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Double Fine Productions launched Psychonauts in 2005, becoming a firm cult classic due to its hilarious content, quirky characters, and enjoyable gameplay. After a few failed attempts and with the help of the crowd-funder Fig, Double Fine has now delivered on an amazing sequel — Psychonauts 2.

RELATED: Tim Schafer Would "Love To" Remake Psychonauts

Available for PC, PS4, Xbox One, and Xbox Series X|S, as well as making a day one appearance on Game Pass, Psychonauts 2 offers a familiar experience to fans of the original. Players take control of Raz once more with the storyline following on from the Rhombus of Ruin VR game that launched in 2017, which is set just after the events of the first game.

Beginner Tips And Info

If you're just getting started in Psychonauts 2 and need some support, we've got some top tips here to help you get started as well as a guide on how long the game will take to complete.

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Main Mission Collectibles

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There are a huge number of collectibles in Psychonauts 2, so if you want to 100% the game and get those sweet, sweet achievements and trophies, you might need a guide or two to hunt them all down. Fortunately for you, we've got guides on all main mission collectibles right here.

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Side Mission Collectibles

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If you thought you were done when you had all the main mission collectibles, think again. There are plenty more to find in regards to side missions, but we've got all of those covered right here.

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Hub Collectibles

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(Via: Microsoft Store)

Psychonauts 2 is split into different hub worlds where you will be spending a lot of your time. There are lots of secrets to discover in these areas, and unsurprisingly, collectibles are one of the main things you'll be chasing down in each hub. Naturally, we've got handy guides to help you in locating all of them right here.

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Reviews, Interviews, and Opinion Pieces

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Our very own George Foster reviewed Psychonauts 2, so you can find his thoughts on the game right here, as well as our interview with notable Double Fine team members, such as Tim Schafer, and opinion pieces.

Next: Psychonauts 2's No-Crunch Development Required A Change In Mentality, According To Tim Schafer