The PlayStation 1 was wild. It has an incredibly fascinating history which begins with an epic slight from Nintendo and ends with a crushing console run that has sold over 102 million units. It beat out the SEGA Saturn, Nintendo 64, and its follow up, the PlayStation 2, became one of the best selling gaming systems of all time. Back in the day, it truly felt like developers were throwing every idea they had at the PS1. Some of the games were amazing, while some of them were truly awful... like really bad. And not like MJ bad, we mean BAD, bad.

There was no shortage of content, especially in the Japanese RPG department. Whether you have nostalgia for this '90s 3D machine or not, you've got to give it up for some of the console's crazier moments, making it a gaming historian’s dream research project. So many moments during the PS1’s lifetime were chock-full of bizarre, unexplained, and downright painful contributions. These collected events explain why some gaming behavior may never be purged from our paranoid psyche.

With the release of the PlayStation Classic, you might be overwrought with nostalgia. We're bringing that down a notch. Below is a list of 25 moments that will bring back some pretty dark memories from all your favorite '90s polygonal video gaming. Some of them will thrill you, some of them will chill you to the bone, and some of them you might not want to remember at all.

25 Final Fantasy VII: Ruby Weapon

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There you are, playing your all-time favorite RPG, Final Fantasy VII, exploring the world, and minding your own business. Suddenly, you spot a little red finger pointing out of the sand by a Gold Saucer. You approach it, because how bad could it be?

You have just run into the hardest boss in the entire game.

Ruby Weapon will wipe you out instantly. Even experienced players have trouble facing this massive red monster. There are some pretty good tips and tricks out there, but no matter your level, this is no easy battle. The rewards you earn for defeating Ruby Weapon are great, but after your hundredth try, most players just give up.

24 Crash Bandicoot: The Boulder

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Upon entering the seventh level in Crash Bandicoot you will notice that it puts you facing the opposite direction as you would normally face. Run down the screen just a little bit, and get ready to be chased by a giant boulder for the entire level. What is this, Indiana Jones? Like most challenges in Crash Bandicoot, it comes out of nowhere and there is no way to prepare for it. The PS1 relied on gimmicks like this to keep players on their toes. Modern game designers wouldn’t dare pull this today.

23 Tony Hawk's Pro Skater: Downhill Jam

Downhill Jam in THPS

If you aren't piping hot with anger by just looking at a screenshot of this level than you weren't eleven years old in the '90s. Tony Hawk's Pro Skater was one of the greatest contributions to this generation's four-wheeled arcade style trick based video games. It had a loud soundtrack and an even louder cultural presence. Downhill Jam is like a lazy man's attempt at developing a level design while in a panic. It's just downhill, that's it. Even a young child could see potential here, but nothing meaningful was done with it. Shame.

22 Castlevania, Symphony Of The Night: Secret Boots

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One of the hardest items to get in Konami's knock-out classic Castlevania: Symphony of the Night is called Secret Boots. After spending a forever-long amount of time getting a laundry list of items in order to find these puppies, you finally get them in your inventory and put them on. What do they do? They make you just slightly taller. That's it. Nothing else. The PS1 era was full of trolly hidden secrets that forever tainted the validity of side quests.

21 Chrono Cross: Opening

In 1995, the SNES released one of the best RPGs of all time, Chrono Trigger. This was bar none the gold standard for RPGs until the release of Final Fantasy VII in 1997. Then 1999 rolls around and Square puts out the long-awaited follow up to gaming's favorite turn-based RPG, Chrono Cross.

Unfortunately, it stunk compared to Chrono Trigger and many people hated it. If you go back and play Chrono Cross today it's actually not that bad, but gamers were livid about the changes and overall presentation of their highly anticipated sequel. This just goes to show you that you can't please everyone or in this case anyone.

20 Resident Evil 3: Nemesis

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This series was notorious for scaring the teenage wits out of anyone who dared even try to taste a "Jill sandwich." By the third game in the series, Capcom had thrown their fanbase so many zombie surprise parties that using the same formula for game development became stale.

Enter, Nemesis.

He is one of their more inspired creations and a breath of fresh air for the series. He shows up randomly on the map when you least expect him, and likely, when you can't afford a confrontation. You can't defeat him until much later in the game, so it's best just to run away.

19 Final Fantasy VIII: Omega Weapon

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One shudders at just the thought of having to re-fight this monster. Final Fantasy VIII has a near broken battle system that can be easily exploited, but if you weren't aware at the time, then you likely fought Omega Weapon the legitimate way.

It's not necessarily how tough she is, it's how long it takes.

The PS1 era assumed we all had nothing to do, apparently. We cannot and should not condone this type of behavior from our video games any longer. Streamline your bosses, Square-Enix!

18 Tomb Raider: Drowning

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It is almost a cliche how much we hate water levels in our video games. In fact, most developers just do not include them anymore. But, back in the PS1's heyday, it was very common to have a portion of your game take place underwater. This meant drowning, and no one does it like Lara Croft. We still can't get that terrible image of her struggles out of our subconscious. The visceral way in which she does it is haunting and has only gotten worse as the games become more and more realistic. Gosh Lara, just stay out of the water!

17 The Crow: Terrible

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The 90s loved their edge lords, and The Crow is the perfect embodiment of that. This cult classic was beloved by all, and still has a nice following of goth film addicts to back it up.  When the game released for the PS1 and SEGA Saturn, fans were beside themselves with glee. When they played the game, however, what they got were very boring fetch quests with clunky Resident Evil tank controls. The Crow has never been slower than he was in this game. A remake of this with better controls might not be a bad idea, actually.

