Before the introduction of the PlayStation in 1994 many wondered what would be next for the sleeping giant. Just a few years earlier it was leaked that they, along with Nintendo, were working on the next big console. It was hard to imagine at the time what sort of console they would come up with. Given that Nintendo had so much success early on, many felt that it would be a masterpiece in the making. As it turned out, reviewers would have to wait long when PlayStation came on stage. They were expecting the announcement of a joint console, but instead, they were introduced to the PlayStation. It was a marvel of engineering and was the first CD based console that could really change how games were played. Coupled with a large list of exciting titles and exclusive games, it was clear that Sony was ready to take the gaming world by storm and make a name for themselves.

Even though many felt that it was the right move for the company, many wondered what could have been. It was later learned that a fallout between the two caused by Nintendo and Sony’s disagreement as to how earnings would be split up, squashed the idea of a console team-up. Since Sony had come up with the technology they wanted the majority of the earnings, but Nintendo was uneasy about this given their investment. In an effort to earn more, Nintendo blindsided Sony and went with Phillips instead. It was a mistake that they would regret, as the PlayStation became one of the most successful consoles of all time. It spawned many great franchises along the way and some lackluster titles as well. That’s why we felt it fitting to share the twenty worse and the ten best PlayStation titles of all time.

30 Worst: Clock Tower II: The Struggle Within

Via: clocktower.wikia.com

The first Clock Tower game was great. It provided the perfect setting and the perfect lighting to keep you in constant suspense throughout the game. Coupled with an amazing soundtrack and fantastic audio, the game really allowed you to get immersed into it and feel as if you were the character attempting to flee from danger. We wish we could say that you would find more of the same in Clock Tower II: The Struggle Within, but it doesn’t really improve upon much.

There are many possible endings to the game, something that wasn’t all too uncommon with such games during that period in time, but whatever benefit this might have had to replayability is lost due to the fact that you are left confused about key parts of the story even after you beat the game. Not only that, but you can’t exactly speed through areas that you have previously explored because the game requires you to search every inch of them once again as if you’ve never been there.

29 Worst: Danger Girl

Via: uvlist.net

The premise itself isn’t bad, it’s your typical spy/espionage type game and it does offer a decent storyline. The problem begins when you actually start to play the game itself. Trust us when we say that it never gets better.

Just when you think it has improved a little, you find that you were right all along, and the controls were really that bad. If you want to aim at an enemy, good luck, it’s not going to happen very easily unless you can find a good way to turn down the sensitivity or improve the camera angle. The graphics aren’t the worst in the world, but the lighting makes it next to impossible to see at times, making it an overall frustrating experience.

28 Best: Final Fantasy VII

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It’s awfully hard for us not to include a game as important as Final Fantasy VII on here. Without being introduced to Final Fantasy VII, many of us may not have tried so many RPGs. Strangely enough, the game that we know of today was far different then the one we were presented with. Originally, the game was supposed to be strictly a detective story, though it would have many Final Fantasy elements within it. The actual setting of the game was supposed to take place in modern-day New York City. No one knows for sure why such drastic changes were made from the original story idea.

While the combat systems were very similar to other RPGs, the introduction of limit breaks and the improvement in graphics during battle sequences really helped to set it apart. It was because of its introduction that companies started to move slowly away from the traditional sprite-based combat in RPGs.

27 Worst: ECW Anarchy Rulz

Via: vizzed.com

We're sure you aren’t too surprised to see a bad wrestling game on the list: after all, there isn’t a lot of leeway when it comes to such games. The mechanics have to be on point and the game has to be free of major issues, in order for it to do well and garner a good review.

As far as wrestling games go, ECW Anarchy Rulz received one of the lowest scores on the PlayStation.

While the game certainly wasn’t all bad, there were plenty of things that caused it to earn the title of one of the worst games on the system. To start with the camera itself never seems to stay stationary, which causes a very uneasy feeling when playing the game. Additionally, the amount of moves that you can do with any character within the game certainly leaves a lot to be desired.

