Samurai Showdown director Nobuyuki Kuroki says it was a challenge getting the game to run at 60 frames per second on the Nintendo Switch. The SNK title became a fan favorite after its first release in 1993 and a reboot dropped for PlayStation 4, Google Stadia, Xbox One, PC and Arcade last year.

The game launched for PS4 and Xbox One in June on a worldwide scale but it didn't come to Nintendo until December and is still only available in Japan therein. The worldwide release is not that far off as it's set for February 25 and SNK expects it to make a "big splash."

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Kuroki spoke to Destructoid recently, with the publication keen on finding out how things are going.

The director revealed the feedback has been very encouraging since the launch and the game has been updated several times to make it more balanced. But the process is not without its challenges, as hitting 60 FPS on Nintendo's dual-purpose console has been difficult.

"Since we use the Unreal Engine, it won’t take too long if we just need to output the data to Switch. But for us, the challenging point is making the game run at 60 FPS on the Switch," Kuroki explained.

"Thanks to Safari Games, the company that oversaw the porting process, we were able to achieve our goal.

"For this part of the work, I only gave some advice. Porting the game to the Switch takes a lot of work and it’s a tough job. So, we really appreciate how Safari Games has done their job so well."

Kuroki did not oblige a request to reveal which version of the game garnered the most sales. He says the developers expect it to do very well on Nintendo, though.

He was also very tight-lipped when it came to the rumored DLC characters but did confirm there will be a few.

"Sorry that we cannot disclose anything yet at this moment," he said. "But we promise that all our DLC characters will be great fun. You won’t want to miss it!"

Samurai Shodown will launch for Switch on February 25 for $49.99; players who pre-order will receive a 10 percent discount.

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Source: Destructoid