Google Stadia is having problems with online matchmaking in multiplayer games.
It looks like Google Stadia is having a less than stellar launch. Although the promise of streaming games has been a siren’s call for both companies and gamers alike, the results have been disappointing.
We already know that Google Stadia uses a metric boatload of data, so good luck if your internet connection isn’t completely unlimited. Now we’re finding out that even if you have a good connect, online multiplayer games can be so bad they’re unplayable.
Eurogamer has done the deepest dive on the subject of Stadia multiplayer so far, with Destiny 2 as their main focus. The game is sort of the flagship multiplayer game for Stadia as most of its functionality requires other players in order to work whether it’s PvP or PvE.
Playing any of Destiny 2’s PvP game modes was next to impossible, according to the publication. While Crucible Control—perhaps the most popular PvP game mode in Destiny 2—would eventually launch, it often did so with just 10 players instead of 12, and it would take much longer for it to launch than on PC, PS4, or Xbox One.
Other game modes, such as Gambits or even Strikes, simply didn’t launch at all. It was much the same for Mortal Kombat 11 and Red Dead Redemption 2, although Destiny 2 at least has cross-save so you can play on different platforms once you got tired of Stadia. MK11 and RDR2 don’t have that.
Forbes and The Washington Post reported similar issues when they tried their hand at Google Stadia. IGN was more charitable and said that Stadia’s latency issues were slowly improving after it’s release on Monday, but we haven’t heard many other publications corroborate that report.
We don’t want to come down on Google too hard since Stadia still represents a monumental leap forward in gaming. But we also don’t think that Stadia is quite there yet, and Google making burner Twitter accounts to try and convince us otherwise isn’t really a good look for a company trying to gain gamers’ trust.