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Star Wars Jedi: Survivor is a solid game. It has a lot to love, and there is a lot to do here as well. There is just an abundance of constant fun to be had here, this is a proper video game and wants you to know that. However, being a video game, there are certain things that just don’t make sense.

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This is the case with almost every video game out there, there will always be things that don’t make sense, either in terms of the story, or in terms of the game’s logic or sometimes even the design choices. So, here are ten things about Star Wars Jedi: Survivor that make absolutely no sense!

10 The Map!

Star Wars Jedi: Survivor Rambler's Reach Map

The map in this game is one of the weirdest designs you’ll ever see. First off, you’ve got a 3D representation of the whole thing, but it is also quite confused because it’s got vertical and horizontal layouts.

It serves its purpose very well in recreating a mini version of its main maps, but it just doesn’t function well.

You can usually never tell where you’re going and have to mostly eyeball things. Secondly, it seems like you’re always going in the wrong direction because the map is turned in the other direction each time you move, a very random design that you cannot be a fan of.

9 How Long Has Vashtan Wolfe Stayed Behind That Door?

Star Wars Jedi: Survivor Vashtan Wolfe Boss Fight

Look, it makes sense sometimes when characters in the Star Wars universe can do things that shouldn’t be possible. However, what doesn’t make sense is a mercenary who is staying behind a closed door for 70 hours while you explore the world of Jedi Survivor until you get the electro dart and are able to open that chest.

How much food did he have stored in that leather outfit of his? How did he not die of thirst? Or better yet, how did he not die of boredom?

Vashtan Wolfe has to be one of the most committed people in the world, to stay behind that door for so long until he could gain access to that chest through you. It just doesn’t make sense!

8 There is No Inquisitor Outfit

Star Wars Jedi: Fallen Order Inquisitor Outfit

First off, you’ve already seen Cal wearing an Inquisitor outfit in Jedi: Fallen Order, why could that not make it to Jedi: Survivor? It would make sense for it to not be there if Cal also didn’t have a red lightsaber option. However, that’s not the case.

Cal gets a red lightsaber when the new game plus starts. So, the question remains, why couldn’t Cal have the drip of the dark side? It should have been a part of it, and it surely wasn’t.

7 Why Can You Only Use the Blaster in the Blaster Stance?

Cal using the Blaster stance in Star Wars Jedi: Survivor.

This one always will baffle you, why is a ranged weapon only limited to combat? Why can you not aim it from far away and headshot a few droids like the empire had decided while inventing blasters?

The Blaster Stance is the only way to use the blaster in-game, and it is a feature that’s a weird emission.

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You’d think the game would have that, especially since the game does have aiming implemented with BD’s unique Electro Dart and the other one, along with projectile drop off which is something you wouldn’t worry about when programming a blaster since they have unlimited range.

6 Cal Lost the Breather?

Star Wars Jedi Fallen Order Cal Finding a Chest Underwater

Cal used to be able to dive deep underwater and never run out of breath. Of course, that was until he somehow lost his breather. Yep, Cal doesn’t have his breather in Star Wars Jedi: Survivor, a tiny device that fits within his utility belt, which was essentially one of the most important things he had in the original game.

He has learned to hold his breath now though. This is also a big deal, since he couldn’t even dive underwater in Jedi: Fallen Order without it.

5 The Nekko Appears Out of Nowhere Behind You

Cal Kestis approaches a Nekko to tame it in Star Wars Jedi: Survivor

In Star Wars Jedi: Survivor, you can have different mounts in the game. One of these is the Nekko, which you can find on Koboh, and can tame anywhere you like.

You can call a Nekko at will by pressing RB/R1 on your controller. What doesn’t make sense is the fact that the Nekko can appear out of thin air behind you on Koboh.

You’d be in an area with no Nekko in sight, and you just press the button for it to magically appear behind you. This is funny at best, and immersion-breaking at its worst.

4 No Opening Scrolling Text

Star Wars Opening Scrolling Text

The one thing that makes zero sense in the game, which is also not present in Jedi: Fallen Order, is the fact that there is no opening scroll text. That’s a staple in every Star Wars-related piece of entertainment, and the fact that it’s missing is just heartbreaking.

This makes even less sense if you look at how much time has passed between the two games, there is a solid five-year time skip!

This means there was actually stuff to add in the scrolling text, but Respawn straight-up chose not to. Do better, Respawn.

3 Why Doesn’t Merrin Just Kill All The Bad Guys?

Star Wars Jedi: Survivor Merrin Character

Merrin, also known as The Desert Ghost, is one of the most powerful characters in the history of Star Wars. Yet for some reason, she chooses to opt out of every mission where you need her, aside from the time you spend on Jedda.

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Merrin is so strong and gifted, she singlehandedly destroys almost the entirety of the Imperial Troops that you have to fight on Jedda. Moreover, she can even take down a whole horde of Purge Troopers by herself, but when she’s in combat with you, you’re doing the heavy lifting, and no one sends her to take out most of the big bad villains that she would be able to with a snap of her fingers.

2 Cal Can Do Anything, Except When He Can’t

STAR WARS Jedi Survivor Cal firing Blaster

The Gamer mentioned this in the review of Star Wars Jedi: Survivor, but Cal is able to run up walls, except for the walls he can’t. He can lift up anything, from giant boulders to huge metal doors and contraptions, except when he can’t. It’s all a bit too inconsistent, and it makes no sense.

This is where the video game aspect comes as an immersion-breaking detriment. It is a game after all, and Cal isn’t able to lift up objects and run up walls when he shouldn’t, because that would break the game’s level design in general.

1 You Can’t Mind Control a Rancor

The big beastly Rancor in Star Wars Jedi: Survivor

Finally, this one probably confused everyone that played the game. There’s a quest in the game titled Secrets of the Gorge, where you get to mind control a gigantic behemoth of a Trontoshell.

However, he can’t even mind-control a measly Rancor?

This one makes absolutely no sense, if Cal is able to control and befriend an animal that is the size of a mountain, then he should be able to control a Rancor. The inconsistencies show up again, making for one funny gimmick when it comes to the mind control ability.

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