Red Dead Redemption 2, Rockstar's latest highly anticipated release, has swarmed the internet, entering the running for best game of the year. The game tells the story of John Marston, before he decided to give up a life of crime and settle down on a ranch. Gamers play as Arthur Morgan, a no nonsense man who is fairly revered in the Dutch Van der Linde gang. There are a few different endings based on how you play, and (without spoiling anything), as long as you hold high honor, either road is a decent closing to the story of Arthur Morgan.
While the story is gripping and the characters beloved, there are quite a few ventures in this game of epic proportions. Some of them can easily be spotted on the map, while others only come about through exploration of the open-world. We're here to reveal some pretty cool side quests for all of you completionists out there, as well as a few exciting endeavors if you're hungry for more of Arthur Morgan's world. The developers over at Rockstar games have really outdone themselves this time, as we've found 30 of the hidden side quests you might not have known about.
From the supernatural to the woes of life in the late 1800s, this list has it all. That being said, even though these quests don't pertain to the full game, consider this a spoiler warning. Also keep in mind that these missions are time sensitive, so based on where you are in the story, they may or may not be accessible.
Taking full advantage of their highly lucrative property, Grand Theft Auto, the developers slid in a mission that is just as much a fetch quest as it is an easter egg. You may recall there being quite a following in one of the aforementioned games that had you doing some pretty crazy missions. Go to the right little lodge on the map and you'll meet one of the devotees, Francis Sinclair. It's a brief encounter, and he has you looking for drawings in rocks. Come back when you're done and you'll meet him again, albeit much, much younger.
Part of the lure and draw of the wild west were the sharpshooters who helped to shape the culture of the land; the gunslingers. One of the main themes of the game is a feeling of not belonging to society, and thus finding your place and purpose. What bound people like Arthur Morgan to each of the gunslingers was their outcast way of life. This is one reason why this quest is pretty cool. Your involvement with the gunslingers helps highlight their fascinating lives, as you assist in writing a history book.
Remember the movie Oh Brother, Where Art Thou? where prisoners escape on a journey to freedom? The ties that bind us is very similar, giving you the chance to help some escaped prisoners start a new life as free men. Get rid of wanted posters by shooting them off their chains. While one of many side missions that serve to either grow or deplete your honor reserves, it's fun to watch as the men escape their situation.
In my opinion, one of the oddest characters in the game is Miss Margaret. For those of you who have played the game, you'll remember that she is actually a he, as Margaret is only his stage name. The act is the world's best animal wrangler in the west. All you have to do is gather the 'zebra', lion and 'tiger' missing from the show. The best part is the humanity that emanates from Miss Margaret's awesome assistant, an actual female wrangler.
In this quest, you have to go on a fetch quest for a dwarf that is part of a sideshow act. While a bit unconventional and insensitive in today's world, people who were physically different usually found work in carnivals and the like as a part of a 'freak show'. Your job is to help reunite the side-show. While only a tiny slice of life in the late 1800s, it's quests like these that help set the game apart, as you help to build a better atmosphere around Arthur.
One often romanticized story is the strength of a widow surviving the hardships of her husband's pass on her own. Plenty of women have achieved this for real, and honestly, the west was won because of tough women. The Widow quest realizes the struggles of the adjustment period. Your task is to help a newly widowed woman learn how to land on her feet. It's a bittersweet mission.
There will always be people outside of society who are willing to make a dishonest living at the cost of others. These actions must be stopped in all forms. They happen today, and they happened in the past. Once more, you get to help others to freedom, as a brother in Saint Denis and tasks you with freeing two people who were sold against their will. It's a bit of a clue hunt, but well worth it as you dispense your brand of justice.
Arthur Morgan, given his experience, is one of the last people in the world who can judge another man for his deeds. But as seen in the previously mentioned quest, there are some things that are harder to forgive. In the quest The Iniquity of History, you'll meet a man who will ask you to fetch some things for him. As you progress through the quest, you'll learn that this man was a supporter of the south and the use of people as property. You must decide how you wish to play out the task at hand.