16 Turning Your PS1 Upside Down

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The old-days were filled with a ton of holistic-like remedies for fixing your broken technology. Blowing into an NES cartridge was one of the most notorious. If your PS1 was on the fritz, many people would recommend that you turn it upside down.

We weren't physicists, but all we knew was that it actually worked sometimes. 

There are many theories, but honestly at this point, who cares? It's just strange and caused a whole generation of gamers to try wild tactics in an attempt to get their systems back up and firing again.

15 Resident Evil 2: Licker

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One of the most iconic scenes in all of survival horror history is the first appearance of Mr. Licker in Resident Evil 2. After noticing him crawling just outside the police station window, you come across a body lying on the ground with something dripping from overhead. Leon or Claire would then look up to reveal the Licker, creeping towards you, all organs exposed to the elements. The Licker's design was creepy, gross, and yet, still great! This moment, however, was enough to send any gamer packing his bags for Mario-town and leaving this title as a distant nightmare.

14 Crash Bandicoot, Warped: Mad Bombers

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Ugh! Crash Bandicoot: Warped is actually a pretty decent game, but it definitely has its flaws. No flaw, however, is as egregious as level 24, lovingly titled "Mad Bombers." This sequence has you dogfighting in a plane. For a game that already struggled with basic platforming, why did they think they could enter a 3D space for a sky battle? It's hard to control, and even harder to finish. Of course, it comes at the very end where your thirst for victory is at its peak. If we only had the internet readily available and full of tips back then, perhaps this wouldn't have been so obnoxious.

13 Final Fantasy VII: Aeris' Passing

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Did you think your characters were safe? Guess again! Anyone in any game you play at any point can suddenly be taken from you. That is the lesson we learned from Aeris' end scene in Final Fantasy VII.

Did we cry? You bet we did! As Sephiroth slowly pulled his sword from her body we all pulled our hearts off the floor. This really is such a pivotal moment in video-game narrative. It's just such a shame it had to be at the expense of sweet little Aeris. Rest in peace!

12 Rainbow Six: Poor Controls

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Yes, Rainbow Six is bad, lifeless, confusing, and obnoxiously blocky. However, this PC port is indicative of a larger problem with the PS1. First-person shooters do not belong here! The system cannot handle them, and they always look bad. Also, if you didn't have a Dual-Shock controller, then you had to use the D-pad to navigate. If only we could go back in time and tell ourselves not to even bother with these collective disasters. So much money was wasted on hoping they'd performed anything like their PC brothers and sisters. Oh, well.

11 Swapping Discs Mid-Game

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If a game had any ambition at all, it most likely could not all fit on one Playstation disc. This meant that at some point in the game, you had to walk over to your machine and manually change out the disc. So much can (and did) go wrong during this process, making digital content a godsend for those of us who remembered this tedious relic of the past. Why was it so bad? You had to keep more than one disc safe and clean, and sometimes it just wouldn't work.

10 Parasite Eve: Rat

Parasite Eve was an ambitious new IP from Square-Enix. No one knew what they were getting themselves into upon booting up their freshly rented copies from Blockbuster Video. Almost immediately, you are inundated with some of the most disturbing images ever captured in an FMV sequence. A theater full of people burst into flames before a rat transforms into a monster before your very eyes. It is all so nauseating that it most certainly convinced gamers to wait for reviews before giving new titles a shot. Horror aside, this game actually did well enough to earn itself a sequel.

9 Tony Hawk's Pro Skater 2: Chopper Drop

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Tony Hawk's Pro Skater 2 is a great follow up to an already great game. This continuation did so much good that it's almost a shame we have to mention anything bad about it. Turns out, nobody's perfect.

The level titled 'Chopper Drop' simply drops you on to a half pipe in the middle of the ocean. The end.

There's just nothing more to this level. For all of the expert game design that went into the series, the developers were probably too sleepy to bother and took a nap while designing this stage.

8 Final Fantasy IX: Ozma

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Ozma is a nightmare boss in a long line of video games that have nightmare bosses. Ozma contributes to the reason why Final Fantasy players simply skip out on side quests and treasure hunting. The trauma of fighting Ozma is strong, as the fear that this battle could be repeated in any form during any other game is palpable. Modern game design would at least ramp you up enough to fight such a tough beast. The Ozma eidolon boss battle is just difficult, and while other bosses at least have expertly crafted designs, Ozma is but a floating circle. Very creative.

7 Struggling With The PS1 Original Controller

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Just look at that grey thing. The obvious problem with this controller is that it didn't include joysticks. It wasn't until the DualShock that Sony even had a way to easily traverse 3D environments. The reason it's on the list is that we trusted these console developers to lead us in industry standards. This was a clear example of a company missing the mark completely. The N64's controller might have been confusing, ugly, and uncomfortable, but at least it had joysticks!

6 Tomb Raider: T. Rex

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OK, so we're playing as Lara Croft, navigating through a relatively realistic environment. No particularly fantasy elements of note. When all of a sudden, a T-Rex, out of nowhere and ready to wreck our world. For some odd reason, in this game where you're tasked with fighting leopards, you somehow also face up against tyrannosaurus rex.

One of these things is not like the other. 

It threw off players enough to the point of never trusting any dark corner in any context, ever again. Knowing that you could randomly place a dinosaur in a game about raiding tombs is quite a rug pull.