Star Wars Jedi: Survivor launched last week and has dominated video game headlines, for better and worse. The bad reasons have largely revolved around the latest Star Wars adventure being plagued with issues, particularly on PC. EA has confirmed the latest patch for the PC version of Jedi: Survivor is available now, and the very first console patch will go live on Tuesday.

“We are hard at work on patches that will further improve performance and fix bugs across all platforms,” EA has clarified via its Star Wars Twitter account. Confirmation that more fixes are on the way comes with one issue being addressed on PC today, and a long list of problems being patched on PS5 and Xbox Series X|S tomorrow. The one problem tackled by today's PC update is “performance improvements for non-raytraced rendering”.

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If you tried Jedi: Survivor at launch on PC and couldn't handle the problems, or you've simply been waiting for fixes before giving it a try and you're confused by today's patch being surprisingly short, don't panic. Since the PC version of the game was in worse shape than the console ones, EA tackled all of the problems listed in tomorrow's console patch over the weekend. That means issues such as crashes when skipping cutscenes and enemies T-posing in photo mode should have already been dealt with on PC.

Even with today's and tomorrow's updates, Jedi: Survivor will still not be the polished final product that Fallen Order would eventually become. Even before the Star Wars sequel launched, EA relayed to potential players that it already had weeks of patches and fixes planned. Clearly readying gamers for the storm that was to come, but some still aren't happy that the game launched in the state that it did, particularly on PC.

You may well have seen some of the problems players have encountered during the launch weekend, maybe even stumbling upon one or two yourselves. Among them is Mogu hitting Cal Kestis so hard that his XP gets permanently reduced. Thankfully, this is a bug and not a feature. The biggest problem of all is a glitch that appears to trap Cal forever, effectively softlocking the game. Hopefully that one, in particular, will be a thing of the past once this week's patches are live.

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