The follow-up to the hit hero-based shooter Overwatch has recently been announced by Blizzard, which has its millions of fans buzzing with anticipation and talks as to what fun new additions the game will contain. It's already been announced that Overwatch 2 will add to the already vast lineup of heroes, kicking things off with at least one new character.

Each of the 32 heroes will also now be able to have their abilities upgraded and customized to the player's liking, and there will be the inclusion of a new story-based PvE mode set in Rio de Janeiro, for starters. There will even be a new game mode called Push, which will be played on the new map Toronto, among others.

This has us wondering just what other sorts of colorful maps will be added and revamped to this epic sequel. With nearly 2 dozen stages already featured between Assault, Escort, and Control, there is no shortage of fun choices Overwatch 2 can draw from. Let's take a look at 5 of the stand-out maps we'd love to see in the sequel, and 5 duds that are probably best left behind.

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10 Dropped: Hanamura

Being an Assault map, Hanamura comes with a design that ultimately favors the team on defense, and to a pretty significant degree. You might find your teammates rage quitting in record numbers after the 8th failed attempt to mount a successful assault on the secluded Dojo. That's because it's just not easy to capture, especially considering the enemy spawns are ridiculously close to the point B area that needs to be defended.

It may look pretty with some awe-inspiring autumn foliage, but, in terms of design, Overwatch 2 can certainly do better than Hanamura.

9 Brought Back: Illios

There are few stages that encompass both terrific level design while also being fun to look at in the process, with its cheery Greek themes and Spartan-esque pit straight out of 300. The "Well" section of this Control map makes for some exciting and amusing skirmishes, especially for the likes of Lucio, Winston, Pharah, and Orisa who can "boop" their unsuspecting targets straight into that gaping pit.

Yet, the Ruins and Lighthouse portions of Illios also produce some fun battles, as they offer a diversity of higher and ground-level areas, as well as pits, obstructions, and other elements to shake things up.

8 Dropped: Watchpoint: Gibraltar

Fans who favor snipe-happy heroes such as Widowmaker might cry foul here. Yet, the more grounded, less mobile majority that includes Moira, Reinhardt, and Zenyatta  (to name a few) tend to have a rough time with this expansive, open-ended map. The towering high ledges and open areas make it tough to mount successful defensives—or to navigate with much efficiency at all.

On the other hand, attacking teams will often be in for a frustrating ride when trying to push the payload when facing super-skilled snipers or defensive-minded heroes like Torbjorn or Bastion. From both a design and artistic standpoint, there are certainly better options than Gibraltar.

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7  Brought Back: Nepaul

Considering we could potentially see the addition of a new Omnic hero, Tekhartha Mondatta (speculation which we base off nothing but our own desires), we might as well get the return of the stage in which he's so prominently featured as a statue, Nepal!

This Zen-themed Control map is both a delight to gaze upon and to play through, with its variance of indoor and outdoor regions, its crafty level design, and its abundance of pits which can lead to some chaotic fights for the point. A number of heroes can thrive here, including the defensive Symmetra and Mei, while heroes with push abilities can certainly have their fun in the Sanctum portion of this map.

6 Dropped: Horizon Lunar Colony

Sorry, Winston, you may be an enjoyable, beastly tank to play as, but your home base leaves a bit to be desired.

Fans were excited to explore the lunar playground of one of Overwatch's premiere heroes when it hit the scene as one of the first new stages added to the game. Yet, aside from its cool outer-space theme and its zero-gravity area (which is largely useless anyway), there isn't much this map has going for it. The enclosed region where point B rests is frustratingly tough to capture, and the open, somewhat barren layout of everything makes for a pretty bland experience more often than not.

5 Brought Back: Eichenwalde

This is an enjoyable, well-crafted Hybrid map to tangle in, particularly for more defensively-minded players, who can utilize the solid chokepoint under the bridge which leads to the initial capture point.

Yet despite its defensive-focused design, the layout, which yields multiple paths and areas to flank, makes attacking more-than-doable for sharp teams. The fun Warcraft-esque themes throughout, coupled with the variance of areas and overall detail make Eichenwalde an optimal choice to revisit for Overwatch 2.

4 Dropped: Volskaya Industries

While Assault-exclusive maps tend to have a knack for holding some frustrating bottlenecks for attacking teams, this Russian-themed map tends to take the cake as far as its huge defensive advantage. While point A at least gives the attackers a fighting chance with its multiple pathways, the enclosed area around point B requires a strike with military precision to pull off successfully.

On top of this, the overall industrial aesthetic of Volskaya leaves something to be desired, and its array of shifting platforms can get rather annoying.

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3 Brought Back: King's Row

This map is considered a classic for a reason—it's both thematically neat and well-crafted in its overall level design. This Hybrid map possesses all sorts of nooks and crannies for DPS-minded players to take advantage of.

You got a myriad of branching pathways and areas to flank, defensive positions, and high-ground walkways and platforms where snipers, Bastions, and Torbs can set camp. The map is elaborate enough for veterans to exploit but palatable and closed-in enough for newer players not to feel overwhelmed.

2 Dropped: Blizzard World

This bizarre map doesn't have a ton going for it outside of the sort of self-congratulatory Blizzard themes that permeate the area. Once you've gotten past the amusing StarCraft nods and the subtle, cheeky references to The Lost Vikings, there's really not much to love about this stage.

Even getting past the heavy use of Blizzard gimmicks, the layout of the map itself can also be annoying. With its narrow passageways and higher-level paths that criss-cross it, any defending team worth its salt tends to have a huge advantage; especially near the bottleneck that makes up the beginning/Assault portion of the game. The only real advantage for the attackers tends to be the indoor portion at the end - but good luck making it there.

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1 Brought Back: Hollywood

As pro-gaming star D.va says, "this is my kind of city!" We couldn't agree more, D.va.

Hollywood has shined through as one of the most favored Overwatch maps with its neat aesthetic and its insane diversity of elements. From various high-ground perches for snipers to set camp, to moving platforms, to pathways which can be exploited for cheeky flanks, this area has just about everything. The versatility and elaborate nature of Hollywood's corridors and pathways will likely make it a great choice for multiple new modes offered in Overwatch 2.

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