The wonderful thing about Skyrim is that the game created a unique playthrough for each of us, but at the same time we had so many shared experiences. Regardless of which class we chose or which side quests we completed, pretty much every single one of us went through the same few events that we now can now look back on and laugh.

As a testament to how memorable these moments were, we've collected a series of creative comics inspired by the game itself, and all the hilarious hijinks that came with it. The cartoonish aesthetic seems most appropriate to showcase the absurdity of some of the things that are capable of happening in Skyrim.

Besides, just because the mistakes are easy to fix doesn't mean we'd want it any other way. What would Skyrim be if merchants have an infinite amount of gold to buy your useless junk? If monsters continued to attack you even while you were in the UI chugging potions? If enemies with arrows sticking out of their heads were actually self-aware about their imminent death? Well, I don't know about you, but that's a Skyrim I wouldn't want to save.

20 Guards Being Drama Queens

via: Deviant Art sweetochii)

Not everyone can be has hardy and arrow-proof as the Dragonborn. Some of us may have accepted the "arrow in the knee" excuse as a reasonable way to get out of adventuring. But if you think about it, the guard is perfectly capable of walking around without a crutch and defending a city. And it's not like healing magic isn't a thing. And there's always horses he can ride if his knee starts acting up. My point is, I think the guard is just being a big baby about it.

Maybe he just didn't have the warrior prowess to make it as an adventurer. Or maybe he just didn't eat enough cheese wheels.

19 All Aboard The Giant Express

via: joyreactor.com

Before you get any ideas, no, this won't actually work in the game. Sure you can get a giant's attention, and sure he'll give you a good whack with his club. But the only direction you'll be launched is straight up, dead the whole way there. Still, we can all remember back to the first time we were batting practice for a giant, and the looks on our faces when we realized how glitched the physics engine really was.

In case you didn't recognize it, this comic was inspired by characters from the popular Disney show Gravity Falls. Dipper and Mabel, the siblings you see above, are spending the summer with their grandfather in a town full of supernatural occurrences and spooky happenings. This comic gives a pretty good idea of the characters' personalities and how they deal with their various adversaries.

18 What No-Clip Was Made For

via: cad-comic.com

And here we have yet another case of the game's infamous AI. Lydia, in her often misguided attempt to follow and accompany you everywhere, sometimes doesn't know when it's time to leave. Of course, any reasonable player would be able to get themselves out of this little jam, and you wouldn't even need to pull up your trusty little console command prompt. The funny thing about AI is that you could set your wait timer for 24 hours and she still wouldn't move. Best way out is to have her go perform a duty somewhere else, or somehow get her in the room and out of the doorway before making a quick escape.

Or, you could be stubborn about it and remain at a standstill until they day you meet your untimely and anticlimactic end.

17 Must've Been My Imagination

via: whompcomic.com

One of the best gags in Skyrim is the inability of enemies to know when they've been shot. It makes the cunning art of stealth much less heartpounding than it should be. If you miss the killshot, just stay hidden long enough for the baddies to chalk it up to imagination, then try again! Then again, those crucial few seconds when your stealth 'eye' indicator looks like it just woke up from a nap can be pretty intense.

I almost pity warriors and mages, they'll never know the rush of almost taking a life. It's pretty hard to see an armor-clad Dragonborn coming at you with a flaming sword and elemental construct and think "oh, must just be the wind."

16 Invite A Dragon To A Picnic

via: Deviant Art (atomiclego)

This probably didn't seem that weird the first time we did it. In the heat of battle, it's easy for a novice to panic and open the UI to heal up (especially if you're not running the Restoration spell). But as time went on and this sort of practice became more commonplace, you really start to wonder what's going on: In the middle of fighting a dragon, you freeze time, eat a bunch of food, lose weight (don't even get me started on that one), heal your wounds, and continue fighting.

Maybe this is some secret superpower reserved only for the Dragonborn, but no one ever explicitly brings it up? Or maybe, as you are part-dragon, they have a little something called battle etiquette. You'd do the same for them, right?

15 The Stories He Must've Told

via: omny.fm

Don't get too excited, the Dragonborn isn't only one person, but more of a gift passed down from person to person. And as you learn in the Dragonborn expansion, you're not the only one anymore. The stories the guards heard were of Dragonborn in the days of old, those who came before you, sort of like the Avatar. Except instead of bending the elements you shout at things and magic happens.

