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Gaming Detail: In Red Dead Redemption 2, Getting Drunk Causes Game Text To Become Misspelled

You’d better watch your in-game alcohol consumption, Red Dead Redemption 2 players. Just like in real life, that stuff can get you into trouble in more ways than one.

At this very moment, gamers around the world are knee-deep in open world cowboy shenanigans. It’s been a long time coming, after all. Red Dead Redemption 2 was a vast and ambitious project from Rockstar, and has been hotly anticipated since it was first announced. Whether you’re steaming through the story, wandering off after sidequests and loot or fishing for four hours straight, the game has you thoroughly covered.

The thing about that, though, is that we’ve sure seen a lot of big open world titles lately. Every one of them, from Spider-Man to Link, has been raising the bar, as far as that’s concerned. This is the era of impressive and immersive titles with ever-increasing scope. How can Rockstar top their own magnum opus Grand Theft Auto V, which made news back in April for raking in more money than any movie in history?

By leaving absolutely no stone unturned and by throwing in subtle little details we’d barely even notice, we absolutely appreciate them all the same. Marvel’s Spider-Man did a great job with this (that Grand Theft Auto IV easter egg was a neat little touch), now here’s another case in point: if your character in Red Dead Redemption 2 gets drunk, the in-game text will become shonky and misspelled.

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Via: Reddit (Ozzey-Christ)

As this image from Redditor Ozzey-Christ demonstrates, you’ve got to be darn careful about overindulging in saloons. The prompts on screen will change to reflect your inebriated state (have you ever tried to read while under the influence?). It’s just one of those teeny things that demonstrates the blood, sweat, tears, and love that Rockstar has lavished on every inch of this title.

Does it affect gameplay in any meaningful way? Well, no. It’s all about intricate world-building, though, and when it comes to that, these tiny elements all count.

As we reported previously, World of Warcraft implements a similar system, where drinking too much will impair your character’s judgment (in that case, enemies will appear to be lower levels than they actually are). Red Dead Redemption 2’s take on the concept is more subtle, but neat nonetheless.

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