When it comes to choosing my favorite console, it gets pretty hard to decide. I have so many memories with all of them both good and bad. In terms of a system that changed my life, well, it has to be the Super Nintendo. I can still remember coming home from Kindergarten and opening up this as my Birthday present. It came with Super Mario World and a mail-in coupon to get Super Mario All-Stars, which my parents were savvy enough to do before I opened up the console. This was the first system I could call my own and it was a fantastic feeling.
While I think there have been some great strides in graphics since, obviously, to me, the SNES was the pinnacle of pixel art. That’s why so many games still hold up on a visual level. Not all games were created equally though. I sat down and thought hard about these games on both sides of the line and it was a lot harder than I thought especially since I tried to limit myself to selecting only one game from a series. I didn’t want to talk about Final Fantasy II and Final Fantasy III for example. That said Mario did make it on here a lot so I’m not perfect. Point is some of my favorite games look pretty cruddy nowadays, which was a difficult truth to swallow. So follow me on this journey through the best and worst graphics found on the good old Super Nintendo.
Super Mario World still looks fantastic and is probably my favorite game in the franchise, but its sequel, Yoshi’s Island, definitely has a more distinct visual style. It holds up incredibly well. You wouldn’t think a crayon aesthetic could work after a game like Donkey Kong Country came out. Actually, funny story, this was planned to adopt that graphical faux 3D style, which you can still see remnants of in the beginning cutscene. Thankfully the team negated that push and went whimsical instead.
Pilotwings? What even is that? I know it is kind of a forgotten series that barely got off the ground, ha, at Nintendo. It was meant to showcase the Super Nintendo’s graphical capabilities. I still remember being amazed by my cousin playing it, jumping out of a plane into what I thought was the most realistic 3D landscape a 2D console could render. Going back to it now, well, let’s just say I feel pretty silly for thinking those things now.
Pixel for pixel, I don’t think there is a better game on the Super Nintendo. It is the pinnacle of sprite art for the system and one that Squaresoft perfected to a fine point. Sure, Final Fantasy III also looks great, but compared to this it looks less amazing. I mean it doesn’t hurt that everything about the game is perfect from the story to the characters to the music to the gameplay and I could segue on and on. The point is Chrono Trigger is a masterpiece.
Another game that was celebrated at the time for pushing the graphical capabilities of the 16-Bit era was Star Fox. Here is the thing with that though. I never thought it looked good. Sure, call me a hipster child, but it is true. I had no concept of what a frame rate was at the time, but I knew it ran a bit choppy. Not to mention the ugly aesthetic of a bunch of triangles flying around each other. I couldn’t have been less wowed.
Kirby Super Star was my jam back in the day. While I still think it is great now, there is something about the visuals I don’t like. They kind of look like plastic if that makes sense. That’s why even though I think it’s a better game I went with Kirby’s Dream Land 3, which shares that crayon style found in Yoshi’s Island. It’s a lot less challenging, but it does have tons of adorable pets Kirby can befriend and who doesn’t want that?
For the most part, remakes, or remasters are supposed to better than the original games, right? In the case of the Ninja Gaiden Trilogy, you could say they are better on an ease of use standpoint since they balanced the games a bit. Unfortunately, I think it looks less enticing than the NES originals. The music is also not as good. It’s a weird package all around. Now granted I do like being able to actually beat these games for a change.
Speaking of Super Street Fighter II, well good buddy, let me apologize to you. I thought I wanted my fighting games to be visually superior and bloodier, but I was wrong. Of all the fighting games of this generation, this is the one I can easily go back to and have a good time with no matter what edition we’re talking about. For all intents and purposes this was the game that opened up the door for competitors. There were fighting games before this, but this was the one that perfected it.
Let’s keep this fighting game train going for another eye opening experience in the form of Mortal Kombat. What was better to me than 3D graphics? Real life models were put into my games. Yes, I, and collectively my generation, were fooled into thinking digitizing actors was the wave of the future. Oh how wrong we were. It is beyond ugly now. On a side note I would love to see Mortal Kombat XI pay homage to this style. That would be a baller move for DLC.
