Amputees Are Finding Games Like Sekiro: Shadows Die Twice And Devil May Cry 5 Empowering

Certain players feel that they can identify with the protagonists based on their use of prosthetics.

Sekiro: Shadows Die Twice and Devil May Cry 5 have both received critical acclaim for their impressive gameplay. However, the games are special in a different way to certain players who feel that they can identify with the protagonists based on their use of prosthetics.

Both Nero (DMC) and The Wolf (Sekiro) are fitted with prosthetic arms, having both lost their arms in combat. Yet the limbs are what grants them such special abilities, opening up a myriad of possibilities as they traverse through their respective stories.

For amputee John Magnum, Sekiro has done quite a lot to leave him feeling empowered, as he doesn't see how else he could have beaten General Naomori Kawarada without getting creative with the prosthetic.

"After a few pointless sword swipes, I grappled to another high point and did another jumping attack, which failed," he told USGamer's Aron Garst. "I beat him eventually, but I doubt that I would have come up with that stealth strategy if I hadn't thought of using the prosthetic in an unconventional way. I relate to the idea of thinking that way as I am a one-legged person."

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via gameskinny.com

Magnum lost his leg through infection and the formation of an abscess four years ago, but now has something to make him feel cool about his situation.

"Usually, an amputee character is nothing more than a skin and we don't really see it have many effects. Rarely are phantom pains or the other aspects of it explored," he explained. "The over-the-top feeling of Sekiro's prosthetics really helps me enjoy being an amputee with these amazing abilities. It isn't a feeling that I usually associate with prosthetics."

"As an amputee, it's cool to think that I could have the ability to do that. It sets me apart," Angel Giuffria, an amputee activist and actress, says. "I'd go down the list and there isn't an arm in Sekiro or Devil May Cry that I wouldn't want. It gives me the option to do something that others don't have, which is something that you don't hear a lot as a person with a disability.

"I have my daily wear hand that I use throughout the day, then I have different attachments. I have ones for different activities, like archery. I'm not sure if it was intentional, but Sekiro does kind of reflect how my daily life consists of carrying around a bag of these different attachments."

via exputer.com

We probably won't see people grappling or doing other amazing stuff such as what's seen in the two games for the next few years, but it really is a possibility, according to Arun Jayaraman, a research scientist at Shirley Ryan Abilitylab and associate professor at Northwestern University.

"A lot of prosthetic technology is used in research to provide active duty soldiers super capabilities. It won't be the same as it is in these games, but weaponizing it isn't that hard," he claims.

"A lot of this stuff we're doing wasn't possible five, ten years ago—the batteries and attachments weren't there yet. Everything is getting smaller though, so who knows what could be possible in another ten years."

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