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Rainbow Six Siege Devs "Don't Want A Sequel, Whatsoever"

Rainbow Six Siege made its debut in December of 2015. Since then the game has shown itself to be a successful version of the games as a service model. Since it’s release, DLC has been launched on a frequent basis, with each year of the game's life bringing four dlc packs. This, combined with continual updates to the core game, has ensured that Rainbow Six Siege has built up a huge player base. In an interview with the Daily Star Rainbow Six Brand Director, Alexandre Remy, talks about the future of the franchise and why the team don’t want a sequel.

With the next generation of consoles coming ever closer the question of the franchises future is on peoples minds. Previously Ubisoft Montreal have stated that they don’t want a sequel to the game, proposing instead to deliver more than 100 playable in-game characters. This statement was reiterated by Remy who says “We don’t want a sequel whatsoever.”

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While specifics about the next generation tie-ins for the game are understandably secret, the interview did give some insight into the development team’s thought process. Remy stated “we don't want to segregate our community between the different platforms. In an ideal world tomorrow, we’d love players from every platform to be able to play together. We are approaching next-gen with the same spirit.” He went on to elaborate “We’ve been asking how can we make the player base of Siege today be able to migrate - if they want to migrate, that is - but also make this cheaper [than buying a new, next-gen copy of the game] as much as possible or through backwards compatibility.”

via glitched.africa

We already know that the PlayStation 5 will run PS4 games, and Microsoft look set to follow suit with backwards compatibility. This means that the current player base should be able to easily merge with the next generation of players, at least on the surface. The team also seen determined to ensure that the game is enjoyable for all. This is emphasized when Remy says “The strength of any multiplayer game is the size of its community, so I do believe that we have to make every effort possible that when next gen comes in, they are treated as a high-end PC versus another PC.”

The PC analogy is a great one to use as its easy to understand. While the next generation game may look crisper or smoother, the core gameplay experience will remain the same, as if you were playing the game on two different spec PCs. This statement suggests that a next generation Rainbow Six Siege would likely be a port, rather than a sequel.

Fans will have to wait and see how these plans pan out but one things for certain, the Rainbow Six Siege team aren’t done with the game yet.

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