What’s particularly interesting about Red Dead Redemption 2 is how long it takes to get to the bulk of the story. Unlike the first Red Dead Redemption where John Marston began the game with a clear goal, Arthur Morgan is just trying to get by and live under Dutch’s rule for the first half or so of RDR2’s narrative.

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It isn’t until around Chapter 4 where Red Dead Redemption 2 starts pushing its story forward. From there, it’s a non-stop ride all the way to the end of Epilogue II. Naturally, with so much happening in one half of the game, it’s easy to forget or miss of the juicier spoilers in action.

10 Hosea Dies

The bank heist is the moment Red Dead Redemption 2’s story irreversible changes. In one fell swoop, John Marston is left to die (for the first time) and Hosea dies. Dutch’s clear foil, Hosea, kept the gang more or less grounded in the face of Dutch’s more bombastic personality. More importantly, Hosea kept Dutch in-line.

Without Hosea, Dutch snaps. While he was already slipping, losing his best friend and closest business partner forced Dutch into a spiral. Hosea’s presence was the only thing keeping the gang afloat and losing him marked the beginning of the end for Dutch van der Linde.

9 The Gang Gets Shipwrecked

Following the incredibly intense bank heist where major characters die and the status quo is shattered right in front of the player’s eyes, Red Dead Redemption 2 transitions into its next, most logical, narrative beat: A shipwreck in a game about cowboys and the end of the American Wild West.

The time Arthur spends in Guarma is a narrative low point. Its only clear purpose is to show how Dutch has cracked, but that could have been done in any setting. Guarma is filler in a section of the game that should have been dedicated to advancing the story, and fast. If nothing else, it doesn’t last particularly long.

8 Arthur Has Tuberculosis

While Hosea being killed is certainly the moment where things turn from bad to worse for Arthur Morgan, he at least has the hope that he can get back home and live something resembling a normal life. Unfortunately, once returning from Guarma, Arthur is diagnosed with a case of tuberculosis that’ll end up killing him sooner rather than later.

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Tragically, the big spoiler isn’t that he has TB, but that he’s had TB since the start of Chapter 2. For the majority of the game, Arthur has had a symptomless disease waiting to eat away at him and it isn’t until he leaves Guarma that his constant coughing turns into something much worse.

7 Molly “Ratted” Out The Group

Red Dead Redemption 2 places a careful amount of emphasis on how Dutch treats Molly throughout the game. Whenever she has a potential mission, Dutch always supersedes her. He ignores her and even belittles her a bit in spite of how much she loves him. When she ultimately rats out the gang, it frankly only makes sense.

Except she didn’t rat the gang out at all, she lied simply to get a rise out of Dutch. Whether or not she did so to pull off a “suicide by cop” scenario is left unclear (and for the better, honestly,) but it’s one of the more layered, nuanced spoilers in the game.

6 Micah Was The Rat All Along

The most important aspect of Molly’s “betrayal” is that it gets the heat off of the actual rat, Micah Bell. Throughout the game, Micah is built up as the clear antagonist. He is Arthur’s foil, actively going against the gang’s best wishes but managing to win Dutch’s respect, affection, and admiration. Without Molly giving herself up, Micah is the obvious culprit.

There are some problems with this reveal, however. While Molly’s actions do make sense to an extent, getting into the logistics of why she would rat herself out results in a scenario where Micah is able to go unrealistically undetected. Molly also gives herself up at a perfect time to get the spotlight off Micah, making the timing a bit too convenient.

5 John Marston Gets Left To Die

To be fair, this is a spoiler that gets brought up rather often in the first game on account of Red Dead Redemption 2 being a prequel. What isn’t mentioned in the first game, however, is the fact that Dutch left John to die twice. The first time was the bank heist, the second was the second game’s final mission, “Red Dead Redemption.”

This second moment not only completely distances John from Dutch, but it also shows the whole gang how corrupt Dutch has become. This is the moment where Dutch’s gang completely falls apart and he loses everyone but the most loyal members.

4 Dutch And Arthur Grow Apart

Arthur’s fate is a rather tragic one. Along with contracting an incredibly fatal disease, his relationship with Dutch deteriorates as well over the course of the game. His father figure, Dutch is a man Arthur clearly looks up to. At least initially. The longer Red Dead Redemption 2 goes on, the worse their relationship becomes.

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By the end of the game, Arthur is actively undermining Dutch to the point that his former benefactor outright tries to have him killed in the final mission. Dutch’s fading sanity is not a ship Arthur wants to sink on and he does everything he can to protect the Marston family from Dutch’s mania.

3 Arthur Morgan Dies

It perhaps goes without saying considering John never once mentions him in the first game, but Arthur Morgan does not survive the events of Red Dead Redemption 2. This is always something to be mindful of with a prequel, but it isn’t as if Arthur couldn’t have survived. It wouldn’t have made for as compelling a narrative, but it could have worked.

Interestingly, Arthur can die in multiple different ways depending on the player's morality. If Arthur was a good person, he’ll die watching the western sunset one last time. If Arthur was bad, however, he’ll be unceremoniously killed by Micah.

2 John Is Playable In The Epilogue

Similar to Jack Marston taking over his father’s role in the first game, John Marston becomes Red Dead Redemption 2’s playable character and protagonist once Arthur Morgan dies. With two fairly lengthy chapters to play through, John makes for an excellent bookend to a great game.

More importantly, John’s role isn’t like Jack’s. John does not inherit Arthur’s stats or money. While he does snag his weapons and wardrobe later on in the epilogue, John more or less starts over, needing to work his way up to where Arthur left off. Of all the spoilers in the game, this is perhaps the most exciting and interesting.

1 Dutch Saves John’s Life

In the game’s actual final mission, John Marston hunts down both Micah Bell and Dutch van der Linde. At the end of the mission, he’s confronted with Micah but is saved by none other than Dutch. Dutch’s motives aren’t ever explained and he leaves John without a proper resolution. All the same, it’s a shocking, surprising note to cap the gameplay with.

Unfortunately, it actually contradicts rather important information from the first game where John claimed he hadn’t seen Dutch since he left the game. Clearly, this mission takes place long after that fact. Either way, it’s an interesting narrative beat even if it doesn’t make sense. Plus, it directly ties itself into the first game once the credits are through.

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