26 Worst: Duke Nukem: Land Of The Babes

via gameinfo.net

The first installment of Duke Nukem was a good one. It was like nothing else on the market and presented you with an interesting storyline and some corny lines that made the game interesting. It was a game that didn’t take itself to seriously and at the same time allowed you to have a ton of fun because of it

With Duke Nukem: Land of the Babes, it was as if the designers were hoping you would pick it up off the name alone. The jokes get rather repetitive and the creativity that was once there seems to be lost. Furthermore, you find yourself a lot less challenged due to the fact that the aimlock feature in the game pretty much does all the hard work for you. Add to that the fact that the game causes you to waste a lot of time backtracking until you find the right place to go, and you have a recipe for disaster.

25 Best: Dino Crisis 2

via gamespot.com

Picture a game that takes the best things that Resident Evil has to offer has to offer along with an intuitive movement and aiming system and you have pretty much imagined Dino Crisis 2. It’s not really a surprise though considering that Capcom was also the brainchild behind this wonderful game as well. However, unlike the aforementioned game, you would buy bullets, guns, and health through a kiosk in the game through the use of points. These points would be gained by defeating various dinosaurs or missions in a timely manner. In addition to this, each playable character within your team has a special ability which helps you to complete certain tasks. While each has their own ability and weapon choice, one thing that you will notice is that there is no drop off in their ability to defeat dinosaurs throughout the game.

As if this wasn’t impressive enough, certain characters are able to use two weapons at the exact same time, increasing their firepower and effectiveness. Unlike Resident Evil, you can backpedal or run in any direction that you wish, making evading your enemies or positioning to attack them much easier. Furthermore, unlike other games, you are treated to cutscenes that are created using the actual game engine. In this way, you never break away from the immersion experience in the game.

24 Worst: Spec Ops: Ranger Elite

Via: cafebazaar.ir

We often wonder how it is that companies can mess up even the most basic of functions within their games. After all, they spend a lot of time testing the game and they get a lot of feedback both within and outside of the company. Things have gotten better on this front thanks to community released Alphas and Betas, but you’ll still find this to be the case from time to time. With Spec Ops: Ranger Elite things seem to be starting off on the right foot. It’s a squad based game that looks the part out of the box, but the more you play it the more you realize that you might not have gotten what you paid for.

Camera angle problems plagued the game from the start.

For starters, you would think in a squad based game that the squadmate you choose would actually help you complete your mission. Sadly, this isn’t the case at all. The AI leaves a lot to be desired and you have to pretty much babysit the computer character, telling it what to do at every turn. You’d think this would be the worst of it, but in a game that requires a good line of sight, you don’t get that at all. The distance rendering, along with the graphics, is downright terrible, making it next to impossible to see who’s attacked you at a distance.

23 Worst: Resident Evil: Survivor

It’s a Resident Evil game, it can’t be that bad? After seeing that it was first-person, not third-person, many thought it might be a hidden gem of sorts. Everyone knows Virtua Cop, The House of the Dead, and Area 51 (to name a few), and they were all really fun. Given the wealth of reference that Capcom had to draw from to create such a game, you would think that it would have no chance of being a failure.

Unfortunately for us, we found out rather quickly that this simply wasn’t the case. Granted, it wasn’t like those aforementioned rail shooters in that it allowed you to move around a bit. But, with that, it didn’t have the same thought out controls as those games either. Unlike those games, it doesn’t matter where you hit the enemy with your weapon because the damage seems to be the same no matter what. Don’t even try going for headshots in this game, because they won’t help defeat enemies any faster. Did we mention that you can only fire as fast as the gun allows you to and that your reload time is slow? As if this wasn’t bad enough, the animation of the enemies leaves a whole lot to be desired.

22 Best: Castlevania: Symphony Of The Night

Like many game franchises, Castlevania has evolved over the years and in so doing has become one of the most successful game series in history. What started out as a difficult platform game for the NES, has become one of the most recognized games of all time. It has spawned an animated adaptation, as well as a comic book series.

In Castlevania: Symphony of the Night, we are introduced to a character that is vastly different from any of the Belmonts we had been privy to in the previous installments. Unlike the previous games, you can now use a variety of weapons that weren’t at your disposal in the previous interactions of the game. Furthermore, you can gain experience by defeating enemies along the way and as such your skills are increased each time that Alucard levels up.

