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Picking the right build in Pathfinder: Wrath of the Righteous can be a difficult task, especially with so many options available to you. From classes to weaponry to spells, there's a lot to think about when it comes to crafting the perfect character.
Lann is recruited very early in the game alongside Wenduag - they are Mongrels and come straight from the Wrath of the Righteous tabletop module. Building Lann is quite intuitive - he's an archer with high Wisdom, he has options.
Lann's Basic Stats
Lann begins the game with a single level in Zen Archer. This is a Monk archetype that trades unarmed combat and Monk weapons for archery and is capable of truly devastating ranged damage output, given the chance.
Level |
Build |
---|---|
1 |
Zen Archer 1: Point-Blank Shot |
Zen Archers have all the usual trappings of a Monk archetype. When unarmored, they gain a bonus to AC equal to their Wisdom modifier and they gain Ki feats, which are spell-like abilities that add a little variety and flexibility to a build. Unfortunately, many of these are ranged (which Lann already has handled with his bows) or require touch attacks (which Lann will rarely find himself in range of).
Pure Zen Archer Build For Lann
This build is extremely simple in its concept: build Lann for damage and he will never betray you. With 20 levels in Zen Archer, his bow attacks will be doing 1d10 damage per shot and his bonuses will be monstrous. If you're in need of an archer, you can't go wrong with this build at all.
Thanks to the Zen Archer perk of not provoking attacks of opportunity with bows, Lann doesn't mind being right at the frontline during combat. This means he'll be in a better position to use touch-range abilities and fish for attacks of opportunity of his own.
Level |
Build |
---|---|
2 |
Zen Archer 2: Precise Shot, Way of the Bow (Longbow) |
3 |
Zen Archer 3: Deadly Aim, Point-Blank Master (Longbow) |
4 |
Zen Archer 4: WIS +1, Ki Power: Barkskin |
5 |
Zen Archer 5: Rapid Shot |
6 |
Zen Archer 6: Ki Power: Sudden Speed, Improved Precise Shot |
7 |
Zen Archer 7: Snap Shot |
8 |
Zen Archer 8: STR +1, Ki Power: Abundant Step |
9 |
Zen Archer 9: Improved Critical (Longbow) |
10 |
Zen Archer 10: Clustered Shots |
11 |
Zen Archer 11: Improved Snap Shot |
12 |
Zen Archer 12: STR +1, Ki Power: Restoration |
13 |
Zen Archer 13: Greater Snap Shot |
14 |
Zen Archer 14: Ki Power: Diamond Soul, Combat Mobility |
15 |
Zen Archer 15: Critical Focus |
16 |
Zen Archer 16: STR +1, Ki Power: Wholeness of Body |
17 |
Zen Archer 17: Dragon Style |
18 |
Zen Archer 18: Ki Power: Diamond Body, Dodge |
19 |
Zen Archer 19: Clustered Shots |
20 |
Zen Archer 20: DEX +1, Ki Power: Quivering Palm |
- We take boosts to Wisdom and Dexterity to improve Lann's AC a little, but the Strength boosts are for damage using Composite Longbows, which use Dexterity to hit and Strength for damage calculations.
- If you prefer, you can swap out all of the Longbow feats for the Shortbow versions.
- Many of the Ki Powers are unlikely to be used much in normal play, so they can be swapped around or swapped out quite easily. The only really great ones are Barkskin and Restoration.
- Rapid Shot is great, but only really worth activating once you have Rapid Shot (Mythic) which cancels out the accuracy hit the ability comes with.
Mythic Abilities |
Mythic Feats |
---|---|
Cleaving Shot |
Rapid Shot (Mythic) |
Abundant Ki |
Flawless Attacks |
Distracting Shots |
Weapon Focus (Mythic) (Longbow) |
Ranging Shots |
Weapon Specialization (Mythic) (Longbow) |
Ever Ready |
Deadly Aim (Mythic) |
- These Mythic abilities will give Lann a huge boost to his offensive capabilities. Cleaving Shot is fantastic for dealing with large groups of monsters and Flawless Attacks will help deal with the tough solo foes.
