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5 Reasons Sekiro: Shadows Die Twice is Better than Dark Souls (and 5 Why It's Worse)

Sekiro: Shadows Dies Twice is developer From Software's latest action-adventure game featuring Sekiro, a ninja who serves the young lord. With a score of 90 on Metacritic, it's no wonder why players all over the world love this 16th-century Japanese game. The game is better because of its Batman-like grappling hook and worse because it has no online multiplayer. It's debatable whether Dark Souls is a genre; Sekiro would probably fit into the Souls genre.

RELATED: 25 Things We Wish We Knew Before Starting Sekiro: Shadows Die Twice

Sekiro takes aspects from the Dark Souls franchise. Just as how Bloodborne took a unique spin on Dark Souls, Sekiro: Shadows Dies Twice goes even further by making several changes. Not all the changes are favorable, but it depends on whom you ask. These are 5 Reasons Sekiro is Better than Dark Souls (and 5 Why It's Worse).

10 Better: Stealth Aspect

Sneaking around characters in Sekiro is far more thrilling than it is in Dark Souls. Souls players may be scratching their head about the existence of stealth in Dark Souls. By using the Ring of Fog, players can walk by enemies undetected. Stealth hardly plays a part in Dark Souls, but one can use stealth to sneak by enemies.

We do know, however, that Sekiro: Shadows Die Twice is far more stealth focused. It is brilliant how you can overhear NPCs talking to help achieve objectives. Instead of being a knight or a wizard, you can walk the path of a ninja; a ninja unlike we've ever seen in video games.

9 Worse: No Character Classes Or Stats

There are no character classes or stats upgrades in Sekiro. Choosing a character class in Dark Souls has a small impact on your gameplay experience because each character can use magic and pyromancy anyways. The only difference is that your base character is specialized to use magic or types of weapons.

It's a small thing to address, but it is noteworthy that there are no character classes in Sekiro: Shadows Die Twice. Everyone who plays the game uses the same character, which is why the game feels more streamlined rather than chaotic.

8 Better: Grappling Hook

Visually, seeing your player climb on top of buildings is striking. Sekiro: Shadows Die Twice integrates a grappling hook and gets it right the first time. You feel like Batman leaping from building to building. We can't help but compare Sekiro: Shadows Die Twice to the renowned Batman Arkham series.

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Dark Souls doesn't have a grappling hook. Also, jumping is shaky and needs improvement. Dark Souls could learn from Sekiro by making games difficult with challenging enemies and not tricky controls. Sekiro improves on Dark Souls by adding a grappling hook that we won't soon forget.

7 Worse: Less Character Customization

Being able to change outfits and weapons was a significant aspect of the Dark Souls franchise. We don't know for sure if there will be a Dark Souls 4, but it appears as if From Software is focused on making similar games.

Sekiro uses a similar complex combat system that involves parrying and dodging strong attacks. It does not, however, add close to as much character customization as Dark Souls. Your outfit stays the same throughout the entire game. Being able to choose the color of your clothing would have been a nice addition.

6 Better: More Intense Battles

Battles are improved since the dynamics are improved. From the start of the game, it is clear the From Software had no intent on making a more relaxed game. If anything, Sekiro: Shadows Die Twice is more challenging than Dark Souls. Jumping to dodge attacks is new to Sekiro, and it wasn't in Dark Souls.

The battles are made somewhat more intense due to the presence of finishing moves and enemies who are more unpredictable. It will take players on average 35-70 hours to progress through Sekiro's intense battles and story.

5 Worse: Less Replayability

Dark Souls 3 may have released all the way back in 2019, but that hasn't stopped souls players from making new characters and rushing through NG+. The Dark Souls franchise gives players much to come back to. Lots of players go back to NPCs after beating the game. There's also multiplayer online, and hidden items that are worth going back to find.

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The gameplay is more linear in Sekiro: Shadows Die Twice, so there is little reason to go back. Thankfully, Sekiro: Shadows Die Twice has an NG+ mode. Regardless, it offers less incentive for players to return to the game.

4 Better: More Detailed Environments

Although combat and story mostly decide whether a game is good, detailed environments can add to games. Sekiro is an excellent example of an action-adventure game that takes you into unique settings that can be beautiful. Mountainous backgrounds and other scenic views can be seen in Sekiro: Shadows Die Twice.

Battles are much more engaging when the context of the game is right. This early scene in the above screenshot shows the protagonist basking in the moonlight as he stands in a majestic meadow. Sekiro strikes swiftly by adding a multitude of environments to marvel at.

3 Worse: Fewer Weapons

Using a katana throughout the game can be tedious at times. By the end of the game, you will have a mastery of the shinobi's weapons. Hate it or like it, without a doubt, some players will be frustrated with the lack of weapon variation.

At least From Software isn't afraid to make changes to their games. You are pretty much limited to one primary weapon, prosthetic arm accessories, and a secondary weapon called "Fushigiri." Rather than obtain new weapons, player combat is honed through skills.

2 Better: Complexity To Characters

The addition of more recurring characters throughout Sekiro: Shadows Die Twice makes the game's story more gripping. Instead of relying on a loose story as Dark Souls does, Sekiro was made with a more engaging story that keeps the player intrigued. Characters like Busshi of Aretera, Emma, and Kuro are some of the reasons why the story could be better than Dark Souls.

In Dark Souls 3, the Ashen One doesn't speak, so it's hard to fall in love with the protagonist. Sekiro fills the emptiness and adds depth to the game with a dynamic protagonist who is voiced by Noshir Dalal, the same person who voiced Charles in Red Dead Redemption 2.

1 Worse: No Online Multiplayer

One of the most apparent flaws to Sekiro: Shadows Dies Twice is its lack of online multiplayer. Players are limited to PvE when they should have had PvE and PvP. PvP gives players a reason to replay the game and to continue improving their character.

It's possible that developer From Software will add online multiplayer in a later update. As of now, we can assume that Sekiro: Shadows Dies Twice won't receive online multiplayer. According to usgamer.net, "From Software's Yasuhiro Kitao made it clear that there would be no online elements in Shadows Die Twice whatsoever."

NEXT: Dark Souls Director Wants To Make A Battle Royale Game

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