There are few as vocal in the gaming industry about their opinions as head of Xbox Phil Spencer. Most recently, Microsoft's executive vice president of gaming sounded off on the subject of game streaming versus local play.

In a recent interview with Game Informer, Spencer talked about a variety of subjects, including Microsoft's Game Pass, Project xCloud, game streaming generally, and other topics.

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When discussing game streaming Spencer indicated that local play is the best way to go. He elaborated by saying that game streaming has arisen as a means of convenience. In other words, it exists for those away from their consoles but want to play a title anyway. As the need for convenience hasn't gone unnoticed by Spencer, Microsoft began work on Game Pass and xCloud as solutions to a desire for gameplay convenience and a desire to have a neat collection of great games via a reliable service.

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Calling local play the "best place to play" is a weighty statement from any industry figures, let alone an industry head. Many agree with Spencer's sentiment that local play is superior to game streaming for numerous reasons, though it's a curious admission given the upcoming Project xCloud, which does theoretically solve the problem of inconvenience in gaming by allowing gamers to stream their games on the go with an Android phone.

Given the early issues that was Google Stadia, it might be accurate to say, at this point, that many gamers agree with Spencer's sentiment. With Google Stadia's release, there are many things that gamers wish they had known going into the purchase. It might be true that gamers aren't quite ready for game streaming or are unwavering in what has been promised to them, like 4K streaming.

With Project xCloud's wide release coming up, it will be interesting to see how many come along to take apart in the streaming service. It promises the streaming of games on the go. However, as the devil is always in the details, performance could inevitably suffer as a result.

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