- Deadly Aim (Mythic) provides a huge damage boost once you have enough Mythic Ranks, so consider taking it after the feats that make Lann a more reliable shot.
- If you find that you don't use Ki powers all that much, you may want to consider swapping Abundant Ki for something else, such as The Bigger They Are.
Crusader Build For Lann
This is a build that suits Lann thematically and has gained some traction on the web in a few different forms. Lann is a character with idealistic dreams of joining the crusade, so it just makes sense to make him a fully-fledged Crusader.
Crusader is a Cleric archetype with a focus on martial abilities, which suits Lann fine. He has great Wisdom and access to some useful Zen Archer abilities that translate really well.
This build turns Lann into a hybrid caster and archer, and there are many ways to customize it.
Level |
Build |
---|---|
2 |
Zen Archer 2: Precise Shot, Way of the Bow (Longbow) |
3 |
Zen Archer 3: Deadly Aim, Point-Blank Master (Longbow) |
4 |
Crusader 1: WIS +1, Channel Positive Energy, War Domain, Weapon Focus (Ray) |
5 |
Crusader 2: Extra Channel |
6 |
Crusader 3 |
7 |
Crusader 4: Animal Companion (Velociraptor), Boon Companion* |
8 |
Crusader 5: WIS +1, Armor Proficiency (Heavy Armor) |
9 |
Crusader 6: Spell Focus (Enchantment) |
10 |
Crusader 7 |
11 |
Crusader 8: Greater Spell Focus (Enchantment), Improved Critical (Longbow) |
12 |
Crusader 9: WIS +1 |
13 |
Crusader 10: Spell Penetration, Weapon Specialization (Longbow) |
14 |
Crusader 11 |
15 |
Crusader 12: Greater Spell Penetration |
16 |
Crusader 13 |
17 |
Crusader 14: Metamagic (Quicken Spell) |
18 |
Crusader 15: Greater Weapon Focus (Longbow) |
19 |
Crusader 16 |
20 |
Crusader 17: Clustered Shots |
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*You will need to take the Impossible Domain (Animal) Mythic Ability before you are able to get an Animal Companion. Make sure you take this as early as possible.
- You can choose any animal for Lann, but Velociraptor is a cool, thematic choice for Lann. There is an example of a Velociraptor build at the end of the article.
- We take the War domain as it grants Lann an extra combat feat at Crusader Level Eight.
- Taking the third level in Zen Archer makes it so that Lann uses his Wisdom instead of his Dexterity to calculate his attack roll bonus with bows. This helps him keep his ranged attack output up while building as a spellcaster.
- We take Weapon Focus (Ray) to possibly help Lann hit with the few Cleric spells that count as Rays. These are spells that require a ranged touch attack to hit.
- Enchantment is a great school for all of its spells that can outright take enemies out of combat for a while. We will use a Mythic Feat to also apply our Spell Foci to Evocations though, for some more offensive spells.
-
You can pick any Metamagic, really - Quicken Spell is good for improving Lann's action economy though. With buffing or healing spells that only cost a swift action, he can get a lot more done in a single round. It may be worth taking the feat earlier if you like the sound of this.
- It's totally feasible to replace Clustered Shots with another Metamagic feat if preferred.
Mythic Abilities |
Mythic Feats |
---|---|
Impossible Domain (Animal) |
Extra Ability: Impossible Domain (Community) |
Abundant Casting |
Weapon Specialization (Mythic) (Longbow) |
Improved Abundant Casting |
Expanded Arsenal (Evocation) |
Greater Abundant Casting |
Spell Penetration (Mythic) |
Cleaving Shot |
Weapon Focus (Mythic) (Longbow) |
- Animal and Community are widely recognized to be two of the best Cleric domains in the game thanks to the variety of bonuses they provide. You will need to take Animal if you want an Animal Companion, but you can swap Community out for a different domain if you really want to.