Hey Nintendo, I have an idea for you. Why don’t you make another 2D style Metroid game akin to Super Metroid? Why try and outdo yourselves? I know you think you hit perfection with this, which is true, and sure sales might not reflect reviews, but listen to us. Super Metroid is a gorgeous piece of art through and through. Personally I think the original’s remake is slightly better on GBA, but that’s only because it had the benefit in being able to take DNA out of Super Metroid to retroactively make itself better.
This is an example of a title that holds up with its gameplay, but not so much with its graphics. Yes, I’m talking about you Donkey Kong Country. It is truly a mesmerizing experience to recall playing this game as a kid, thinking it looked real and then to play it now. The results are obvious. It looks rough. Again, this is coming from someone who still likes the core, but the visuals are just nightmarish blobs of pixel trash pretending to be realistic.
The jump from Mega Man 3 to Mega Man X was a world-shattering event. I know there were games after, but the third game is the last my family bought. The sentiment holds true in regard to any of Mega Man’s 8-bit adventures. Mega Man X is the prime example of how a company should evolve a franchise and not just with visuals either, which again, are truly powerful. Why can’t we get a sequel in the vein of Mega Man 9 for this sub-series? You can hear me dish some more if you’d like.
I know what you’re thinking. Who the heck cares about Batman Forever in any regards whether it is the movie, or the game? Who even remembers it having a game? Well, I do because I rented games a lot as a kid and I ground my teeth against this one. It, like Mortal Kombat II, uses digitized actors instead of actual pixelated sprites. It also used a lot of dark backgrounds to try and mimic the film. Oh and it mimics the film all right. It nails exactly how bad it is minus the fun, zany humor.
Terranigma is sadly a missing gem for those living in North America. That said it did launch in Europe after Japan meaning there is an official English translation. You just need the right cartridge. Anyway I don’t know why it was never brought over here because it’s another amazing action RPG. It looks on par with Secret of Mana, or maybe even better. If I had to remark on something I will say the environments are a bit drabber by comparison.
With this entry let me just say that every Battletoads game and every Double Dragon game looks pretty awful. It’s not about the art, but the behind-kicking gameplay and that’s okay I guess. Point is as fun as this random crossover is, I don’t like the look of it. To me it looks like a flash game if I had to put it into a more modern context. I guess a phone game would be an even better description.
First of all, yes, it is weird that Link has pink hair in the game despite the images in the manual. So you could mark that against this game, but despite that one small nitpick, this game is a beautiful adventure through nostalgia and 16-Bit eyes. Breath of the Wild got pretty close to dethroning this as my new favorite game in the series, but it just wasn’t quite enough. My love for A Link to the Past trumps all.
Super Mario Kart was a game I thought would still look great. In my memory, it was right up there with Super Mario World. Then I played it for the first time in over a decade via the SNES mini and boy was I surprised. This was developed by Nintendo? The entire characters look off model like this is some weird bootleg hack someone cobbled together overnight. It was a bit alarming, to say the least. It’s also not that fun anymore.
I think I’ve told this story before, but here it goes. Chrono Trigger is great, yes? Well, I desperately wanted a sequel and that’s when I saw this box on the shelf at FuncoLand, which would later become GameStop. The main character looked like Crono what with his red hair and general design and it was another Squaresoft title. This had to be a sequel! It’s not. It actually came out before Chrono Trigger, but I didn’t care. Don’t play that ugly PS4 remake. Play this SNES version instead!
I can’t believe Castlevania is a series that everyone holds so dear. The first game was remade so many times. Did you know that this is also kind of a remake? It’s so weird to know that now. Thankfully a couple of years later we got Symphony of the Night and all was right again. Anyway, yeah, Super Castlevania IV, remake, or not, was never a game that impressed me. Your character was just too beefy and clunky. It was a disaster.
The Legend of the Mystical Ninja is a better Konami classic that you should pay attention to. It belongs to the long-running Goemon series, which never did that well outside of Japan despite the fact that this game, and the few others that were translated, was excellent. It is kind of like a level based Zelda game with more RPG elements. What really sells it is the art. Not only do the pixels look great, but also everything is so imaginative and full of expression. It’s such a quirky little gem. I have more to say on Goemon too if you care to watch.
