory, then head for the Space Station. If you have multiple stacks of resources, keep one of each, and sell the rest. This should net you millions of units.

Buy everything you need as per the tables above, from the Galactic Trade Terminal and the NPC ships that fly in, then return to your Freighter and install everything you can.

Collect the three Salvaged Frigate Modules and spend them on the Scanner Room, Stellar Extraction Room, and 50 Tonne Frigate Fuel plans, then build them. Make sure you have eight Fleet Command Rooms. By this point you should have installed all the rooms that have milestones.

Make progress on any milestones you can complete now. This includes recruiting frigates and squadron members, scanning things on planets, deploying a submarine, restoring and salvaging a crashed ship, and encountering pirates — although this last one is RNG dependent. Send your frigates on missions.

Now warp. It will take five jumps along the Expedition Path to reach the system with the first rendezvous. This is a great opportunity to make sure you scan everything you need on the many planets along the route, and encounter pirates. Follow the marker, land on the planet, then follow the scanner to complete the first Phase.

NOTE: If you’ve installed the Freighter Hyperdrive Upgrade modules you get from various milestones, you should be able to manage five or six jumps on a full tank.

Phases Two, Three, And Four

You should only need to read the Log and reach the rendezvous point for Phase Two by now. It will take two jumps to reach the target destination. Read the Log once you arrive in the system, then head to the marked planet and find the rendezvous point.

The same thing applies for Phase Three — milestones to accumulate pirate kills and frigate expeditions should be ongoing, if not complete. You’ll need to jump five times to reach the system with the next rendezvous point. Speak to the Captain to read the Log, then get in your ship and head down to the planet. This rendezvous point might be underwater, a crashed freighter. Use the Nautilon if you need to.

From here, it’s a further five jumps to the next rendezvous system. Again, read the Log, then make your way to the rendezvous point.

Image showing the Life Raft: a spacecraft that looks like a metallic sphere with an orange eye, next to a regular fighter spaceship in No Man's Sky.

Phase Five

Finish up whatever Milestones you need to take care of, and return to your Freighter. It’s four short hops to the final system. You’ll receive a Homeworld Repeater, so keep this close for now. Install the Freighter Hyperdrive Upgrade module if you like, as it will boost your range by roughly 200 light years.

Get in your ship and head down to the planet, and find the rendezvous point. It’s another underwater Crashed Freighter. Before you get back into your Starship, use the Homeworld Repeater you were given.

Now, get in your ship, head into space, and hit your Pulse Drive. You’ll soon receive a notification of an anomaly, so drop out of the Pulse. Accept the message from the floating sphere, the Life Raft. You’ll receive plans for the Singularity Engine, so install it.

All that’s left to do now is speak to your freighter captain and activate the Singularity Engine. This sends you through a black hole, and into a new galaxy.

You can still finish up any milestones you haven't yet finished, but once you do, claim your final rewards. Congrats on completing the Expedition!

NEXT: Things Only Long-Time Players Remember About No Man's Sky