It's unfortunate, but people always have and always will believe in silly ideologies, even if all evidence points otherwise. In the mission The Wisdom of the Elders, this is an issue you'll need to contend with. There is an entire village of people who believe that the land is cursed. You come to discover that it's just an oil company causing ruckus. The town, however, insists on believing the crackpot story sold to them by the same oil company. It's a never ending cycle that you're tasked with breaking.
Cameras were a very new invention in the late 1800s, and they operated quite differently from what we're used to now. Capturing images took a long time, and even longer to develop the final product. This in mind, the developers at Rockstar created a mission where your goal is to protect a wildlife photographer while he does his work. There are wild animals that come to ruin the shoot, but finish the mission and you'll receive a pretty sweet picture for your personal collection.
One of the main goals of each new area you discover is to make as much money as possible. It's easier said than done, especially at the beginning, while you're still learning the controls. One quest I highly recommend is All That Glitters. You pay $10 for a map, and follow it to the end where you find two gold bricks worth $500 each. Not a bad payout for ten dollars and a little bit of walking.
Arthur Morgan sure does receive a lot of requests. One which highlights the social climate of the olden days is The Artist's Way. In the town of Saint Denis, you'll find an artist who paints controversial art and needs an occasional hired gun to help spread his ideas to the public.
Art speaks, and you can protect the artist
It's a real telling about the close-mindedness of many people back in the day. Arthur accepts the backlash head-on, as he does with most progressive issues.
While Arthur Morgan himself has been shown to be quite progressive, he knows well enough to be discreet. Discretion is the name of the game in the quest Idealism and Pragmatism for Beginners. In this series of quests, you receive jobs from the mayor to help the city in less than legal ways. It works well enough in a society where the law doesn't hold as much weight. Doing these jobs can help, just not in the way most people would like.
In the quest A Fisher of Fish, you will continue honing your skills by attempting to catch legendary fish. The hope is that the rare fish will be stuffed and sent around the world, a near parallel to the hunting of the legendary animals. This task tends to feel more like relaxation than actual work, and is a nice break from the anxiety of fighting or having your cover blown. Just send out a yummy offering and the fish will be sure to come.
The quest Look Upon My Works is one that is absolutely thrilling. There's a mystery to be solved with some grim clues and choice words. (This game didn't receive M rating for nothing!) Follow three different crime scenes and you may just find your way to a ruthless villain in the business of ending people's lives. The horror doesn't stop there.
A villain is on the loose, and you should stop him
You are doing the local town a good deed by catching this crook and dispensing some of your do-gooder outlaw justice.
One of the most powerful aspects of the game is learning to accept the things you cannot change. Though proven to be very capable, there are many things that are simply out of Arthur Morgan's reach. The quest revolves around a man who feels he doesn't have much to live for (trigger warning). Arthur is a good man, (depending on how you play him), but quests like this suggest that sometimes all we can do is be our best in supporting others as they make their own decisions.
If you enjoy fetch quests, this one has your name written all over it. Scattered throughout the map, are dinosaur bones. Your task is to collect them and deliver them, either all together or as you find them, your choice. There are 30 in total, and various guides online. Don't be surprised if it's the strangest looking dinosaur skeleton you've ever seen, because spoiler: it's not actually a dinosaur! Money is money though, so if they think it's a dinosaur, let them have at it.
The first time I saw this quest, I knew exactly what was going to happen. Two quarreling families with young members who've fallen in love with the enemy. It's a classic Romeo and Juliet story, featuring secret message couriers.
Deliver mail between the lovers for a pretty penny
The shakespearian resemblance is uncanny, as Arthur himself mentions. Though it's an easy way to make some money. Your task is to help the families turn against each other, so get your sneak skills up, because you'll be needing it here.
The swamp area sure does have a lot going for it in terms of spook-factor. There are crocodiles in the water, a ghost, and an outlaw group who like to cause trouble at night. This is not a place you'll want to be unless you're able to defend yourself. During the mission A Fine Night For It, you find yourself looking for trouble in order to track the outlaws and chase them out of the swamp. The swamp is your home base, and it's not big enough for the two parties.
