Marvel's Spider-Man: Miles Morales finally has a release date for PC. On November 18, Steam users will be able to enjoy the Spider-Man sequel just like they did Spider-Man Remastered, with new features and enhancements specifically for the PC gamer.

Miles Morales is an alternate-universe Spider-Man for those who didn’t watch Into the Spiderverse (which you really should, by the way). Just like Peter Parker, Morales can shoot webs, climb walls, and get a strange tingly sensation when he’s about to be crushed by a falling building, but unlike Parker, he can also go invisible and shoot lighting from his fingers. Because those are things spiders can do.

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Just like Spider-Man Remastered, Insomniac has made sure that Miles Morales will offer the sort of experience PC gamers have come to expect. That means ultra-wide aspect ratios supported up to 48:9 for those of you lucky enough to have three monitors (although cinematics are only supported up to 32:9). Ray-traced reflections and shadows from outdoor lighting has been added as well as DLSS support, including the new DLSS 3 for Nvidia’s new RTX 40-series cards. And there’s a whole host of settings for "texture quality and filtering, level of detail, crowd and traffic density, field of view, windowed, full screen, and exclusive full-screen rendering modes, and many other options."

The minimum PC requirements are reasonably asking for 8 GB of RAM, a GeForce GTX 950, and a processor you can probably find in an old phone. Ray-tracing at 1440p will require an RTX 3070 and an Intel Core i5-11600K or Ryzen 7 3700X and 16 GB of RAM. Keep 75 GB of storage free. Sony’s DualSense controller with its haptic feedback and adaptive triggers will be supported, and all controllers can be remapped to better suit the player.

And finally, pre-order now for some in-game goodies, including the TRACK suit and the Into the Spider-Verse suit, early access to the Gravity Well gadget, and three skill points right off the bat.

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