RollerCoaster Tycoon Adventures will be out on Nintendo Switch in time for Christmas in Europe, but America will have to wait until 2019.
Atari is still clinging to life thanks to yet another edition of their wildly successful RollerCoaster Tycoon franchise. This time the company is bringing the joy of building your own custom digital amusement park to the Nintendo Switch, one of the few remaining digital devices that don’t have a version of RollerCoaster Tycoon already.
For some reason, Europe is getting first crack at RollerCoaster Tycoon Adventures, releasing sometime in November via distributor Bigben Interactive. America won’t get their version of the game until first quarter of 2019 through distributor atGames. We’re not sure why regionalization takes longer in America than it does in Europe, considering the far more numerous official languages to be found across the Atlantic, but what can you do?
According to Atari’s third-quarter press release, there are 20 million Nintendo Switches out in the world, making it the "platform of reference" for handheld gaming. It might be more accurate to simply call the Switch the dominant force in gaming today, so naturally, Atari wants in on the action.
RollerCoaster Tycoon Adventures leans heavily on RollerCoaster Tycoon Touch, the recent mobile version of the classic series. As the official website says, you’ll have over 200 rides, restaurants, and attractions to choose from when making your own amusement park.
There are seven types of roller coaster, including Wooden, Steel, Winged, Hyper, Inverted, Dive, and Accelerator. You’ll make parks in four different environments (Alpine, Canyon, Tropics, and the Moon of all places), and play through three different game modes, which are Campaign, Tricky Scenarios, and Open Sandbox.
Since Adventures was developed from the Touch version of RollerCoaster Tycoon, it retains touchscreen controls, or you can play via the Joy-Cons. The game plays at 1080p when connected to the dock, and 720p when in handheld mode.
There will be a physical copy of the game produced, but you’re more likely to just download the game at 4 GB. If you’re in Europe, anyway. Us Americans will probably have forgotten about it when January rolls around.