Super Punch-Out is nowhere near as ugly as a lot of these other categories. I think the big sprites actually look rather good for the system. That said there’s something just so lackluster about the overall package that I never really cared for it compared to the original game. I guess the animations lack that certain charm. The NES version had to be more colorful given the limited amount of graphics on the console. That limitation is what made that great and this just so so.
I gave Final Fantasy III, or Final Fantasy VI whatever you prefer, the short end of the stick earlier. As an overall experience, I think Chrono Trigger is better, but the one thing I will give kudos to in this game is the expressions. With the diverse cast as large as it is, I can’t help but smile every time one of these playful characters laughs, winks, or what have you. It’s still incredibly charming to witness a couple of decades later.
Rare was the master snake oil salesman of the SNES. They proved to both Nintendo and gamers that new, 3D consoles were not needed because they had unlocked the secrets found within the SNES. At the time I thought a game like Killer Instinct was intense. Whoa, these characters look real. Move over Street Fighter II! Sadly I was a dumb kid who didn’t know any better. It worked on me back then, but playing it now is a reminder of how duped we all were.
Cowabunga, dude! These graphics are totally tubular! I imagine commercials in the 90s for this game had to be as bombastic as that if not more so. Yes, we have come a long way, but these sprites still rock. This is another example of when a remaster is worse than the original. It was so bad the remake on Xbox 360 and PS3 got de-listed. Of course, that’s not the real reason it went away, but I digress. This original is where it is at even if it is short.
Capcom has made some fantastic brawlers in their prime. Final Fight is great, but the one thing I never could get used to was the graphics. There’s just no charm to the enemies, or characters. The art style is too real, which is along the same lines as my problem with Double Dragon. It technically doesn’t look terrible, but again, what bothers me more is the design choices. I can’t deny it’s still rad to beat baddies with a beefy mayor though.
LucasArts was world-renowned for its point and click adventure games in the 80s and 90s. They rarely made anything for consoles and if they did it would usually be in the vein of a port. That said there are some examples of original exclusives like Metal Warriors, which is a fantastic mech shooter. It not only plays great, but the animations are superb. There is a reason why this company was heralded as fantastic artists and storytellers. Don’t let the plain box art and title fool you.
Unless you grew up in the 90s, Revolution X is probably not going to ring any bells. Like Mortal Kombat it used digitized actors as your enemies as you went through auto-scrolling levels just as plain as the ones before. The only reason it is remembered in some regard is that it is a tie-in to the band, Aerosmith. They even sample voices, which sound just about as good as you can imagine. That is to say, it is like a garbage disposal.
EarthBound, at its launch, was disregarded by a lot of people. One, it was a late release for the SNES when 3D consoles were out. Two, the colorful graphics were deemed too childlike. It’s a lot like the backlash for another Nintendo exclusive, The Legend of Zelda: Wind Walker. In the case of that and EarthBound, I think they both hold up amazingly well not just graphically, but on unique levels. There is no RPG like EarthBound. Well, I guess the first and third entries are, haha.
Stunt Race FX, if the name wasn’t clear enough, was another game that used the SNES FX chip. The same one that was responsible for Star Fox. It allowed the system to simulate 3D graphics albeit on a faux level of complexity. At the time I did love this game as I thought it did look better than Star Fox, but also like that game, it is just a bunch of polygons crashing into each other. It’s hard on the eyes.
Okay so let me pitch you this game. What if EarthBound and A Link to the Past had a baby and it was a Western action adventure RPG? Well, that is exactly what Gunman’s Proof is. Unfortunately, its late release on the system prevented it, supposedly, from being localized outside of Japan. Here is the good news though. It has been patched by fans into English and I couldn’t be more grateful to the team that worked on it. The game oozes with whimsy!
Now this, this was a hard one to put on here, but I had to face the facts. While it may be one of the best games on the SNES, it is ugly as heck. At the time, like Donkey Kong Country, I thought it was intense to see a SNES game with full 3D graphics. I absolutely could not believe it. It now looks like a prototype. I’ll still love it to pieces until the day I perish though.