21 Worst: Battle Arena Toshinden

Via: fightersgeneration.com

Fighting games have been a part of pretty much every modern system. They have helped to showcase the graphical fidelity of a console more times than we can even count. To start with, Battle Arena Toshinden didn’t exactly earn any marks for graphics, well, unless you are counting the much more detailed background. The characters themselves were block like and reminiscent of the Sega 32x in its early stages.

Battle Arena Toshinden was plagued with some of the worst voice over acting imaginable.

True enough, these two major drawbacks don’t make or break a fighting game, because after all, it’s about the fighting mechanics. So, how are they on that front? Well, the first problem you will run into is the fact that the computer opponents don’t provide any sort of consistency. One moment it feels like a fair fight, the next you are being hit with combinations which take the majority of your health away. The worst part is that the computer continues to use these same attack combos over and over again. Other times the AI will simply leave the ring for no apparent reason and end the match.

20 Worst: Men In Black: The Series — Crashdown

Via: YouTube.com(김춘삼)

As you’ve probably already guessed, there are different levels of bad and it is fair to say that Men in Black: The Series - Crashdown is far from the worst game ever made. It’s one of those games where you can’t expect an awful lot to start with, because movies that are made into games rarely live up to expectations. Having said that, we think that the game does a great job of following both the movie and the television series, and it gets a lot of the elements from both. The voice acting is fantastic and it is clear that the game developers spent a lot of time designing the levels and the enemies.

It’s a game that you want to place into the good category, but there are some game breaking problems that make it impossible. Take for instance the weapons in the game —  they don’t do near as much damage as you would expect them to do and, in most cases, they don’t really reflect what was presented in the source material. The damage from these same weapons seems to be all over the place and despite how well the designers did on the various enemies within the game, it seems as if their placement within the environment was completely random and not well thought out.

19 Best: Metal Gear Solid

via ign.com

The original Metal Gear Solid is a full-blown masterpiece. The rendering in the cutscenes was second to none and really helped to draw you into the story as Snake. You were rewarded for your ability to memorize the movement of your enemies and cameras, and if you had the tools necessary to complete any mission. Considering the fact that you could fail, if you were caught. It really created a level of suspense that stayed throughout the mission, until its completion. You really felt like you were Snake at that moment in time and you never felt like you weren’t in danger, given the fact that an enemy or camera could crop up unexpectedly at any minute.te

18 Worst: V.I.P.

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Games based on movies or televisions shows are not always bad, but for some reason or another t,hey seem to fall flat. Sometimes it is simply because the controls are too difficult to use and other times it is because the game designers are unsure how to place the story into an environment where it makes for a good game. This particular game is based on the Pamela Anderson’s television series by the same name. In the show, she portrays the head of a bodyguard agency,  so you can probably imagine the direction that the game chooses to go. Naturally, a FPS seems to be the right move and V.I.P does this part on a very basic level with hitboxes and damage outputs seeming to be all over the place.

The lack of variation with the enemies you encounter causes the game to become stale rather quickly.

The game does try to innovate a bit by having missions where you engage in hand to hand combat, but you aren’t really free to do whatever you want. Instead you are presented with a string of buttons that you must press in order, then the character simply attacks the enemy using a random move. This doesn’t make the game very challenging and it continues during the shooting missions. Your success is solely based on if you hit your target, not where you hit them or how accurate you are at doing so.

17 Worst: The Simpsons Wrestling

Don’t get us wrong, there are plenty of good wrestling games out there, but as I’ve stated before, there isn’t a lot of forgiveness due to the limited amount of things that the game can provide. Like fighting games, it boils down to mechanics and environment and that’s about it. The good thing to start with for The Simpsons Wrestling is that well, it’s The Simpsons. This means that it already has the benefit of not being taken to seriously or too literal. This also means that game designs can do a lot of things that would otherwise be considered odd for a normal wrestling game.

That being said, the first problem with the game is the fact that it has more of a mixed martial arts feel then it does actual wrestling. This isn’t bad per se, but when it’s billed as a wrestling game it kind of detracts from it a bit. It doesn’t help matters when you consider that it only has twelve playable characters, making it a much smaller sample size compared to others within its genre. Additionally, the attack combos are rather simplistic and you can do a great amount of damage with a simple punch, making the need for such combos useless to players. Furthermore, you don’t have the ability to leave the ring like other wrestling games and there aren’t really any objects that you can use against your opponent either.

