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Sekiro Pro-Tip: You're Supposed To Throw Ceramic Shards AT People, Not Near Them

How would we ever play games without the help of the loyal troopers on Twitch and Reddit? That's how we discovered a surprise from the new hit, Sekiro: Shadows Die Twice. As it turns out, you need to chuck ceramic shards AT people, not towards the ground.

Hundreds of confused Redditors discussed the matter and concluded that in the end, as Galrath91 put it, shards are not useless.

Many experienced players were at first treating the shards like pebbles, which is a common technique for distracting enemies in franchises such as Far Cry. Reports say they would throw the shards on the ground, however, and not a sound would be emitted.

Via forbes.com

Some players began hurling the broken pieces at enemies instead out of pure frustration and discovered that the shards confuse enemies, as long as they get hit.

"You hit a guy upside the head with a broken piece of pottery, and he goes, 'Did anyone else hear that? I should go investigate,'" wrote Subject_J.

RELATED: Sekiro: Shadows Die Twice Review: An Expertly-Crafted Exercise In Insanity

"Based on the dialogue you’d think it was designed for sound distractions," responded fizzzylemondae, before laying on the sarcasm. "Because the first thing I think if I feel something hit me is 'Did anyone else hear that?'"

More sophisticated players even shared a technique to get a wall hug deathblow. As vikingchildren explained, players need to hug the wall, get to the edge of it, and quickly peek out. During your peek, target the enemy and select the shard. As the enemy comes toward you, it is then possible to get a wall hug deathblow.

It's also useful in areas where you have a lot of enemies facing you, said username_redacted. This Redditor used it to target samurai in the Ashina castle tower, killing around six enemies in a row without needing to break stealth.

To be fair, the tutorial for shards does say to throw each one at the enemy, but it seems many players interpreted this as meaning that you throw the shard next to them, on the ground. It was only through trial and error that they found out whacking the enemy on the head is the way to go.

This is why it's so useful to get player feedback during the beta phase of your game. Sometimes, what seems like a clear instruction to players really isn't. Although to be fair, Sekiro has been met with high critical acclaim, and if this is its biggest problem, the game is doing really well.

And it's not as though Sekiro is the first franchise to use small objects to hit enemies. Many players said the technique reminded them of how to use pebbles in Bloodborne. So thank goodness we have some experienced hands telling us how to get things done.

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