- The Abundant Casting line of abilities is vital for letting Lann be a very flexible caster.
- Expanded Arsenal (Evocation) and Spell Penetration (Mythic) also help boost Lann's capabilities as a Cleric. Even with high Wisdom, many foes in Wrath of the Righteous are highly resistant to magic so every little helps.
- Cleaving Shot could be replaced with Boundless Healing if you want to accentuate Lann's capabilities as a healer.
Useful Spells |
---|
Level 1:Divine Favor, Remove Fear, Magic Weapon, Unbreakable Heart |
Level 2: Align Weapon, Lesser Restoration, Communal Protection from Alignment |
Level 3: Archon's Aura, Communal Resist Energy, Communal Delay Poison, Prayer, Searing Light |
Level 4: Divine Power, Communal Protection from Energy, Restoration, Greater Magic Weapon |
Level 5: Break Enchantment, Vinetrap, Angelic Aspect, Burst of Glory, Spell Resistance |
Level 6: Heal, Eaglesoul, Hellfire Ray, Cold Ice Strike, Mass Blessing of Luck and Resolve |
Level 7: Greater Restoration, Holy Word, Word of Chaos, Waves of Ecstasy |
Level 8: Legendary Proportions, Frightful Aspect, Holy Aura, Stormbolts, Fire Storm |
Level 9: Mass Heal, Overwhelming Presence |
- Great candidates for Quicken Spell are Communal Protection from Energy (for regular usage against foes like dragons and enemy spellcasters), Heal, Hellfire Ray, and Remove Fear.
- Don't forget all of the Cure spells that be used to make Lann useful in a healing capacity.
Drovier Summoner Build for Lann
Druid is a popular choice for Lann as there aren't any other Druid companions in the game and Lann has the high Wisdom that a Druid needs. This build uses the Drovier archetype as it exchanges Wild Shape for Communal Animal Aspects - Lann isn't likely to be using Wild Shape anyway, as an archer.
This build takes feats that accentuate the Drovier's summon spells and turn Lann into a summoner. Summon some monsters and then pick off enemies with a bow while they deal with the swarms you've created!
Level |
Build |
---|---|
2 |
Zen Archer 2: Precise Shot, Way of the Bow (Longbows) |
3 |
Drovier 1: Animal Companion (Velociraptor), Boon Companion |
4 |
Drovier 2: WIS +1 |
5 |
Drovier 3: Metamagic (Empower Spell) |
6 |
Drovier 4 |
7 |
Drovier 5: Spell Focus (Conjuration) |
8 |
Drovier 6: WIS +1 |
9 |
Drovier 7: Metamagic (Extend Spell) |
10 |
Drovier 8 |
11 |
Drovier 9: Augment Summoning |
12 |
Zen Archer 3: WIS +1, Point-Blank Master (Longbow) |
13 |
Drovier 10: Superior Summoning |
14 |
Drovier 11 |
15 |
Drovier 12: Greater Spell Focus (Conjuration) |
16 |
Drovier 13 |
17 |
Drovier 14: Metamagic (Quicken Spell) |
18 |
Drovier 15 |
19 |
Drovier 16: Deadly Aim |
20 |
Drovier 17: WIS +1 |
- With so many Metamagic feats, it's possible to customize your already versatile spellbook in any way you want. Empower Spell works really well with your summon spells, as does Extend Spell to make them more useful in longer fights.
- We take the third level of Zen Archer at Level 12 because that's when Lann's Wisdom is increased enough to really let him benefit from the Zen Archer's ability to use Wisdom instead of Dexterity with bows' attack rolls.
- You don't really need to have a Velociraptor Companion, but it works thematically for Lann and his lizardlike half. You can swap it out for any preferred Animal Companion.
