Final Fantasy started off with a rocky relationship in the West. While the original game released for the Famicom back in 1987, North America would not get to play it until 1990 on the NES. With this being the same year as Final Fantasy III launching in Japan, the next game brought over was Final Fantasy IV, which was changed to Final Fantasy II on the Super Nintendo to be less confusing.

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And the list goes on from there. Even with the popularity of Final Fantasy VII, certain games still weren't localized for years. This list comprises the ten biggest ones that have not been translated into English, starting from the Famicom all the way to the current generation.

10 Before Crisis: Final Fantasy VII

Before Crisis: Final Fantasy VII is the one spin-off to Final Fantasy VII that was never localized. It was a 2004 phone game released in Japan before Smart Phones really became a thing in the rest of the world. This is probably why it was never brought over.

The game itself takes place six years before the events of the first game, following The Turks organization within Shinra. Paths cross with familiar characters like Reno, Sephiroth, and even Zack, along with introducing new members. Perhaps this, along with Zack's story in Crisis Core, will somehow make it into one of the Final Fantasy VII Remake chapters.

9 Theatrhythm Final Fantasy All-Star Carnival

Theatrhythm Final Fantasy is a rather bizarre rhythm game made for the 3DS in 2012. It received a sequel in 2014 and a spin-off about Dragon Quest, with the latter never being localized.

Another game never brought over was the arcade counterpart, Theatrhythm Final Fantasy All-Star Carnival. It is technically the third game in the series and is still being supported in Japan with new updates. It even allows for multiplayer. Gameplay-wise, it is very similar to the portables.

8 Final Fantasy Agito

Final Fantasy Agito is a mobile game that shares its universe with Final Fantasy Type-0. Released in 2014, this mobile game came out at a point in the series' timeline where one would expect it to cross over to the West. However, at the time, Final Fantasy Type-0 had yet to be localized.

This spin-off features turn-based combat instead of action. With Type-0's HD ports being localized in 2015, Agito could have come over; however, by that point, it may have been too late. It is a darker tale overall, just like Final Fantasy Type-0.

7 Final Fantasy: Unlimited on PC Adventure: Labyrinth

Final Fantasy: Unlimited was a divisive anime adaption loosely based on the brand. It had Summons, Moogles, and Chocobos but featured no actual familiar characters. History aside, the anime also received a PC game in 2003.

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Other than its existence, not much else is known about the game. Presumably, it would have followed the events of the anime in a light novel or adventure game style of storytelling.

6 Itadaki Street Dragon Quest & Final Fantasy 30th Anniversary

Itadaki Street Dragon Quest & Final Fantasy 30th Anniversary is certainly a mouthful, but par for the course in Square Enix's naming practices.

The only game in this series to cross over was 2011's renamed Fortune Street on the Wii, which crossed over Dragon Quest and Super Mario characters, but no one from Final Fantasy. It is a board game RPG similar to the Mario Party games. Besides this PS4 and PS Vita entry, there was also a crossover game on the PS2 and PSP.

5 PS1 Chocobo Games

Due to the success of Final Fantasy VII, the iconic Chocobos got several spin-offs. Two of them never surfaced in the West. Chocobo Stallion released in 1999 and is sort of a simulation game about raising and racing Chocobos.

It is basically an expanded idea from Final Fantasy VII. Chocobo no Fushigi na Dungeon, launched in 1997, was the first Chocobo's Dungeon game. The West did receive 1999's sequel called Chocobo's Dungeon 2, leaving many fans puzzled as to the location of the first game.

4 Other Chocobo Games

Other than the PS1 games, there were three other major Chocobo games that never crossed over to the West. Dice de Chocobo debuted in 1999 on the PS1 and 2002 on the Game Boy Advance. It actually plays a lot like Itadaki Street. Additionally, Hataraku Chocobo launched for the WonderSwan in 2000.

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It is also a sim of sorts like Chocobo Stallion, but without the racing aspect. Finally, Chocobo to Mahou no Ehon: Majo to Shoujo to Go-nin no Yuusha released for the DS in 2008 and is an adventure game with a heavy emphasis on mini-games.

3 Final Fantasy III

Technically, Final Fantasy III did release outside of Japan. While the original game launched for the Famicom in 1990, the West did not receive Final Fantasy III until it was completely remade for the DS in 2006, sixteen years after the initial release.

While fans were happy to finally play it legitimately, it is a far different game from the original experience, which is why the original makes this list.

2 Samurai Rising

Samurai Rising could also be a contentious entry for this list as it is not officially a Final Fantasy game. This action RPG was released for mobile devices in 2016.

It is set in a feudal era with typical classes found in Final Fantasy like Black Mages. Imagine a standard Black Mage from the series and turn it into a samurai. That is this game. Based on its look and the gameplay shown in trailers, it is close enough to just land on this list.

1 Bahamut Lagoon

For one last stretch, Bahamut Lagoon is also not officially part of the Final Fantasy series. Made by Square, Bahamut Lagoon was a tactical RPG on the Super Famicom that was about a group of dragon knights who served under the king of dragons, Bahamut. That is close enough to get it on this list.

Every unit is comprised of multiple characters. For example, Byuu, the main character, has three other units with him. Attacking an opponent will turn the screen into a typical 2D, turn-based battle. Byuu and his fellow knights also have pet dragons that act on their own. Unlike the rest of these entries, there is a full English fan patch out for this.

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