Rockstar Co-Founder Reveals Red Dead Redemption 2 Has 60 Hours Of Story Content

Rockstar co-founder told Vulture that Red Dead Redemption 2 has around 60 hours of story, and talked about some of the cut content.

If you plan on buying Red Dead Redemption 2 later this month, you might want to cancel your Halloween plans. And your Thanksgiving plans if you live in the U.S. And maybe even your Christmas plans. That's because the game is reportedly going to be MASSIVE. Which, duh, but it looks to be even bigger than most are imagining. The main story alone will eat up 60 hours of your time.

This figure comes straight from Rockstar co-founder Dan Houser, who recently spoke to Vulture about the game, and is being spread by the likes of IGN and Destructoid. Houser estimated that the campaign, which follows protagonist Arthur Morgan and the Van Der Linde Gang, was about 65 hours long before they cut 5 hours worth of content.

via: Windows Central

The cut content included a romantic subplot, Houser revealed, but there was a problem in that Arthur already has a love interest. When it came to having two romances, Houser said “we decided one of them didn’t work." So they took it out, as well as "a mission on a train where you had to deal with bounty hunters." Fortunately, IGN notes that train battles, a Western staple, can be staged freely in the open world.

The Destructoid take on the news, meanwhile, included more marveling at the sheer size of the game. The Xbox One version will take up 88GB, while PS4 owners will need 105GB.

A bit that I personally found amusing was Destructoid's claim that Red Dead Redemption 2 is "the biggest video game release of 2018." Sure there's a huge hype for this game that cannot be denied, but did we already forget about Spider-Man's amazing PS4 exploits? What about the "already Game Of The Year" God Of War? Oh how easily we flock to the newest thing.

Whatever your hype level for Red Dead Redemption 2, the Vulture article makes for a fascinating read. There's some insights into the game development process and a story that highlights the pitfalls of working with big-name actors. Let's just say Rockstar might think twice before giving Burt Reynolds a call.

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