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Almost Half The Games On The PlayStation Classic Are Super-Slow PAL Versions

Oh dear. 1080p 60fps fanatics are going to want to look away now. This isn’t going to be good news for you: the PlayStation Classic is going to be running PAL versions of a lot of its titles.

The stars really were aligned for the PlayStation Classic. For one thing, this was the perfect time to release it. The holiday season is a peak time for spending, as we all know. Coupled with that, there’s a wave of PS1 nostalgia sweeping the gaming world just now. The likes of the Spyro Reignited Trilogy got everybody hyped all the way up (even Snoop D-O-Double-G himself, as that absurd story about the Spyro-drone flying his copy to him demonstrated).

Then there’s the simple fact that got Sony to hop onto this whole Honey, I Shrunk The Console bandwagon in the first place: these little things sell pretty darn well.

It was the perfect climate for the PlayStation Classic to launch in, all things considered. It’s sure to be super-big on arrival (launch is December 3), but at the same time, certain questionable decisions are going to hold it back.

The games line-up itself is one of the biggest gripes. As we reported last month, classics like Final Fantasy VII and Tekken 3 are included, but there are some big omissions too. Now, to add insult to injury, it turns out that a lot of the included games are going to be PAL versions.

Via: Digital Trends

RELATED: The PlayStation Classic’s Full Lineup Has Been Revealed

As the older gamers among us will probably know, NTSC titles are known to run rather more smoothly than their PAL (European, essentially) counterparts. NTSC games run at 60 Hz, while it’s 50 Hz for the PAL versions. This has a huge impact on the framerate of the game in question, and so the gameplay.

On PlayStation Classic, Destructoid reports, a total of 9 of the 20 games will be PAL versions. These are: Tom Clancy’s Rainbow Six, Cool Boarders 2, Resident Evil Director’s Cut, Destruction Derby, Grand Theft Auto, Oddworld: Abe’s Oddysee, Battle Arena Toshinden, Jumping Flash! and Tekken 3.

Why’s this the case? The report goes on to say that “the upgrade to HDTV should have eliminated this regional discrepancy, as it defaults to 60 Hz for every region,” but it’s probable that “the worldwide launch forced Sony's hand with European countries.”

This is one of those issues that is going to be a much, much bigger deal for some people than others, but it’s still a real shame. Fighters like Tekken 3 really don’t appreciate a slower framerate, for starters.

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