Even the most well-loved games will include a feature or two that annoys players to the point that they want to put their controller down never to return. If there's a trope in a game that annoys you, odds are it annoys thousands of other people too. Players have been sharing what exactly bugs them most when it comes to mechanics that pop up a lot, and almost drove them away from games they otherwise love unconditionally.

Baldr15 started the discussion on Reddit, kicking things off with something that's about to become incredibly topical: weapon durability. Baldr15 hates games in which weapons break and you need to constantly hunt out replacements, and they're not the only one. Breath of the Wild is the most infamous example of a game that utilizes breakable weapons, making it the one thing people hate about a game that is otherwise nearly universally loved.

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Weapon durability will be a hot topic of conversation yet again two weeks from now when Tears of the Kingdom launches; yes, your swords, shields, and bows will break from use yet again when you return to Hyrule. On the bright side, even though Link's stamina wheel is limited, you don't need to keep tapping the same button to make him run.

Link protects Zelda in Gerudo Desert after defeating a Yiga Clan Member

That's something else mentioned in the thread above which has received a lot of support and called out as a mechanic most commonly associated with Rockstar. Having to tap X, or the corresponding button on your platform of choice, to run has been a feature of Grand Theft Auto games for as long as I can remember.

It's bizarre the mechanic has survived various games across almost three decades, and clearly I'm not the only one who has despised it the entire time it has been the best way to run in GTA.

Implied dialogue might well be the bugbear that triggered the most replies. When a game gives you the option to agree or disagree, and then goes on a long spiel afterwards saying things you really didn't expect them to say. Bethesda games are guilty of doing that, as is the Mass Effect trilogy.

The number of times I asked Shepard to say something, only for him to go ahead and utter something I could have really done without, it's no wonder it took me until Mass Effect 3 to romance someone. Definitely Shepard's fault and not mine.

Also making the cut are real-time waits for items to be crafted, and games telling you solutions to puzzles before you've had the time to think about them. God of War Ragnarok was very guilty of that, its characters sometimes yelling hints at you before you'd had time to realize there was even a puzzle to be solved.

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