After 7 years and $200 million in crowdfunding, Star Citizen still doesn’t have female player avatars.

We’re a little wary of Star Citizen. On the one hand, it’s got such huge promise, such a grand scope, that we really wish it could succeed. On the other hand, it’s been over 7 years and developers Cloud Imperium Games still don’t have much to show for the millions of dollars spent in development.

For those unaware of the latest case of crowdfunding gone wrong, Star Citizen was pitched on Kickstarter as a huge online multiplayer immersive space simulation. In a similar vein to No Man’s Sky, the player can walk anywhere, get in a ship, and then fly anywhere in the known universe. And when they get there, they can do whatever they want, whether that be space piracy or just simple trading.

Star Citizen
via Polygon
Star Citizen

The game was supposed to launch in 2014, but then the developers kept pushing the game’s release back year after year as they added more and more technology to their baby.

We’re all for giving a game as much time as it needs to be born (nobody wants to be accused of being an EA) but at the same time deadlines really should encourage some effort to create a finished product.

One of the things that Star Citizen forgot to add over the snails’ pace of development is something that most games take as a given: female avatars.

Star Citizen has a few “modules” released to convince their millions of backers that the entire game isn’t vaporware, and in every single one only male models can be seen. Likewise, gamers can only be male if they decide to actually support this monstrosity of a game and create an avatar of their own.

RELATED: THREE YEARS LATER, SUPER DUNGEON EXPLORE KICKSTARTER IS $750K IN DEBT WITH NO SIGN OF GETTING TO BACKERS

Star Citizen
via Roberts Space Industries
Star Citizen

Earlier this year, a Reddit user asked the very reasonable question of when female avatars would be added to the game and received the reasonable response from fellow Redditors that they’d be added by the 4th quarter of 2018. It’s now the 4th quarter, and the game’s development schedule now reports that female avatars have been pushed back to the 1st quarter of 2019.

Guess adding that fancy new ship is more important than adding roughly half of all humanity, huh?

It’s hard to say what’s worse: missing female avatars or missing your own game’s deadline for 3 years running. So far, neither female avatars or a functioning MMO seem anywhere on the horizon for Star Citizen.

NEXT: 15 AWFUL GAMES THAT ACTUALLY GOT FUNDED THROUGH KICKSTARTER