We might have had two quality first-person horror games by now had Konami not decided to cancel Silent Hills. Fortunately, we got Resident Evil 7: Biohazard to fill in on this loss, as the game was very close to how P.T. (the teaser for Silent Hills) had been, and was met with a positive reception.

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This has opened up discussions over which game managed to be the better experience, but we believe both of them were just as good. However, that doesn’t mean one didn’t perform better in some departments than its rival, and we’ve brought 5 points each where Resident Evil 7: Biohazard and P.T. outshine the other.

10 RE7: Reinvigorating The Franchise

Silent Hill had seen much better days before P.T. came along to spark renewed interest in the series, but Resident Evil 7: Biohazard deserves more praise for bringing in a world of change in its own franchise.

Resident Evil 6 had almost brought the series to a crashing end, but the latest installment managed to present such a different point of view that fans were brought right back. Since P.T. never got to become Silent Hills, the same can’t be said in its favor.

9 P.T.: All The Interpretations

Who was the man in that house? What was that apparition? Was it supposed to be a real ghost, or was it a manifestation from the man’s mind? All these are questions people still wonder about P.T., and that’s when you know a game has hit a home run.

We didn’t get anywhere near as many questions while playing Resident Evil 7: Biohazard, which had a generally straightforward plot. Having so many interpretations has enabled P.T. to remain in the memory of fans, to the point where they debate endlessly over what the game meant.

8 RE7: Realistic Scenario

Some part of the scares do get taken away with the knowledge that there are ghosts afoot, seeing as it just seems too farfetched to be believable for the gamer. On the other hand, having the feeling that the game you’re playing could very well happen in real life is something that is bound to give you the chills.

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The first part of what we mentioned has to do with P.T. and the latter with Resident Evil 7: Biohazard. And the realistic scenario worked wonders for the latter game, as fans lose their sense of security with the feeling that a real person might be stalking them due to the first-person mode feature.

7 P.T.: Long-Lasting Quality

As mentioned previously, the endless debate factor of P.T. has seen it live on in the minds of fans, allowing it to have an evergreen quality that seems as if it will never go away. It’s a remarkable feat, considering there are so many games like Silent Hill out there, yet fans keep holding on to the memory of this teaser.

In case of Resident Evil 7: Biohazard, there isn’t nearly as much replay value than there was for P.T., which is saying something as the latter can’t even be played anymore. Still, you’ll find thousands of people watching it play out on YouTube.

6 RE7: Eerie Atmosphere

Oddly enough, while P.T. manages to be more mysterious, it is Resident Evil 7: Biohazard that turned out to be eerier. What we mean here is that this game had those chilling moments where you felt as if someone’s about to barge in and cut your throat.

In P.T., there was some sense of repetition despite the surprises that came your way, but Biohazard managed to craft out environments where jump scares didn’t feel cheap and worked very well with the setting.

5 P.T.: Scarier Villain

All you need to do is look at that monstrosity and you’ll know what we’re talking about. P.T.’s best quality was the ghost of Lisa, who stalked the player relentlessly throughout the game. Even when she made no move to attack you, simply looking at her stare at you like a predator preparing to pounce at its prey is the worst feeling.

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Resident Evil 7: Biohazard came close to replicating this, what with the family of freaks out to get you, but it was mainly the reliance of jump scares that made them scary, unlike the case with Lisa.

4 RE7: More Fighting Options

Or rather, we should say Resident Evil 7: Biohazard is the only one between these games that has any fighting options at all. P.T. took away this ability from the player, as you were made to learn how to survive rather than defend yourself.

However, it’s better to have an option to fight back rather than run away at all times, which is why Resident Evil 7’s features, including using makeshift weapons and guns, is better to play through with, as you at least feel assured of yourself.

3 P.T.: Big Reveal

There were huge revelations in both games, with Resident Evil 7: Biohazard’s twist being that Chris Redfield had been around the area the whole time, and that Umbrella Corporation had a hand in things. Meanwhile, P.T.’s grand reveal was that Norman Reedus was the protagonist.

Having A-Listers in video games is the new way to guarantee fan interest, and this was exactly what was achieved as, not only was Norman the main character, we got to find out that Silent Hills was something we were in for. Even though that didn’t pan out, there’s no denying the video game industry was rapt in attention at the time.

2 RE7: Acknowledging The Past

The downside of having Silent Hills be so radically different was that it seemed as if things were being completely rebooted. P.T. would have benefited from throwing in references toward previous Silent Hill games, but it chose to be its own thing.

Resident Evil 7: Biohazard’s reveal toward Umbrella told fans that, while the style might be different, they weren’t being alienated into a new series. This cemented fan loyalty and has us excited over what Resident Evil 8 might have in store with the first-person style and Umbrella’s involvement.

1 P.T.: The Originality It Brought

You can argue how Resident Evil 7: Biohazard bettered on the concept laid out by P.T., but there’s no escaping the fact that the latter came first and blew us away way earlier. It was originality like we hadn’t seen, ironically, ever since Resident Evil 4 had debuted.

Having an original idea with so many interpretations was a move entirely unique at a time where games had become hopelessly predictable. Even today, P.T. is celebrated as a definite attempt to lure video game fans away from mindless shooting games and toward a thoughtful experience that is out-of-the-box and full of entertainment.

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