- Getting Spell Focus feats for Conjuration is great for using the pit and spike spells that can make fights far easier. Make sure to have Feather Step users in the party when using these spells!
Mythic Abilities |
Mythic Feats |
---|---|
Abundant Casting |
Extra Ability: Ascendant Summons |
Improved Abundant Casting |
Spell Focus (Mythic) (Conjuration) |
Favorite Metamagic (Empower Spell) |
Sorcerous Reflex |
Greater Abundant Casting |
Weapon Focus (Mythic) (Longbow) |
Favorite Metamagic (Extend Spell) |
Extra Feat: Favorite Metamagic (Quicken Spell) |
-
There's room for a lot of personal changes to this build when it comes to Mythic Abilities and Feats. If you find that you use Lann as a ranger more than as a full spellcaster you can easily trade some of the Favorite Metamagic feats or Sorcerous Reflex for combat-oriented abilities. Some that you may wish to consider are:
- Abilities: Cleaving Shot, Distracting Shots
- Feats: Deadly Aim (Mythic), Point-Blank Shot (Mythic), Extra Feat: Rapid Shot
- Ascendant Summons will make Lann an even better summoner so it's almost required for this sort of build.
Useful Spells |
---|
Level 1: Aspect of the Falcon, Acid Maw, Magic Fang |
Level 2: Aspect of the Bear, Pox Pustules, Stone Call, Barkskin |
Level 3: Communal Delay Poison, Soothing Mud, Dominate Animal, Communal Resist Energy, Spike Growth |
Level 4: Communal Protection from Energy, Dispel Magic, Cape of Wasps, Slowing Mud, Spike Stones |
Level 5: Baleful Polymorph, Stoneskin, Geniekind, Vinetrap, Cave Fangs |
Level 6: Greater Dispel Magic, Mass Transmutation Spells |
Level 7: Creeping Doom, Legendary Proportions, Sunbeam |
Level 8: Stormbolts, Seamantle, Frightful Aspect, Communal True Seeing |
Level 9: Tsunami, Clashing Rocks, Summon Elder Worm |
- In addition to the spells listed above, don't forget that Lann has access to every Summon Monster and Summon Elemental spell and he should absolutely be using them in most fights - this build is for a summoner after all.
- Lann also has access to all of the Cure spells, so he can be a decent healer in this build too. You may wish to figure out some way to get the Boundless Healing Mythic Ability if you want to use him as a main healer.
- This spellbook is very versatile. Lann can be an excellent buffer, summoner, crowd controller, healer, and damage caster all in one - he will always have something to do as long as he has the spell slots remaining.
Velociraptor Animal Companion Build
We pick a Velociraptor Animal Companion for Lann because it's a lizard creature that suits his aesthetic (and velociraptors are cool), but he can use any other animal just as well. This build, however, is for an effective Velociraptor.
Level |
Build |
---|---|
1 |
Bully 1: Fury's Fall |
2 |
Bully 2 |
3 |
Bully 3: Armor Proficiency (Light Barding) |
4 |
Bully 4: +1 INT |
5 |
Bully 5: Armor Proficiency (Medium Barding) |
6 |
Bully 6 |
7 |
Bully 7: Weapon Focus (Claw) |
8 |
Bully 8: +1 DEX |
9 |
Bully 9: Finesse Wielding |
10 |
Bully 10 |
11 |
Bully 11: Improved Critical (Claw) |
12 |
Bully 12: +1 DEX |
13 |
Bully 13: Critical Focus |
14 |
Bully 14 |
15 |
Bully 15: Agile Maneuvers |
16 |
Bully 16: +1 DEX |
17 |
Bully 17: Toughness |
18 |
Bully 18 |
19 |
Bully 19: Dodge |
20 |
Bully 20: +1 CON |
- This companion will end up being pretty decent at damage dealing as Velociraptors get a ton of attacks.
- Velociraptors get the Pounce ability so be sure to make use of that when you can.