John Marston may not be the perfect parent, throughout the course of Red Dead Redemption 2, he learns a great deal, deciding what kind of person he'd like to be in the future. At the beginning of the game, he's still a bit of an absentee dad, and you're tasked with taking his son, Jack, fishing. It's a cute little fishing tutorial that turns south, though not without its moments. It's a great mission for those who get a kick out of character development.
Hosea, the senior-most member of the Van der Linde gang, is an admirable character. He has a good head on his shoulders, always putting the group first. In Master Hunter Challenge, he takes you out on the hunt for your first legendary animal. The rare animal is a huge bear, and puts up quite a fight.
Go with Hosea to hunt the ultimate catch
Should you emerge from the hunting trip victorious, you'll be well rewarded. The trapper in the woods can make you some pretty awesome pieces of wearable attire from legendary animals.
The Aberdeen pig farmer and his wife seem hospitable enough, but once you arrive, you'll discover some major Resident Evil 7 vibes. They hosts offer you supper, to which you may accept, finding yourself stared upon by a giant portrait of 'Mama'. Do some investigating and you'll find some of her remains in a closet. At dinner, if you choose to drink with them, you'll end up blacking out and losing your money. Don't worry about it too much though, as you can find it all stashed away behind Mama's portrait.
There's something dark and mysterious hiding in the alleyways of Saint Denis. Follow the clues and you'll find a no good, rotten, vampire. If you remember the quest He's British, Of Course, and the ensuing lion attack, this creature is quite similar. You must simply keep your defenses about you until the vampire is no more. While no one particularly asks you to look for the vampire, you can be sure plenty of people would thank you, if they only knew about him.
Charles is another member of the Van der Linde gang who will take you hunting if you have the time. Born to an African American father and a Native American mother, Charles himself is an interesting character. Existing at the intersection of two groups targeted as 'lesser classed', his welcome into Dutch's gang must have been a sigh of relief. This side quest offers more character development through Charles' interesting contribution to the family, making it all the more bittersweet.
One of the locations you can visit is the Appleseed Timber company. You may end up going there a few times for a few different jobs, depending on how invested you want to become in the company.
Your hired help comes right on time
You'll either be helping weed out those who don't have the company's best interest in mind, or protecting the workers from wolves. It's a fairly easy couple of missions that can really help put money in your wallet and honor in your name.
While leaving Blackwater in a hurry, someone from the Van der Linde gang, was bound to forget something in the packing rush. Unfortunately, it was little Jack Marston who forgot one of his favorite books, which he mentions to you after you taking him fishing. In the quest Finding Jack's Book, you have the opportunity to go searching for it. There aren't any clues as to where it could be, so the internet is your best bet if you're not interested in turning over every rock and inspecting every blade of well-rendered grass.
If you're an animal lover, this side quest is primarily for you. The game forces you to buy a perfectly good horse from a salesman in Valentine, but in the quest He Rides Wild Horses, you have the opportunity to re-appropriate or tame wild horses along your way.
Finding the best horse is no longer a mystery
Here you can find some of the best horses the world has to offer, depending on what you're looking for. You may want one that is super speedy, or perhaps one that is large and tough. Whatever your needs, your dream steed is out there waiting to be found.
Similar to Rockstar's Grand Theft Auto V, if you look around hard enough, you'll find a ghost wandering about. The quest A Swamp Side Ghost presents the tragic tale of a young woman who has since passed on, holding some pretty heavy baggage. As you continue returning to her haunting place in the swamp, more of her story unfolds. Like many others on this list, this quest may not be assigned by a stranger, though it's still a cool set of objectives that will expand your appreciation of the game.
One more quest, bound to tug at your heartstrings, is The Veteran. On this venture, you'll go fishing with Hamish Sinclair, a civil war veteran who lost his leg. Because more soldiers lost their lives due to infection and disease than actual conflict, it's incredible this man survived his service. Though it seems that much has changed since the civil war, Rockstar uses this quest to make a point that maybe times are not as different they were made out to be.