It seems like the plan to bring Pillars Of Eternity 2: Deadfire to consoles has been in limbo ever since the PC version of the game failed to catch on as well as the original title in the series.
However, despite low sales on PC, Obsidian has announced that Pillars Of Eternity 2: Deadfire will be making its way to the Xbox One, PlayStation 4, and Nintendo Switch sometime in 2019.
Obsidian tacked on the announcement at the end of a blog post that detailed the latest DLC expansion, The Forgotten Sanctum, which coincides with the release of patch 4.0. While no specific release date other than next year was given, the post did note that the console editions will include all available “expansions, updates, and free DLC's” at launch.
Czech Republic-based gaming developer and publisher, GRIP Digital, will be the studio to port Pillars Of Eternity 2: Deadfire to consoles.
Besides poor PC sales, the console release of the follow-up to 2015’s Pillars Of Eternity was also thought to be in jeopardy after Microsoft acquired Obsidian earlier this year. Many people wondered if the game would be brought to a non-Microsoft console, if at all. Obviously, now we know that the answer is yes.
For what it’s worth, Pillars Of Eternity 2: Deadfire has been a success amongst those who have played it, receiving near-perfect scores from outlets such as PCgamesN and USGamer. The game has averaged a rating of “Very Positive” on Steam since its release in May 2018. The game also has a rating of 88 on Metacritic, which is only one point below the original game’s score. Especially if you were a fan of the first Pillars Of Eternity, it’s likely that the sequel is at least worth checking out.
While the PC version of Pillars Of Eternity 2: Deadfire hasn’t quite hit the sales mark, hopefully the move to multiple consoles will extend its reach to a larger audience. Will the move be enough to bring Pillars Of Eternity 2: Deadfire out of its current flop status? Only time will tell. But hopefully, for the sake of the game’s fans (and the supporters of the game’s kickstarter campaign), it will be enough to at least break even with its sales.