Obsidian Was "Surprised" That The Outer Worlds Worked On Switch

The Outer Worlds has released to critical acclaim on Xbox One, PlayStation 4, and PC. Many were surprised to hear that it would also be coming to Nintendo Switch, and that reality was also a surprise to Obsidian, as described in an interview with co-game director Leonard Boyarsky by USgamer.

In an episode of USgamer's Axe of the Blood God podcast, Boyarsky and The Outer Worlds narrative designer Nitai Poddar spoke above a variety of subjects regarding The Outer Worlds. This includes the upcoming Nintendo Switch version of the game.

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"I don't remember who first came up with that," said Boyarsky of the inception of the Switch version's development. "It was external to the team. We weren't sure it could be done. But then they started coming out with all these games on Nintendo Switch, and we thought, 'Wow, that's great.'"

"And then we saw the proof of concept from the external team who was doing it and we were very, very surprised," Boyarsky noted.

According to USgamer, Virtuos assisted Obsidian in the development of its games and porting them over to the Switch. Virtuos has also developed the Switch versions of Dark Souls Remastered, L.A. Noire, and Final Fantasy 12: The Zodiac Age.

Like Fallout: New Vegas, however, The Outer Worlds does not have any available romance options. This seems odd given how common romance options are within open-world RPG's, but it doesn't detract too much from the overall experience of The Outer Worlds. Rather, components like mediocre gunplay, limited character customization, and its length are among its most disappointing elements of the game. However, the game's writing, user interface, and feeling of freedom do make up for its shortcomings.

You can now play The Outer Worlds on Xbox One, PS4, and PC.

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