Still, one day it'll be you who the guards tell stories of to their kids. And the next Dragonborn will meet these children when they're grown up, and a whole new pair of shoes to fill. Pretty hard to beat 'saved the world' but I'm sure they'll find some way to establish a legacy.

14 A Long Bucket List

via: direman.com

The game does a good job of impressing upon you the importance of your quest to defeat Alduin. What it doesn't do well is actually enforce that throughout the game. Alduin's going around resurrecting dragons and building is army while you're off in Riften stealing from innocent merchants. True roleplayers would probably adhere religiously to the main storyline, returning to reap the various fruits Skyrim has to offer only after it's safe from being literally eaten by, literally, the World-Eater.

But most of us couldn't care less, and our goal is become as overpowered as possible before even meeting Delphine. Thanks for the Shouts, Greybeards, but I have better things to than save the world.

13 The Kind Of Respect We Deserve

via: Deviant Art isriana)

It's not like you're just a common adventurer, or lowly thief looking to make an easy score. You're the legendary Dragonborn...who just happens to have a predisposition for killing and thievery. You'd think saving the world would earn you the right to steal an occasional sword or kill a chicken (it looked like a baby dragon, OK). But no, you don't get special treatment, despite the fact that if you were to actually rot away in prison without escaping, the world would end. Sure you can play the Thane card, but that can only get you so far.

Evidently, that's one thing The Elder Scrolls Online seems to get right. Regardless of where you are or what you're doing, the NPCs finally give you the respect you deserve.

12 Did I Mention I'm The Thane?

via: Jeremy Vinar and Mike Fahme

Speaking of the utter disrespect from the Skyrim guards (and children... and adults... mostly everyone), here's another comic that more accurately captures the silliness of Skyrim's justice system. Surely some exceptions can be made for the leader of literally every guild in the realm. Surely you can let him/her save the world before leading them off to jail, from which he/she is going to undoubtedly escape from anyway.

If you literally kill someone in-game, then it might be a little more difficult to make a case for you. But if you steal a plate or accidentally hit a guard while fighting off a dragon, then there should definitely be some leniency.

11 Be Careful Where You Wait

via: thebottomrung.net

Though we've never heard of this happening, it sure would be funny to think it was possible. The 'Wait' mechanic in Skyrim basically makes your character stand still for up to 24 hours. It's a useful trick if you're waiting for a store to open or a certain quest requires you being at a certain place at a certain time. Fun fact: fast travel is also a form of waiting; even though you end up somewhere else, in-game time will still move forward as if you had walked.

It truly would be hilarious if every time you waited or fast-travelled, there was a good to fair chance you'd come out on the other side in jail. Can't run from the law if your character is on autopilot.

10 I Identify As Polyracial

via: maizcomic.com

Skyrim has what can arguably be called the most iconic character customization premise ever. Only right before you are scheduled to be executed do you finally get a chance to find yourself, in both the physical and emotional sense. You lengthen your nose, raise your cheekbones, reshape your lips, and do your hair, all while maintaining eye contact with an Imperial officer who is surprisingly keeping it cool. Although, the fact that the default preset is a Nord is somewhat racist, don't you think?

And we won't even get into how much weirder this scene would be with mods that allow for more advanced customization options. One minute you're an Orc, the next you're a cute anime magical girl.

9 We'd All Choose The Same Thing

via: virtualshackles.com

This game presents you with many important choices, far beyond just initial character creation. Imperials or Stormcloaks? Thief Stone or Mage Stone? Aela or Lydia? Obviously, some choices are more important than others. In the expansion Dawnguard, you are presented with yet another decision to make: vampire or vampire hunter? But let's be honest, the game didn't do an amazing job of keeping the options balanced and equally alluring. There really is no way to beat immortality, the ability to fly, and generally getting to be a walking nightmare. Once lycanthropy has given you a taste from blood, it's only a matter of time before you switch over to the other side and try vampirism.

Besides, crossbows are overrated anyway.

8 This Economy Is A Mess

via: awkwardzombie.com

That's the problem with using MMO financial mechanics in a single-player RPG. You can craft hundreds of basic armor components and daggers in an effort to level up your skills, but after that they're pretty much worthless, at least a the beginning. The game does have one logical aspect: only certain items can be sold to certain vendors. That is, until you get the Merchant Perk in the Speech skill tree, which basically throws that rule out entirely.

This leads to some hilarious results, in which you scour the realm looking for literally any type of merchant to buy your useless stuff. Still, while it takes time, most players realize that money is far from the most important aspect in the game. You can loot or craft everything you'd ever need.

