Well, that’s one way to try and discourage people from rage-quitting. We like the cut of your jib, Mortal Kombat 11.
If there’s one thing that can ruin a good online gaming session, it’s most players’ attitudes to losing. No, nobody wants to be defeated, but quitting out of the game as a result of a loss is entirely uncool. Still, developers know that it’ll always be a thing, and they’ve tried a range of different ways to punish rage-quitters.
Sometimes quitters are outright banned, sometimes they’re trolled by Mr. Resetti of Animal Crossing fame and sometimes they… well, their characters’ heads explode in a grim shower of blood. Yep, those wacky Mortal Kombat folks are at it again.
Mortal Kombat 11 has just been released into the wild, and if you’re one of those players who isn’t the most sportsmanlike in defeat, it’s going to have a shocking surprise for you (not that you’ll see it, you’ll be busy rage-quitting). Remember the Quitality mechanic from the previous game? It’s back.
As Kotaku reports, Quitalities were introduced in the 2015 reboot of the franchise. When a player rage-quits, their opponent is treated to the sight of their salty foe’s bloody demise, a very NetherRealm move. This charming spectacle returns in the new game, as does another curious mechanic: Mercy.
For many of us, the increasingly-graphic Fatalities are the heart and soul of Mortal Kombat. Being as much about dark humor as all-out evisceration, though, these are not a player’s only option for a finisher. Over the course of the series, we’ve seen the odd likes of Babalities and Animalities, the latter of which could only be performed by initiating Mercy first.
Mercy is another mechanic that returns for Mortal Kombat 11. It’s an alternative button combination you can input, this time resulting in your ‘defeated’ opponent regaining a little health and continuing the fight. We don’t yet know whether this maneuver will perform the same function as it did earlier in the series (opening the foe up for an Animality), but both Quitality and Mercy functions are neat little nods to previous entries in the series. That’s something fans always appreciate.
Are you already getting stuck into Mortal Kombat 11? What’s your favorite way to deal with your vanquished enemies?