16 Best: Tekken 3

via gamespot.com

It’s never easy to say which fighting game is the best, given that there are so many out there. But it’s hard to argue against the notion that Tekken is, and always will be, one of the best fighting game franchises that there is. It was the Tekken team that helped Namco find success with Soulcalibur. It was through their guidance, that the company was able to implement a completely new fighting mechanic.

It encouraged the player to memorize all fighting combos for each character.

With Tekken 3, you had an introduction of four new game modes and a host of new characters. It was much of the same for the gaming franchise and they would build upon what they had already accomplished with the previous installments. You’ll be hard-pressed to find any fighting game that creates a more balanced and accurate fighting system.

15 Worst: Bubsy 3D

via isozone.net

Character design takes a lot of hard work and dedication. Companies have to think long and hard about exactly what they are looking for. The character has to fit well with the environment and has to strike a chord with the gamers, who will be controlling it.

Bubsy 3D is considered one of the worst games of all time by many.

Apparently, Accolade didn’t get the memo when they tried repeatedly to make Bubsy the Bobcat the next big thing in video games. Given that it was a platform game, you would expect Bubsy 3D to have good jumping controls. It seems like Accolade decided that it would make the game more fun and challenging if it didn’t. But wait, there’s more! Not only is the animation in the game wonky at best, but the movement feels clunky and not smooth in the slightest.

14 Worst: Motocross Mania

Via: oldpcgaming.net

Something that many people learned with the Wii was that a system didn’t have to have the best graphics to win out; it just had to be fun. We wish that game companies around the world over would adopt this idea and work on making sure their game was fun to play, before worrying about anything else. Before we tell you why Motocross Mania is bad, we’d like to point out that at least when the game came out, it had a price that reflected how bad it actually was. The game itself doesn’t at any point make you feel like you are actually racing a bike at all. You don’t get the sense that suspension is present and you have no real way of altering how your motorcycle behaves in any way other than hitting the gas and the break.

If you want to slide into a turn as you would in real life, this isn’t possible. The reason is that the game places invisible walls on either side of the track. You can turn said walls off. But, if you leave the track for only a few seconds you are reset back where you started Super Mario Kart style. As far as camera angles go, there really aren’t any. Unless you count the camera remaining stationary behind you pretty much the entire time.

13 Best: Valkyrie Profile

via buffmaster.com

To say that this particular game is one of the best RPGs ever made would be an understatement. Don’t get us wrong, there are a lot of great RPGs out there on countless systems. But, Valkyrie Profile is certainly up near the top of that list. Not only does it introduce you to Norse mythology in a great way, but it also gave you an innovative gameplay system whereby you could control the main character alone. The combat system in the game is very intuitive, and RPG fans noticed in a big way.bub

12 Worst: Dragon Ball Z: Ultimate Battle 22

Via: YouTube.com(TASVideosChannel)

If you’ve ever played the Budokai series of Dragon Ball games, then you no doubt know what a good Dragon Ball fighting game looks like. It is for this very same reason that you might be taken back, when you finally get your hands on Dragon Ball Z: Ultimate Battle 22 and play it. Given the wealth of source material for Dragon Ball Z, there isn’t really a reason why Bandai couldn’t have come up with something better than this.

AI issues made the game fill as though it was an unfinished product.

These are just a few in a laundry list of reasons why this particular title fell flat. During gameplay, you could easily pin a computer to a certain corner of the screen and either punch or kick them repeatedly without them so much as put up a fight. This made certain matches way to easy and victories pretty much assured. The visuals aren’t the worst we’ve seen for the system, but they’re pretty bad. The environment looks like it was copied and pasted into the game without really any effort what so ever as to its finer details.

11 Worst: South Park

Via: gbhbl.com

It’s always strange when you have a game with a good amount of source material and backing that just doesn’t seem to pan out. Rarely do you have a game based on a television series or movie that isn’t heavily monitored by the original company that made it. In the case of South Park for the PlayStation,  Acclaim did a good job of involving the original voice actors by having them do in-game voice-over work. This is pretty much where the good parts of the game end.