There are many options for customization on the Pokemon Unite battlefield, specifically, with the Pokemon and items you choose to use. Among these personalization options are Held Items, equipped to alter your Pokemon's stats and abilities in matches.
Beyond boosting your Pokemon's stats, the use of Held Items often gives you the option to completely alter your play style. This greatly adds to the variety in your experience from match to match, making old Pokemon feel brand new when using the right Held Items. Below you can find everything you need to know about these extremely important items.
Updated on March 30, 2023: Since this guide was originally written, there have been a couple of new Held Items added to Pokemon Unite. We have updated this guide to include these new additions, ensuring that you're completely up to date with this aspect of Pokemon Unite.
What Are Held Items?
As mentioned previously, Held Items can be equipped prior to a match, altering your in-game stats and abilities depending on which items you choose. There are several Held Items to choose from when deciding how to customize a specific Pokemon, with the ability to equip a maximum of three of them when preparing for a match.
You will only start with one Held Item slot when you first start playing the game. You will unlock the second Held Item slot at Trainer level seven, then the third at Trainer level ten.
Each Held Item will provide you with a unique in-game ability, including both offensive- and defensive-minded abilities. In addition to this, each Held Item will increase one or two of your Pokemon's stats, including improvements to your Pokemon's HP, Attack stats, Defense stats, and many more.
Different Held Items can be purchased at the in-game shop in the "Held Items" section of the Aeos Emporium, costing either Aeos Coins or Aeos Tickets. Once you have purchased a Held Item, it is permanently added to your account, allowing you to use them an infinite amount of times with any Pokemon that you'd like.
How To Level Up Held Items
When you first acquire a Held Item, it will be Grade One, meaning that it has never been leveled up. You can increase the Grade of a Held Item through the use of Item Enhancers, an in-game currency item that can be acquired either through the completion of missions or through purchase at the in-game shop.
There are consumables called Super Item Enhancers, instantly increasing a Held Item to the maximum level, Grade 30. When using these on a Held Item, you will be refunded the amount of Item Enhancers that you have previously invested in that specific Held Item.
There are also 7-Day Max-Grade Trial Cards that you can use on Held Items. This will increase a Held Item to Grade 30, but will only last for seven days.
A Held Item can be leveled up all the way to Grade 30, this being the maximum level of every Held Item in the game. As the Grade of a Held Item is increased, it will require more Item Enhancers to level it up, requiring hundreds of Item Enhancers per level-up as you get closer to Grade 30.
It requires a total of 2,587 Item Enhancers to level up a Held Item from Grade one to Grade 30.
Each time you increase the Grade of a Held Item, the stat boosts that it provides will be increased as well. In addition to this, when reaching Grade ten and Grade 20, the ability that the Held Item grants will also be improved. These improvements to the Held Item's ability prove to be the most significant, so it's important to level up your Held Items to at least Grade 20 to maximize its effectiveness.
All Held Items In Pokemon Unite
There are a total of 21 Held Items currently in Pokemon Unite, each falling into one of four categories: Score, Attack, Defense, and Other. Each of these 21 Held Items can be found below in their respective category, including both their abilities and stat boosts.
Each of these Held Items will have three different numbers in the description of its ability. This represents the ability at Grades 1-9, 10-19, and 20-30.
Score Held Items |
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Held Item |
Ability |
Stat(s) Increased |
Score Shield |
While the Pokemon is attempting to score a goal, it is granted a shield equal to (5%/7.5%/10%) of its max HP. The Pokemon's goals cannot be interrupted while it is shielded. |
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Attack Weight |
When the Pokemon scores a goal, its Attack increases by (6/9/12). |
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Aeos Cookie |
When the Pokemon scores a goal, its max HP increases by (100/150/200). |
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Sp. Attack Specs |
When the Pokemon scores a goal, its Sp. Attack increases by (8/12/16). |
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Attack Held Items |
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Held Item |
Ability |
Stat(s) Increased |
Muscle Band |
When basic attacks hit, the damage is increased by (1%/2%/3%) of the opposing Pokemon's remaining HP. |
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Scope Lens |
Increases the damage of basic attack critical hits. The higher the Pokemon's Attack, the more damage increases. |
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Shell Bell |
When the Pokemon hits with a move, it recovers a minimum of (45/60/75) HP. The higher the Pokemon's Sp. Attack, the more HP it recovers. |
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Razor Claw |
After the Pokemon uses a move, a minimum of (10/15/20) damage is added to its next basic attack. The higher the Pokemon's Attack is, the more this additional damage is increased. When this item is held by a Melee Pokemon, this additional damage also decreases the movement speed of the opposing Pokemon for a short time. |
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Choice Specs |
Adds a minimum of (40/50/60) damage to moves when they hit. The higher the Pokemon's Sp. Attack is, the more this additional damage is increased. |
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Wise Glasses |
Increases Sp. Attack by (3%/5%/7%). |
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Energy Amplifier |
After the Pokemon uses its Unite Move, the damage the Pokemon deals is increased by (7%/14%/21%) for a short time. |
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Rapid-Fire Scarf |
Increases your Pokemon's basic attack speed by (15%/22.5%/30%) for a short time after three basic attacks. |
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Drain Crown |
Restores HP equal to (6%/8%/10%) of damage dealt with Attack-based basic attacks. |
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Slick Spoon |
Makes damage dealt by your Pokemon's Sp. Atk attacks ignore (10%/15%/20%) of opposing Pokemon's Sp. Defense. |
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Defense Held Items |
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---|---|---|
Held Item |
Ability |
Stat(s) Increased |
Focus Band |
When the Pokemon drops to low HP, then each second for three seconds, it recovers (8%/11%/14%) of the HP it had lost. |
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Leftovers |
When the Pokemon is not in combat, it recovers (1%/1.5%/2%) of its max HP every second. |
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Rocky Helmet |
When the Pokemon receives a certain amount of damage, damage is dealt to nearby opposing Pokemon equal to (3%/4%/5%) of those Pokemon's max HP. |
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Assault Vest |
When the Pokemon is not in combat, it is granted a shield that nullifies Sp. Attack damage equal to (9%/12%/15%) of its max HP. |
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Weakness Policy |
Increases the Pokemon's Attack for a short time by a minimum of (2%/2.5%/3%) when the Pokemon receives damage. This increase grows larger the more times damage is received. |
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Other Held Items |
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---|---|---|
Held Item |
Ability |
Stat(s) Increased |
Buddy Barrier |
When the Pokemon uses its Unite Move, that Pokemon and the nearby ally Pokemon with the lowest HP are each granted a shield equal to (15%/20%/25%) of the holder's max HP. |
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Float Stone |
Increases movement speed by (10%/15%/20%) when the Pokemon is not in combat. |
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Exp. Share |
While the Pokemon has the fewest Exp. Points on its team, it gains (3/4/5) more Exp. Points per second. In addition, when a nearby teammate defeats a wild Pokemon, that teammate gains slightly more Exp. Points. |
|
Rescue Hood |
Increases recovery effect by (5%/7.5%/10%) and shield effect by (5%/7.5%/10%) when they're granted to ally Pokemon. |
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