Dragon Age: Inquisition is the third title in the Dragon Age series and it launched to critical acclaim back in 2014. Because of its decision-making elements, where the story changes depending on the choices made by the player, Inquisition is a great game to replay more than once to really see all it has to offer.

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Additionally, there are plenty of secrets or easily missed quests and content, some of which fans didn't discover for months. It's so easy to miss out during the game without a guide, which is fairly common when you just want to play the game and enjoy it. However, for those looking to get the most out of Thedas, here's ten secret side quests you may have missed.

10 Strange Bedfellows

This quest is not secret at all and most players, if not all, will encounter it. However, getting the best result from this quest is rather more missable as it requires that either you are a dwarven Inquisitor, or that you have Varric in your party. This results in some players not even realizing they have missed out on a possible agent at all.

By meeting one of the above criteria, your dwarf or Varric can convince Ritts that her talents should be put to better use with the Inquisition and she will become one of Leliana's agents.

9 Deep Trouble (Valammar)

This particular quest is often missed by players, but doing so will unlock the Valammar dungeon area. You need to find a secret alcove hidden behind a waterfall that is south of Lake Luthias in the Hinterlands. You'll find you come under attack from some guards and after you defeat them you'll find a locked door.

To the west of Lake Luthias, you'll find a mercenary fortress, at the top of which you will find the key you seek after you defeat the leader. Additionally, you can unlock this quest by finding the key first, in which case you'll also receive a map to show you the entrance.

8 Business Arrangements (Tanner)

This quest is only activated if you find the letter on a dead templar that implicates Tanner in business dealings with the templars. You can find the letter just north of the crossroads by Old Fennick's house in the Hinterlands. Tanner can be found in Redcliffe village.

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Additionally, you can only get the best result from this quest if you have Cassandra in your party, as she is the only one who can convince Tanner to join the Inquisition as an agent.

7 Cleaning House (The Blades of Hessarian)

The Cleaning House quest will be given to you by Scout Harding when you first travel to The Storm Coast area; however, there is a secret resolution to this particular quest that will get you an otherwise missable agent.

Make sure you craft the Mercy's Crest, the recipe for which you can find in a run-down house when you go to the first quest marker. Bandits will be in the area for you to kill, as well as dead Inquisition soldiers. Make and equip the crest before you head to the bandit camp, this will allow you to challenge the leader of the Blades of Hessarian so that when you win they will join as agents.

6 Softening Leliana

This is not a listed side-quest, but it is an active choice that players can make to change Leliana's personality and affect her character decisions, possibly affecting the next game too if you choose her as The Divine. Leliana's personality will become hardened by default unless the player opts to "soften her".

To soften her: when you first meet Leliana in Haven, make sure that your second response is “My sympathies”. Later in Haven, when Leliana discovers there is a traitor, convince Leliana to spare them. Once you are in Skyhold, you will find Leliana talking to Cullen, make sure she is not blamed, and choose the “Our men are not disposable” response. During Leliana’s personal quest, The Left Hand of the Divine, convince Leliana to let Natalie and go, then in the following conversation choose the “Stop torturing yourself” option.

5 Rifts in the Mire (Sky Watcher)

The Rifts in the Mire quest is about sealing the fade rifts, but there are some set things you have to do if you want to recruit Sky Watcher as an agent for the Inquisition as part of that quest.

You'll encounter Sky Watcher as he watches a partially open fade rift. Closing the rift in front of him will prompt a conversation between the Inquisitor and the Avvar. When you later save the soldiers from Hargrave Keep, Sky Watcher will appear, as long as you closed his rift, and if you speak to him you can recruit him to the Inquisition. If you exit the area without speaking to him, he will never appear again.

4 Scattered Glyphs (Lost Dungeon of Dirthamen)

To access the secret dungeon the Lost Dungeon of Dirthamen, you must first complete the Scattered Glyphs quest in the Exalted Plains. To start the quest, you must find one of the glyphs using a veil fire torch at either Halin'sulahn or the Ancient Baths. Alternatively, if you gain Keeper Hawen's trust, they will tell you of the glyphs.

You only need to find four glyphs to complete the quest, though there are actually more than four in the area. Once completed, return to Skyhold and visit the war table to uncover the secret ancient temple location.

3 The Big One?

This side quest was easily missed by many players on their first playthrough, despite having some rather awesome rewards. You have to visit Val Royeaux after you have already acquired a horse mount, and head to Deraboam's merchant shop on the top tier of the market.

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Inside, you'll find a mystery box that is available to buy for the costly sum of 10,000 gold. Once purchased, a Golden Nug statue will appear and if you interact with it you'll open up a new war table operation called "The Big One?" Completing this operation will get you five greater mountain nuggalope mounts.

2 Parson's Battered Notebook

This unmarked quest will never appear in your journal. To begin, find the codex "Parson's Battered Notebook" by examining the book next to a corpse in the Emerald Graves. It’s on a hill in Peacewood, just near to where the river and Veridiumn Mine meet. A trail of clues begins, but you can skip to the final three, as below.

Head to The Lion's Pavillion, face the lion inside and think of the back wall as being north when you follow these instructions: light the torches, northwest four times, northeast twice, and southeast three times. The central brazier should then alight. Go north from the pavilion to Rush of Sighs and follow the river until you reach the waterfall north of Gracevine Camp, though not Silver Falls. Search here for the last clue. Then, go northeast to Southfinger Tower and search the southwest side on the floor. Looting the doll you find will trigger a fight and end the quest.

1 The Tiniest Cave

This quest was the best-kept secret in Thedas until a Bioware developer leaked its existence. Head east from the Direstone Camp in the Emerald Graves until you find a mural, nearby you'll find the small rock formation that's shown above.

Jump on the rocks roughly fifty times for a voice to begin speaking, after which run away and then come back to trigger some new lines. Do this until the quest properly unlocks in your journal. You then need to place ten Crystal Grace on the rocks to "complete" the quest, but the real reward is still to be found, to which the voice gives you a clue. In Emprise du Lion, near the base of Suledin Keep you'll find a tunnel that leads to a secret area. Continue onwards to find a lone chest with your reward - the rare Ardent Blossom flower crown helmet.

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