Redfall continues to lose players after its disastrous launch roughly two weeks ago. With just over 6,000 concurrent players on Steam 24 hours after launching on May 2, that number has dwindled to just under 200 players.

That's according to numbers from Steam tracking site SteamDB. The 24-hour concurrent user count has fallen to 376 players, a drop of almost 95 percent. Every chart on SteamDB is trending straight to zero as players leave the game for other titles.

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It's not looking any better on Game Pass either. While Redfall enjoyed a strong debut on Game Pass as players decided to give the vampire-hunting co-op shooter a try, those players have since given up on the game as it fell from third place to 13th in its second week on Xbox's subscription service.

Redfall SteamDB player stats
via SteamDB

In addition to losing players in droves, Redfall is also both Bethesda's and Arkane's lowest-rated games, and one of Steam's bottom 15 games in terms of user ratings. Curiously, Arkane has remained silent on Redfall's future even as players leave and negative reviews keep piling up.

Criticisms of Redfall are numerous and far-reaching, from repetitive and boring gameplay to technical faults with visuals and enemy AI. Floating chimneys, vampires that can't seem to navigate around a stationary car or box, and mission progress that only gets attributed to the leader of a team and not the remaining members of a squad are just a few examples of why players and critics handed out damning comments and have moved on to better titles. Our own Eric Switzer called Redfall "under-baked in every possible way," with "repetitive, unrewarding missions" and "terrible AI that ruins any potential for engaging or challenging combat."

"Nothing in Redfall, from the loot to the characters to the exploration to the power climb, ever made me want to keep playing, or feel like there was something more to achieve," Eric wrote in his review. "No amount of bug fixes or updates will be able to improve Redfall’s fundamental gameplay flaws. It’s not just rough around the edges, it’s rutted all the way through."

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Although Arkane has remained silent post-launch, Redfall itself offers some explanation as to why the game was released in such a terrible state. "In order to bring Redfall to life, we endured so much together – the pandemic, global upheaval, and a once-in-a-century ice storm that shut down Austin, TX for a couple of weeks," reads a thank-you message in Redfall's end credits. "The final result is a testament to the people who labored for years on the game, obsessing over every aspect."

Upset fans noted that Arkane faced the same problems as everyone else, which perhaps explains why Redfall isn't the only game to arrive with issues--just perhaps the worst example so far.

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