Companions are an important part of any RPG game. They make the gameplay a little more dynamic as well as give the player characters  a chance to get attached to them as they tag along in the campaign. As such, the different quests they offer the player to strengthen their relationship with them should stand out just as much as the characters themselves. These quests should be nice little distractions from the main objectives. They may not always have or even require material rewards when completed, but they should always be worth doing in one way or another.

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The Outer Worlds has its fair share of companions and quests related to each of them. Let's take a look at the five best ones. To keep things fair and interesting, only one quest per companion is eligible.

5 Friendship's Due

The Outer Worlds screenshot

Felix is a special companion in the game. A dense but lovable lug who just wants a place to call a home. Felix gets a message from an old friend who disappeared without a word named Harlow. After visiting this person, they task both the player and Felix to seek out and kill an alleged outlaw deserter named Trask to earn his trust before he can allow Felix to join him once more.

To find Trask, the player must first speak to Trask’s wife, Rosana, on The Groundbreaker. She's the glue that puts this quest together. It's strange that Harlow couldn't do this himself if he knows where Rosana is. The reason he gives is a little questionable to the player. It's also strange that Rosana wouldn't have gone into hiding with her husband. She claims that Trask and herself are no longer on speaking terms, but given the ensuing conversation the player has with her, it’s easy enough to infer that this may just be a lie to protect herself and Trask. It's even stranger still that she's willing to divulge information about her husband so easily after simply showing her Harlow’s emblem.

Once the player finds Trask, they can choose to kill him or not. Trask can reveal that Harlow isn't as legit as he says he is. The player can then choose to kill Harlow with no consequences aside from a few disgruntled outlaws on the way out of Harlow's base on Scylla. The player can also choose to let Felix join Harlow, reinforcing how lost Felix kind of is without someone to boss him around. If the player chooses to keep Felix, then Felix continues to follow the player just as much as he did before. The difference being that he's finally able to put Harlow behind him. It's a shame none of the events with Rosana really get followed up on, but a fine quest overall. It really shows just how helpless Felix can be when he's placed in front of people with authority and appealing ideals.

4 The Empty Man

Vicar Max from The Outer Worlds

Vicar Max’s second quest is The Empty Man. This one tasks the player with retrieving a customs log and seeking out two individuals. One individual is someone Max spent jail time with and who originally told him about the book he was seeking in Edgewater. The other is an old hermit that sends both the player and Max on a drug trip to enlightenment.

The hallucinogenic trip the player takes at the end of this quest is reason enough alone for it to be on this list. Even if it makes absolutely no sense, it’s still a fun ride. Other than that, it’s a nice little quest that sheds a bit more light on Max’s character. It also allows for a little bit of organic growth in the player’s relationship with him. Originally, Max leads the player to believe that they are simply searching for a translator that can decipher the book for him. Turns out that was a lie. Max just wanted revenge on his jail buddy. It gives the player the choice of kicking him from the ship after blatantly lying to them. This lets the player exercise forgiveness or resentment, depending on who they are.

3 The Cleaning Machine

SAM from The Outer Worlds

S.A.M’s one and only companion quest. It’s a pretty simple one. It asks the player to retrieve an acid steeper with which to install into S.A.M and get him into working order.

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The quest itself is nothing significant, but the reward of S.A.M himself very much is. He’s a hulking robot that’s not only more durable than the other flesh-based companions, but his weapons also have corrosive damage which is very effective against most enemies in the game. If the player enjoys combat, but doesn’t like to be bogged down by the squishier companions and doesn’t mind the company of a cold and otherwise soulless robot with a funny obsession for cleanliness watching their back, then this quest is definitely worth doing.

2 Star-Crossed Troopers

Nyoka from The Outer Worlds

Probably the most action-packed companion quest out of all of them. This one involves the player helping Nyoka find out what happened to various members of her old crew. Along the way, the player will be traveling to different planets and fighting an assortment of foes. This ends with Nyoka finally getting revenge on the Mantiqueen that apparently killed some of her old crewmates.

It’s nice to see Nyoka finally put her past to rest. Learning about how her old comrades died is a nice touch as well. Even if the player isn’t really interested in her character, her quest can still be an excuse to go out and kill a bunch of monsters and marauders.

1 Don't Bite The Sun

Parvatie from The Outer Worlds

When thinking of companions in The Outer Worlds, the first one that probably comes to mind is Parvati. As such, both of her outings stand out in player minds as being the best of the companion quests.

Don’t Bite the Sun is not difficult to accomplish. Go around Halcyon, help set up Parvati’s date with Junlei as she burns a proverbial hole into the player’s wallet. The player gets her a cake, a casserole, some fancy clothes, and bathing items to clean up her grease-monkey self. What makes this mundane fetch quest so great is the moments the player shares with Parvati. Hesitantly accepting each of Parvati’s favors just tugs on all the right strings. When the player finally draws the line, the moment feels earned. It’s the perfect example of doing anything for anyone in this game because that person is the player's friend, not because they necessarily want something in return. Seeing everything come together in Parvati’s date is rewarding in its own right.

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