7 That Sword Is SO Last Year

via: slothygeek.com

Typical merchants, no sense of sentimentality or history. They'll give you spare change for a priceless heirloom and sell it right back at a 500% markup. Unsurprisingly, most merchant NPCs are guilty of this in RPGs, including MMOs. But in the latter, you'll have a marketplace or auction house to sell your more valuable goods to other players at a fair price. In Skyrim, as sad as it is, it's just you in a world of humorously quirky AI.

If you really want to lay down your greatsword and take up farming, you're better off completing the Dark Brotherhood quest line. That'll leave you with enough money to start a new life, "one last job" style.

6 Best Reason To Have Kids

via: Deviant Art (synchro2323)

There is a debate over the strongest shield in the game. Some say it's Enchanted Daedric while other believe in the power of Dragonscale. But they're both wrong. The best protection against damage is children. It's a well-known fact that children are the only types of NPCs in Skyrim that can't be killed or even take damage (unless you get a mod for it). Any logical person would put them in the front lines of a battle.

Other people's kids can be annoying and downright cruel. But in the Hearthfire expansion, you can get married and have (adopt) children of your own. While the game doesn't explicitly allow it, they make the perfect sidekicks if a fight gets especially hairy. Not sure how the spouse would feel about it, though...

5 The New 'Merchant Warrior' Class

via: escapistmagazine.com

You may have noticed that pretty much every NPC in Skyrim is governed by the same exact AI code. They all have the same animations, walking patterns, and reactions. All that differs is speech (and sometimes not even that) and appearance (and often not even that).

So basically, a guard and a common merchant are controlled by the same AI code. If they see a nearby threat, they're going to attack. The difference between the two is that a guard has a weapon, while a merchant does not. Does the merchant care? Heck no. He sees a baddy, we's going all out to protect his livelihood.

4 I Could Take 'Em

via: Rebrn.com

We've talked about how no one really seems to understand how important and powerful the Dragonborn really is. Kids talk smack about your glowing Daedric armor, guards will tell you to put away that fancy (ancient and powerful) magic, and everyone in Riften will be unnecessarily rude to you.

And sometimes, you'll be in the wild, minding your own business, decked out in end-game gear. That's when a random group of marauders will attack you like they have no survival instincts. Like, "no bandit, YOU never should have come here." Then you press your shout button one time, loot the bodies, and be on your way.

3 That's What Mods Are For

via: nerfnow.com

RPGs have had a reputation for giving female characters unrealistic and gratuitous armor. It'll leave all the vulnerable parts exposed for the sake of "ratings" and many fans, including male, have criticized this outdated and misogynistic practice. Luckily, Skyrim is not guilty of this, and offers realistic armor options for both genders. That being said, wearing a helmet does take away from the individuality of the character, and many players, me included, will opt out of wearing one in favor of the aesthetic. In fact, if you aren't familiar, games like Final Fantasy XIV gives you the option to "Hide" your headwear while still gaining the stats from wearing it.

Still, if skimpy is still your thing, then I'm sure you'll find the mods to help you make that happen, for both men and women.

2 Who Knew Marriage Was That Easy

via: Deviant Art (pomponorium)

The Hearthfire expansion allowed players to truly live a second life in the world of Skyrim. You could own a family home, get married, and adopt children, so basically The Sims except with a little less customizability. However, actually getting married seems to be an overly simplified process, and will probably give the younger demographic of players a false idea of how matrimony actually works in the real world.

All you have to do is wear the Amulet of Mara, and go around talking to NPCs. When you meet one who's "interested" you'll get more dialogue options. Keep up the flirty talk for pretty much one conversation and you're on your way to a happily ever after.

1 Dogs Are Loyal, Right?

via: Deviant Art (crystalmewtwo)

A Fugitive can appear as a random encounter in game. They'll hand over some form of light armor, tell you not to snitch or they'll kill you, and then run off to a poorly chosen hiding spot. Moments later, a hunter will come by asking if you've seen the fugitive. You can either lie or tell the truth, and both options end pretty much exactly as you'd expect.

But apparently SOMEONE at Bethesda forgot to include a basic check for "is the player currently a bloodthirsty werewolf?" before having the fugitive approach. Still, props to them for not being racist towards lycanthropes. Really shows how progressive Skyrim has become. It also begs the question: would the fugitive react the same way if you were a Vampire Lord or sitting atop a dragon?